Skill: Target Locator
Trigger: When the agent needs to find a specific object (e.g., an animal, a tool, a chemical) and a preliminary look around in the current room does not reveal it.
Procedure
- Classify the target object by type.
- Map to the most probable room using these heuristics:
Object Type Likely Room(s) animal outside, garden tool/wire/battery workshop food/cooking item kitchen chemical/substance lab, foundry plant/seed garden, greenhouse container/box workshop, kitchen - Execute:
teleport to <ROOM> look aroundto verify the target is present. If not, try the next likely room.
Example Flow (From Trajectory)
- Task: "find a(n) animal."
- Trigger:
look aroundin hallway shows no animal. - Analysis: Target type =
animal. - Heuristic Check: Animals are most commonly found
outside. - Context Check: A door to
outsideis not listed in the hallway observation. - Decision: The highest-probability room
outsideis accessible via teleport. - Output:
teleport to outside