Mobile Design System
Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable.
Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
🔧 Runtime Scripts
Execute these for validation (don't read, just run):
| Script |
Purpose |
Usage |
scripts/mobile_audit.py |
Mobile UX & Touch Audit |
python scripts/mobile_audit.py <project_path> |
🔴 MANDATORY: Read Reference Files Before Working
⛔ DO NOT start development until you read the relevant files:
Universal (Always Read)
| File |
Content |
Status |
| mobile-design-thinking.md |
⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults |
⬜ CRITICAL FIRST |
| touch-psychology.md |
Fitts' Law, gestures, haptics, thumb zone |
⬜ CRITICAL |
| mobile-performance.md |
RN/Flutter performance, 60fps, memory |
⬜ CRITICAL |
| mobile-backend.md |
Push notifications, offline sync, mobile API |
⬜ CRITICAL |
| mobile-testing.md |
Testing pyramid, E2E, platform-specific |
⬜ CRITICAL |
| mobile-debugging.md |
Native vs JS debugging, Flipper, Logcat |
⬜ CRITICAL |
| mobile-navigation.md |
Tab/Stack/Drawer, deep linking |
⬜ Read |
| mobile-typography.md |
System fonts, Dynamic Type, a11y |
⬜ Read |
| mobile-color-system.md |
OLED, dark mode, battery-aware |
⬜ Read |
| decision-trees.md |
Framework/state/storage selection |
⬜ Read |
🧠 mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.
Platform-Specific (Read Based on Target)
| Platform |
File |
Content |
When to Read |
| iOS |
platform-ios.md |
Human Interface Guidelines, SF Pro, SwiftUI patterns |
Building for iPhone/iPad |
| Android |
platform-android.md |
Material Design 3, Roboto, Compose patterns |
Building for Android |
| Cross-Platform |
Both above |
Platform divergence points |
React Native / Flutter |
🔴 If building for iOS → Read platform-ios.md FIRST!
🔴 If building for Android → Read platform-android.md FIRST!
🔴 If cross-platform → Read BOTH and apply conditional platform logic!
⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)
STOP! If the user's request is open-ended, DO NOT default to your favorites.
You MUST Ask If Not Specified
| Aspect |
Ask |
Why |
| Platform |
"iOS, Android, or both?" |
Affects EVERY design decision |
| Framework |
"React Native, Flutter, or native?" |
Determines patterns and tools |
| Navigation |
"Tab bar, drawer, or stack-based?" |
Core UX decision |
| State |
"What state management? (Zustand/Redux/Riverpod/BLoC?)" |
Architecture foundation |
| Offline |
"Does this need to work offline?" |
Affects data strategy |
| Target devices |
"Phone only, or tablet support?" |
Layout complexity |
⛔ AI MOBILE ANTI-PATTERNS (YASAK LİSTESİ)
🚫 These are AI default tendencies that MUST be avoided!
Performance Sins
| ❌ NEVER DO |
Why It's Wrong |
✅ ALWAYS DO |
| ScrollView for long lists |
Renders ALL items, memory explodes |
Use FlatList / FlashList / ListView.builder |
| Inline renderItem function |
New function every render, all items re-render |
useCallback + React.memo |
| Missing keyExtractor |
Index-based keys cause bugs on reorder |
Unique, stable ID from data |
| Skip getItemLayout |
Async layout = janky scroll |
Provide when items have fixed height |
| setState() everywhere |
Unnecessary widget rebuilds |
Targeted state, const constructors |
| Native driver: false |
Animations blocked by JS thread |
useNativeDriver: true always |
| console.log in production |
Blocks JS thread severely |
Remove before release build |
| Skip React.memo/const |
Every item re-renders on any change |
Memoize list items ALWAYS |
Touch/UX Sins
| ❌ NEVER DO |
Why It's Wrong |
✅ ALWAYS DO |
| Touch target < 44px |
Impossible to tap accurately, frustrating |
Minimum 44pt (iOS) / 48dp (Android) |
| Spacing < 8px between targets |
Accidental taps on neighbors |
Minimum 8-12px gap |
| Gesture-only interactions |
Motor impaired users excluded |
Always provide button alternative |
| No loading state |
User thinks app crashed |
ALWAYS show loading feedback |
| No error state |
User stuck, no recovery path |
Show error with retry option |
| No offline handling |
Crash/block when network lost |
Graceful degradation, cached data |
| Ignore platform conventions |
Users confused, muscle memory broken |
iOS feels iOS, Android feels Android |
Security Sins
| ❌ NEVER DO |
Why It's Wrong |
✅ ALWAYS DO |
| Token in AsyncStorage |
Easily accessible, stolen on rooted device |
SecureStore / Keychain / EncryptedSharedPreferences |
| Hardcode API keys |
Reverse engineered from APK/IPA |
Environment variables, secure storage |
| Skip SSL pinning |
MITM attacks possible |
Pin certificates in production |
| Log sensitive data |
Logs can be extracted |
Never log tokens, passwords, PII |
Architecture Sins
| ❌ NEVER DO |
Why It's Wrong |
✅ ALWAYS DO |
| Business logic in UI |
Untestable, unmaintainable |
Service layer separation |
| Global state for everything |
Unnecessary re-renders, complexity |
Local state default, lift when needed |
| Deep linking as afterthought |
Notifications, shares broken |
Plan deep links from day one |
| Skip dispose/cleanup |
Memory leaks, zombie listeners |
Clean up subscriptions, timers |
📱 Platform Decision Matrix
When to Unify vs Diverge
UNIFY (same on both) DIVERGE (platform-specific)
─────────────────── ──────────────────────────
Business Logic ✅ Always -
Data Layer ✅ Always -
Core Features ✅ Always -
Navigation - ✅ iOS: edge swipe, Android: back button
Gestures - ✅ Platform-native feel
Icons - ✅ SF Symbols vs Material Icons
Date Pickers - ✅ Native pickers feel right
Modals/Sheets - ✅ iOS: bottom sheet vs Android: dialog
Typography - ✅ SF Pro vs Roboto (or custom)
Error Dialogs - ✅ Platform conventions for alerts
Quick Reference: Platform Defaults
| Element |
iOS |
Android |
| Primary Font |
SF Pro / SF Compact |
Roboto |
| Min Touch Target |
44pt × 44pt |
48dp × 48dp |
| Back Navigation |
Edge swipe left |
System back button/gesture |
| Bottom Tab Icons |
SF Symbols |
Material Symbols |
| Action Sheet |
UIActionSheet from bottom |
Bottom Sheet / Dialog |
| Progress |
Spinner |
Linear progress (Material) |
| Pull to Refresh |
Native UIRefreshControl |
SwipeRefreshLayout |
🧠 Mobile UX Psychology (Quick Reference)
Fitts' Law for Touch
Desktop: Cursor is precise (1px)
Mobile: Finger is imprecise (~7mm contact area)
→ Touch targets MUST be 44-48px minimum
→ Important actions in THUMB ZONE (bottom of screen)
→ Destructive actions AWAY from easy reach
Thumb Zone (One-Handed Usage)
┌─────────────────────────────┐
│ HARD TO REACH │ ← Navigation, menu, back
│ (stretch) │
├─────────────────────────────┤
│ OK TO REACH │ ← Secondary actions
│ (natural) │
├─────────────────────────────┤
│ EASY TO REACH │ ← PRIMARY CTAs, tab bar
│ (thumb's natural arc) │ ← Main content interaction
└─────────────────────────────┘
[ HOME ]
Mobile-Specific Cognitive Load
| Desktop |
Mobile Difference |
| Multiple windows |
ONE task at a time |
| Keyboard shortcuts |
Touch gestures |
| Hover states |
NO hover (tap or nothing) |
| Large viewport |
Limited space, scroll vertical |
| Stable attention |
Interrupted constantly |
For deep dive: touch-psychology.md
⚡ Performance Principles (Quick Reference)
React Native Critical Rules
// ✅ CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
<View style={styles.item}>
<Text>{item.title}</Text>
</View>
));
const renderItem = useCallback(
({ item }: { item: Item }) => <ListItem item={item} />,
[]
);
// ✅ CORRECT: FlatList with all optimizations
<FlatList
data={items}
renderItem={renderItem}
keyExtractor={(item) => item.id} // Stable ID, NOT index
getItemLayout={(data, index) => ({
length: ITEM_HEIGHT,
offset: ITEM_HEIGHT * index,
index,
})}
removeClippedSubviews={true}
maxToRenderPerBatch={10}
windowSize={5}
/>
Flutter Critical Rules
// ✅ CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
const MyWidget({super.key}); // CONST!
@override
Widget build(BuildContext context) {
return const Column( // CONST!
children: [
Text('Static content'),
MyConstantWidget(),
],
);
}
}
// ✅ CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
valueListenable: counter,
builder: (context, value, child) => Text('$value'),
child: const ExpensiveWidget(), // Won't rebuild!
)
Animation Performance
GPU-accelerated (FAST): CPU-bound (SLOW):
├── transform ├── width, height
├── opacity ├── top, left, right, bottom
└── (use these ONLY) ├── margin, padding
└── (AVOID animating these)
For complete guide: mobile-performance.md
📝 CHECKPOINT (MANDATORY Before Any Mobile Work)
Before writing ANY mobile code, you MUST complete this checkpoint:
🧠 CHECKPOINT:
Platform: [ iOS / Android / Both ]
Framework: [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]
3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________
Anti-Patterns I Will Avoid:
1. _______________
2. _______________
Example:
🧠 CHECKPOINT:
Platform: iOS + Android (Cross-platform)
Framework: React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md
3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)
Anti-Patterns I Will Avoid:
1. ScrollView for lists → FlatList
2. Inline renderItem → Memoized
3. AsyncStorage for tokens → SecureStore
🔴 Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.
🔧 Framework Decision Tree
WHAT ARE YOU BUILDING?
│
├── Need OTA updates + rapid iteration + web team
│ └── ✅ React Native + Expo
│
├── Need pixel-perfect custom UI + performance critical
│ └── ✅ Flutter
│
├── Deep native features + single platform focus
│ ├── iOS only → SwiftUI
│ └── Android only → Kotlin + Jetpack Compose
│
├── Existing RN codebase + new features
│ └── ✅ React Native (bare workflow)
│
└── Enterprise + existing Flutter codebase
└── ✅ Flutter
For complete decision trees: decision-trees.md
📋 Pre-Development Checklist
Before Starting ANY Mobile Project
Before Every Screen
Before Release
📚 Reference Files
For deeper guidance on specific areas:
| File |
When to Use |
| mobile-design-thinking.md |
FIRST! Anti-memorization, forces context-based thinking |
| touch-psychology.md |
Understanding touch interaction, Fitts' Law, gesture design |
| mobile-performance.md |
Optimizing RN/Flutter, 60fps, memory/battery |
| platform-ios.md |
iOS-specific design, HIG compliance |
| platform-android.md |
Android-specific design, Material Design 3 |
| mobile-navigation.md |
Navigation patterns, deep linking |
| mobile-typography.md |
Type scale, system fonts, accessibility |
| mobile-color-system.md |
OLED optimization, dark mode, battery |
| decision-trees.md |
Framework, state, storage decisions |
Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.
1---2name: mobile-design3description: Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.4allowed-tools: Read, Glob, Grep, Bash5---67# Mobile Design System89> **Philosophy:** Touch-first. Battery-conscious. Platform-respectful. Offline-capable.10> **Core Principle:** Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.1112---1314## 🔧 Runtime Scripts1516**Execute these for validation (don't read, just run):**1718| Script | Purpose | Usage |19| ------------------------- | ----------------------- | ----------------------------------------------- |20| `scripts/mobile_audit.py` | Mobile UX & Touch Audit | `python scripts/mobile_audit.py <project_path>` |2122---2324## 🔴 MANDATORY: Read Reference Files Before Working2526**⛔ DO NOT start development until you read the relevant files:**2728### Universal (Always Read)2930| File | Content | Status |31| ---------------------------------------------------------- | --------------------------------------------------------------- | --------------------- |32| **[mobile-design-thinking.md](mobile-design-thinking.md)** | **⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults** | **⬜ CRITICAL FIRST** |33| **[touch-psychology.md](touch-psychology.md)** | **Fitts' Law, gestures, haptics, thumb zone** | **⬜ CRITICAL** |34| **[mobile-performance.md](mobile-performance.md)** | **RN/Flutter performance, 60fps, memory** | **⬜ CRITICAL** |35| **[mobile-backend.md](mobile-backend.md)** | **Push notifications, offline sync, mobile API** | **⬜ CRITICAL** |36| **[mobile-testing.md](mobile-testing.md)** | **Testing pyramid, E2E, platform-specific** | **⬜ CRITICAL** |37| **[mobile-debugging.md](mobile-debugging.md)** | **Native vs JS debugging, Flipper, Logcat** | **⬜ CRITICAL** |38| [mobile-navigation.md](mobile-navigation.md) | Tab/Stack/Drawer, deep linking | ⬜ Read |39| [mobile-typography.md](mobile-typography.md) | System fonts, Dynamic Type, a11y | ⬜ Read |40| [mobile-color-system.md](mobile-color-system.md) | OLED, dark mode, battery-aware | ⬜ Read |41| [decision-trees.md](decision-trees.md) | Framework/state/storage selection | ⬜ Read |4243> 🧠 **mobile-design-thinking.md is PRIORITY!** This file ensures AI thinks instead of using memorized patterns.4445### Platform-Specific (Read Based on Target)4647| Platform | File | Content | When to Read |48| ------------------ | ------------------------------------------ | ---------------------------------------------------- | ------------------------ |49| **iOS** | [platform-ios.md](platform-ios.md) | Human Interface Guidelines, SF Pro, SwiftUI patterns | Building for iPhone/iPad |50| **Android** | [platform-android.md](platform-android.md) | Material Design 3, Roboto, Compose patterns | Building for Android |51| **Cross-Platform** | Both above | Platform divergence points | React Native / Flutter |5253> 🔴 **If building for iOS → Read platform-ios.md FIRST!**54> 🔴 **If building for Android → Read platform-android.md FIRST!**55> 🔴 **If cross-platform → Read BOTH and apply conditional platform logic!**5657---5859## ⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)6061> **STOP! If the user's request is open-ended, DO NOT default to your favorites.**6263### You MUST Ask If Not Specified6465| Aspect | Ask | Why |66| ------------------ | ------------------------------------------------------- | ----------------------------- |67| **Platform** | "iOS, Android, or both?" | Affects EVERY design decision |68| **Framework** | "React Native, Flutter, or native?" | Determines patterns and tools |69| **Navigation** | "Tab bar, drawer, or stack-based?" | Core UX decision |70| **State** | "What state management? (Zustand/Redux/Riverpod/BLoC?)" | Architecture foundation |71| **Offline** | "Does this need to work offline?" | Affects data strategy |72| **Target devices** | "Phone only, or tablet support?" | Layout complexity |7374### ⛔ AI MOBILE ANTI-PATTERNS (YASAK LİSTESİ)7576> 🚫 **These are AI default tendencies that MUST be avoided!**7778#### Performance Sins7980| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |81| ------------------------------ | ---------------------------------------------- | ------------------------------------------------- |82| **ScrollView for long lists** | Renders ALL items, memory explodes | Use `FlatList` / `FlashList` / `ListView.builder` |83| **Inline renderItem function** | New function every render, all items re-render | `useCallback` + `React.memo` |84| **Missing keyExtractor** | Index-based keys cause bugs on reorder | Unique, stable ID from data |85| **Skip getItemLayout** | Async layout = janky scroll | Provide when items have fixed height |86| **setState() everywhere** | Unnecessary widget rebuilds | Targeted state, `const` constructors |87| **Native driver: false** | Animations blocked by JS thread | `useNativeDriver: true` always |88| **console.log in production** | Blocks JS thread severely | Remove before release build |89| **Skip React.memo/const** | Every item re-renders on any change | Memoize list items ALWAYS |9091#### Touch/UX Sins9293| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |94| --------------------------------- | ----------------------------------------- | ------------------------------------ |95| **Touch target < 44px** | Impossible to tap accurately, frustrating | Minimum 44pt (iOS) / 48dp (Android) |96| **Spacing < 8px between targets** | Accidental taps on neighbors | Minimum 8-12px gap |97| **Gesture-only interactions** | Motor impaired users excluded | Always provide button alternative |98| **No loading state** | User thinks app crashed | ALWAYS show loading feedback |99| **No error state** | User stuck, no recovery path | Show error with retry option |100| **No offline handling** | Crash/block when network lost | Graceful degradation, cached data |101| **Ignore platform conventions** | Users confused, muscle memory broken | iOS feels iOS, Android feels Android |102103#### Security Sins104105| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |106| ------------------------- | ------------------------------------------ | --------------------------------------------------------- |107| **Token in AsyncStorage** | Easily accessible, stolen on rooted device | `SecureStore` / `Keychain` / `EncryptedSharedPreferences` |108| **Hardcode API keys** | Reverse engineered from APK/IPA | Environment variables, secure storage |109| **Skip SSL pinning** | MITM attacks possible | Pin certificates in production |110| **Log sensitive data** | Logs can be extracted | Never log tokens, passwords, PII |111112#### Architecture Sins113114| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |115| -------------------------------- | ---------------------------------- | ------------------------------------- |116| **Business logic in UI** | Untestable, unmaintainable | Service layer separation |117| **Global state for everything** | Unnecessary re-renders, complexity | Local state default, lift when needed |118| **Deep linking as afterthought** | Notifications, shares broken | Plan deep links from day one |119| **Skip dispose/cleanup** | Memory leaks, zombie listeners | Clean up subscriptions, timers |120121---122123## 📱 Platform Decision Matrix124125### When to Unify vs Diverge126127```128 UNIFY (same on both) DIVERGE (platform-specific)129 ─────────────────── ──────────────────────────130Business Logic ✅ Always -131Data Layer ✅ Always -132Core Features ✅ Always -133134Navigation - ✅ iOS: edge swipe, Android: back button135Gestures - ✅ Platform-native feel136Icons - ✅ SF Symbols vs Material Icons137Date Pickers - ✅ Native pickers feel right138Modals/Sheets - ✅ iOS: bottom sheet vs Android: dialog139Typography - ✅ SF Pro vs Roboto (or custom)140Error Dialogs - ✅ Platform conventions for alerts141```142143### Quick Reference: Platform Defaults144145| Element | iOS | Android |146| -------------------- | ------------------------- | -------------------------- |147| **Primary Font** | SF Pro / SF Compact | Roboto |148| **Min Touch Target** | 44pt × 44pt | 48dp × 48dp |149| **Back Navigation** | Edge swipe left | System back button/gesture |150| **Bottom Tab Icons** | SF Symbols | Material Symbols |151| **Action Sheet** | UIActionSheet from bottom | Bottom Sheet / Dialog |152| **Progress** | Spinner | Linear progress (Material) |153| **Pull to Refresh** | Native UIRefreshControl | SwipeRefreshLayout |154155---156157## 🧠 Mobile UX Psychology (Quick Reference)158159### Fitts' Law for Touch160161```162Desktop: Cursor is precise (1px)163Mobile: Finger is imprecise (~7mm contact area)164165→ Touch targets MUST be 44-48px minimum166→ Important actions in THUMB ZONE (bottom of screen)167→ Destructive actions AWAY from easy reach168```169170### Thumb Zone (One-Handed Usage)171172```173┌─────────────────────────────┐174│ HARD TO REACH │ ← Navigation, menu, back175│ (stretch) │176├─────────────────────────────┤177│ OK TO REACH │ ← Secondary actions178│ (natural) │179├─────────────────────────────┤180│ EASY TO REACH │ ← PRIMARY CTAs, tab bar181│ (thumb's natural arc) │ ← Main content interaction182└─────────────────────────────┘183 [ HOME ]184```185186### Mobile-Specific Cognitive Load187188| Desktop | Mobile Difference |189| ------------------ | ------------------------------ |190| Multiple windows | ONE task at a time |191| Keyboard shortcuts | Touch gestures |192| Hover states | NO hover (tap or nothing) |193| Large viewport | Limited space, scroll vertical |194| Stable attention | Interrupted constantly |195196For deep dive: [touch-psychology.md](touch-psychology.md)197198---199200## ⚡ Performance Principles (Quick Reference)201202### React Native Critical Rules203204```typescript205// ✅ CORRECT: Memoized renderItem + React.memo wrapper206const ListItem = React.memo(({ item }: { item: Item }) => (207 <View style={styles.item}>208 <Text>{item.title}</Text>209 </View>210));211212const renderItem = useCallback(213 ({ item }: { item: Item }) => <ListItem item={item} />,214 []215);216217// ✅ CORRECT: FlatList with all optimizations218<FlatList219 data={items}220 renderItem={renderItem}221 keyExtractor={(item) => item.id} // Stable ID, NOT index222 getItemLayout={(data, index) => ({223 length: ITEM_HEIGHT,224 offset: ITEM_HEIGHT * index,225 index,226 })}227 removeClippedSubviews={true}228 maxToRenderPerBatch={10}229 windowSize={5}230/>231```232233### Flutter Critical Rules234235```dart236// ✅ CORRECT: const constructors prevent rebuilds237class MyWidget extends StatelessWidget {238 const MyWidget({super.key}); // CONST!239240 @override241 Widget build(BuildContext context) {242 return const Column( // CONST!243 children: [244 Text('Static content'),245 MyConstantWidget(),246 ],247 );248 }249}250251// ✅ CORRECT: Targeted state with ValueListenableBuilder252ValueListenableBuilder<int>(253 valueListenable: counter,254 builder: (context, value, child) => Text('$value'),255 child: const ExpensiveWidget(), // Won't rebuild!256)257```258259### Animation Performance260261```262GPU-accelerated (FAST): CPU-bound (SLOW):263├── transform ├── width, height264├── opacity ├── top, left, right, bottom265└── (use these ONLY) ├── margin, padding266 └── (AVOID animating these)267```268269For complete guide: [mobile-performance.md](mobile-performance.md)270271---272273## 📝 CHECKPOINT (MANDATORY Before Any Mobile Work)274275> **Before writing ANY mobile code, you MUST complete this checkpoint:**276277```278🧠 CHECKPOINT:279280Platform: [ iOS / Android / Both ]281Framework: [ React Native / Flutter / SwiftUI / Kotlin ]282Files Read: [ List the skill files you've read ]2832843 Principles I Will Apply:2851. _______________2862. _______________2873. _______________288289Anti-Patterns I Will Avoid:2901. _______________2912. _______________292```293294**Example:**295296```297🧠 CHECKPOINT:298299Platform: iOS + Android (Cross-platform)300Framework: React Native + Expo301Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md3023033 Principles I Will Apply:3041. FlatList with React.memo + useCallback for all lists3052. 48px touch targets, thumb zone for primary CTAs3063. Platform-specific navigation (edge swipe iOS, back button Android)307308Anti-Patterns I Will Avoid:3091. ScrollView for lists → FlatList3102. Inline renderItem → Memoized3113. AsyncStorage for tokens → SecureStore312```313314> 🔴 **Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.**315316---317318## 🔧 Framework Decision Tree319320```321WHAT ARE YOU BUILDING?322 │323 ├── Need OTA updates + rapid iteration + web team324 │ └── ✅ React Native + Expo325 │326 ├── Need pixel-perfect custom UI + performance critical327 │ └── ✅ Flutter328 │329 ├── Deep native features + single platform focus330 │ ├── iOS only → SwiftUI331 │ └── Android only → Kotlin + Jetpack Compose332 │333 ├── Existing RN codebase + new features334 │ └── ✅ React Native (bare workflow)335 │336 └── Enterprise + existing Flutter codebase337 └── ✅ Flutter338```339340For complete decision trees: [decision-trees.md](decision-trees.md)341342---343344## 📋 Pre-Development Checklist345346### Before Starting ANY Mobile Project347348- [ ] **Platform confirmed?** (iOS / Android / Both)349- [ ] **Framework chosen?** (RN / Flutter / Native)350- [ ] **Navigation pattern decided?** (Tabs / Stack / Drawer)351- [ ] **State management selected?** (Zustand / Redux / Riverpod / BLoC)352- [ ] **Offline requirements known?**353- [ ] **Deep linking planned from day one?**354- [ ] **Target devices defined?** (Phone / Tablet / Both)355356### Before Every Screen357358- [ ] **Touch targets ≥ 44-48px?**359- [ ] **Primary CTA in thumb zone?**360- [ ] **Loading state exists?**361- [ ] **Error state with retry exists?**362- [ ] **Offline handling considered?**363- [ ] **Platform conventions followed?**364365### Before Release366367- [ ] **console.log removed?**368- [ ] **SecureStore for sensitive data?**369- [ ] **SSL pinning enabled?**370- [ ] **Lists optimized (memo, keyExtractor)?**371- [ ] **Memory cleanup on unmount?**372- [ ] **Tested on low-end devices?**373- [ ] **Accessibility labels on all interactive elements?**374375---376377## 📚 Reference Files378379For deeper guidance on specific areas:380381| File | When to Use |382| ------------------------------------------------------ | ----------------------------------------------------------- |383| [mobile-design-thinking.md](mobile-design-thinking.md) | **FIRST! Anti-memorization, forces context-based thinking** |384| [touch-psychology.md](touch-psychology.md) | Understanding touch interaction, Fitts' Law, gesture design |385| [mobile-performance.md](mobile-performance.md) | Optimizing RN/Flutter, 60fps, memory/battery |386| [platform-ios.md](platform-ios.md) | iOS-specific design, HIG compliance |387| [platform-android.md](platform-android.md) | Android-specific design, Material Design 3 |388| [mobile-navigation.md](mobile-navigation.md) | Navigation patterns, deep linking |389| [mobile-typography.md](mobile-typography.md) | Type scale, system fonts, accessibility |390| [mobile-color-system.md](mobile-color-system.md) | OLED optimization, dark mode, battery |391| [decision-trees.md](decision-trees.md) | Framework, state, storage decisions |392393---394395> **Remember:** Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.