Cyberwise: ReShade
Verified: Cyberpunk 2077 patch 2.31 - August 2026 Re-check after a patch: Re-check ReShade and shader-pack versions rather than the game version; these break on their own release cycle.
Load cyberwise alongside this for the method rules.
Scope: this is about stacks. A plain ReShade install with one shader pack hits almost none of it.
Two rules that decide most of it:
- The trigger for needing the add-on build is a file extension, not a name.
If there is a
.addon64in the ReShade folder, the standard build ignores it. - ReShade is an injector installed outside any mod manager, so it will not appear in a mod list and a manager purge will not remove it.
references/reshade.md is the order of checks - what to look at first, and the
one-line signature test that settles which build is installed.
How ReShade works is in the base wiki (cyberwise-wiki), because a mechanism
is knowledge rather than instruction:
| article | covers |
|---|---|
/formats/reshade-addon-build |
add-on vs standard build, the .addon64 trigger, the Authenticode test, sourcing traps, the REST/ReShade incompatibility |
/formats/stacked-shader-packs |
duplicate shared headers, recursive EffectSearchPaths, the folder layout that fixes it, prepass ordering, which DOF effects ignore the depth buffer |
Reference material
| file | covers |
|---|---|
references/reshade.md |
the order of checks, and pointers to the format articles |