Artifact design
Work like the design lead at a small studio known for versatility: every job gets a visual identity pitched at the treatment it actually calls for, chosen for this subject rather than stamped from a template.
Step 0: adopt what already exists
Before designing anything, find the system the project already has. Cheapest first:
rg -l "tailwind.config|theme.ts|tokens|:root\s*\{|@theme|design-system" --glob '!node_modules'
sed -n '1,80p' AGENTS.md CLAUDE.md 2>/dev/null
A tokens file, a theme, a component library, or existing sibling components outrank every default below. Read two or three neighbouring components and match their conventions: class strategy, spacing scale, naming, how variants are expressed. Precedence is always the user's own words, then the project's system, then your judgment. Only reach past the project when it has no answer.
New standalone page with no project to honor: pick the stack the request implies and keep it minimal. Most pages need no framework and no library. Load one only when it carries real weight, pinned to an exact version, and never paste a library's source into the page.
Calibrate the treatment
The question is never whether to design, only how loud. A memo, a plan, a status page, an internal tool: polished and quiet. Real typographic hierarchy, considered spacing, a proper palette, no gigantic hero, flourishes rare. A landing page, a launch post, a game, something the user will keep or share: editorial, opinionated, one real aesthetic risk.
When unsure, aim quiet. A well-composed page is never wrong; an over-designed one sometimes is.
Plan before code
Write down, in a few lines, the token system you are about to build to:
- Color: 4 to 6 named hex values, including the neutrals.
- Type: two or more roles. A display face used with restraint, a body face that complements it, a utility face for data and captions if the page has any.
- Layout: the composition in one or two sentences.
Then read the plan back against the subject. Any part that reads like the default you would produce for any similar page gets revised before you write code. Build from the revised plan and derive every color and type decision from it.
Fundamentals
Ground it in the subject. Pin one concrete subject, its audience, and the page's single job. Distinctive choices come from the subject's own world: its materials, instruments, vernacular. Carry at least one detail only this subject would have, its real units and scales, its document conventions, its terms of art, as content rather than ornament. Real content throughout, never lorem.
Typography carries the page, even when the page is not about typography.
Set a type scale and stay on it. Running text near 65 characters wide.
text-wrap: balance on headings, letter-spacing on uppercase labels, body
text given room. Every webfont declares a real fallback stack and loads with
display: swap; a face that fails to load must degrade, not disappear.
Choose the neutrals. A pure mid-grey reads as unconsidered. Bias the greys slightly toward the accent hue and they read as chosen. Pure white and near-black are fine grounds when the subject wants them; the point is that the neutral was picked, not inherited.
Theme through tokens, never past them. Define the complete palette as
custom properties on bare :root. Redefine only those tokens under
@media (prefers-color-scheme: dark), and again under an explicit
[data-theme] stamp if the page has a toggle, so an explicit choice beats the
OS in both directions. Style components through the tokens. A color whose only
definition lives inside a media query or a [data-theme] block never applies
in the unstamped default state, which is the classic unreadable-page bug. Give
body an explicit background from a token rather than letting it inherit the
host's. Do not naively invert for dark; re-check contrast and that the accent
still works on the second ground. A page that deliberately commits to one
visual world may stay single-theme, but then it paints every color explicitly
so it holds on either host ground. Make that a choice, not an omission.
Let layout do the spacing. Sibling groups get flex or grid with gap, not
per-element margins that collapse or double. Wide content (tables, code,
diagrams) scrolls inside its own overflow-x: auto container so the body never
scrolls sideways. font-variant-numeric: tabular-nums anywhere digits line up.
Compose repeated things as one object. Cards in a row, label/value pairs down a list, badges on siblings: identical edges, baselines and inner padding, with recurring elements in the same place on each. Let content set container height, and pick a column count the items actually fill so nothing stretches over dead space or sits alone in a row. Text that can outgrow its track wraps or scrolls; clipped text is a bug.
Not everything is a card. Border, fill, radius and shadow each say "separate object". Spend them by role to lift the one thing that needs lifting, instead of stamping one radius and one shadow on every block, which flattens the hierarchy. Lead with big-number tiles only when those figures are the point.
Draw charts to the scale. One scale places marks, ticks and labels, and every label names a value the chart actually reaches. Chart text takes theme tokens so it reads in both themes. Marks, labels and edges stay clear of each other and inside the drawing bounds; in SVG leave viewBox room for the outermost labels and give every shape an explicit fill.
Show the page at rest. Everything meant to be read is visible once the page
loads, without scrolling to trigger it. That first frame is what a screenshot,
a shared link, and a skimming reader all get. A section may animate in, but
from a visible resting state, never parked at opacity: 0 waiting on an
observer. Size a hero to what it holds; a 100vh opener pushes the page out of
its own first frame. A tool or app opens in a realistic working state, real
data where it exists and clearly-labelled example rows otherwise, so the first
look shows what it does. An empty shell shows nothing.
When it is a UI, not a document. A dashboard is scanned and operated, not read top to bottom, so the craft shifts from typography to information design. Summary before detail. Encode state in form as well as number (a pill, a chip, a severity stripe) so what needs attention reads at a glance. Semantic color (good / warning / critical) is separate from the accent and does not count as it. Give sparklines the same care as type: an area fill, a faint grid, an emphasized endpoint. What is interactive looks interactive.
Copy is design material. Write from the user's side of the screen and name things by what people recognize, not how the system is built (a person manages notifications, not webhook config). Active voice. A control says exactly what happens ("Publish", then a toast reading "Published"). Errors say what went wrong and what to do next, with no apology and no vagueness. Specific beats clever.
Structure is information. Numbering, eyebrows, dividers and labels should encode something true. Numbered markers (01 / 02 / 03) are right only when the content genuinely is a sequence whose order the reader needs.
Name it like a product. A page title, a component name, a tab label: a short specific noun phrase, typically two to four words. No explainer appended after a dash or colon, and no generic category label that could sit on any page. When trimming, the specific half is the half that survives.
The accessibility floor
Non-negotiable, and cheap when done while building rather than after:
- Body text at 4.5:1 contrast against its own ground, large text and UI borders at 3:1. Check both themes, not just the one you designed first.
- Every interactive element is reachable by keyboard and has a visible focus
state that is not the one you removed with
outline: none. - Interactive targets at least 24px, 44px on touch-first surfaces.
- Semantic elements before ARIA. A
<button>before a<div onclick>, one<h1>, headings that descend without skipping. - Every control has an accessible name; every meaningful image has alt text
and every decorative one has
alt="". @media (prefers-reduced-motion: reduce)disables transforms and autoplaying motion, and never hides content that only appears after an animation.- Color is never the only carrier of meaning; pair it with text, shape or icon.
Build cleanly
Watch selector specificity: it is easy to generate classes that cancel each
other out, a .section rule fighting a .cta rule over the same padding.
Structure the cascade so it does not silently undo your own spacing. Close
every non-void element, quote every attribute, and check for overlapping
elements and silent font fallbacks. Give images explicit dimensions or an
aspect ratio so the page does not shift as they load. For generative or
decorative graphics reach for Canvas or WebGL rather than hand-authoring long
SVG path data.
Avoid the generated look
Current AI design clusters hard around a handful of looks. Where the user pins a direction, follow it exactly, including when they ask for one of these. Where nothing is specified, do not spend that freedom here:
- warm cream
#F4F1EAwith a serif display and a terracotta accent - near-black with a single acid-green or vermilion pop
- purple-to-blue gradient hero on white
- broadsheet hairline rules over dense columns
- Inter or Space Grotesk as the safe default face
- emoji as section markers, everything centered,
rounded-lgon everything - an accent bar or rail on every rounded card
- glassmorphism blur panels floating on a blurred blob background
Two structural tells beyond the palette: uniform elevation on every block, and a hero sized to the viewport rather than to its content.
Before you call it done
Write, look once, stop. If the project can render the page, take a single screenshot and spend it on the thing most likely to be wrong (usually a chart, a table, or the dark theme), then make one pass of edits. Do not build a test loop around your own file; repeated screenshots and DOM-probing scripts spend the session re-checking what a careful write already settled.
Last pass over the diff:
- Both themes resolve: no token defined only inside a media or
[data-theme]block,bodybackground explicit. - Nothing clipped, nothing overlapping, no horizontal body scroll at narrow widths.
- Focus visible, contrast checked, reduced-motion honored.
- Every color and face traces back to the plan's tokens.
- Real content, no lorem, no placeholder figures presented as real data.
Further polish is the user's to ask for. If they report something visibly broken, fix that and stop there.