Game Architect

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

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File contents

Yuki001/game-dev-skills/tree/main/skills/game-architect commit a1457f1f95

Frequently asked questions

npx skillmds add yuki001/game-architect