Zoom Meeting SDK (Windows)
Embed Zoom meeting capabilities into Windows desktop applications for native C++ integrations and headless bots.
New to Zoom SDK? Start Here!
The fastest way to master the SDK:
- SDK Architecture Pattern - Learn the universal pattern that works for ALL 35+ features
- Authentication Pattern - Get a working bot joining meetings
- Windows Message Loop - Fix the #1 reason callbacks don't fire
Building a Custom UI?
- Custom UI Architecture - How SDK rendering actually works (child HWNDs, D3D, etc.)
- Custom UI Video Rendering Example - Complete working code
- SDK-Rendered vs Self-Rendered - Choose the right approach
- Custom UI Interface Methods - All 13 required virtual methods
Having issues?
- Build errors → Build Errors Guide
- Callbacks not firing → Windows Message Loop
- Quick diagnostics → Common Issues
- Performance / service quality → service-quality.md
- Deployment notes → deployment.md
- MSBuild from git bash → Build Errors Guide
- Complete navigation → SKILL.md
Prerequisites
- Zoom app with Meeting SDK credentials (Client ID & Secret)
- Visual Studio 2019/2022 or later
- Windows 10 or later
- C++ development environment
- vcpkg for dependency management
Need help with authentication? See the zoom-oauth skill for JWT token generation.
Project Preferences & Learnings
IMPORTANT: These are hard-won preferences from real project experience. Follow these when creating new projects.
Do NOT use CMake — Use native Visual Studio .vcxproj
Always create a native Visual Studio .sln + .vcxproj project, not a CMake project. Reasons:
- More standard and familiar for Windows C++ developers
- Developers can double-click the
.slnto open in Visual Studio immediately - Project settings (include dirs, lib dirs, preprocessor defines) are easier to see and edit in the VS Property Pages UI
- No extra CMake tooling or configuration step required
- Friendlier and easier for developers to understand and maintain
config.json must be visible in Solution Explorer
The config.json file (containing sdk_jwt, meeting_number, passcode) must be:
- Included in the
.vcxprojas a<None>item with<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - Placed in a "Config" filter in the
.vcxproj.filtersfile so it appears under a "Config" folder in Solution Explorer - Easily editable by developers directly from Solution Explorer — they should never have to hunt for it in File Explorer
Example .vcxproj entry:
<ItemGroup>
<None Include="config.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
Example .vcxproj.filters entry:
<ItemGroup>
<Filter Include="Config">
<UniqueIdentifier>{GUID-HERE}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="config.json">
<Filter>Config</Filter>
</None>
</ItemGroup>
Overview
The Windows SDK is a C++ native SDK designed for:
- Desktop applications - Native Windows apps with full UI control
- Headless bots - Join meetings without UI
- Raw media access - Capture/send audio/video streams
- Local recording - Record meetings locally or to cloud
Key Architectural Insight
The SDK follows a universal 3-step pattern for every feature:
- Get controller (singleton):
meetingService->Get[Feature]Controller() - Implement event listener:
class MyListener : public I[Feature]Event { ... } - Register and use:
controller->SetEvent(listener)then call methods
This works for ALL features: audio, video, chat, recording, participants, screen sharing, breakout rooms, webinars, Q&A, polling, whiteboard, and 20+ more!
Learn more: SDK Architecture Pattern Guide
Quick Start
1. Download Windows SDK
Download from Zoom Marketplace:
- Extract
zoom-meeting-sdk-windows_x86_64-{version}.zip
2. Setup Project Structure
your-project/
YourApp/
SDK/
x64/
bin/ # DLL files and dependencies
h/ # Header files
lib/ # sdk.lib
x86/
bin/
h/
lib/
YourApp.cpp
YourApp.vcxproj
config.json
Copy SDK files:
xcopy /E /I sdk-package\x64 your-project\YourApp\SDK\x64\
xcopy /E /I sdk-package\x86 your-project\YourApp\SDK\x86\
3. Install Dependencies (vcpkg)
# Install vcpkg
git clone https://github.com/Microsoft/vcpkg.git C:\vcpkg
cd C:\vcpkg
.\bootstrap-vcpkg.bat
.\vcpkg integrate install
# Install dependencies
.\vcpkg install jsoncpp:x64-windows
.\vcpkg install curl:x64-windows
4. Configure Visual Studio Project
Project Properties → C/C++ → General → Additional Include Directories:
$(SolutionDir)SDK\$(PlatformTarget)\h
C:\vcpkg\packages\jsoncpp_x64-windows\include
C:\vcpkg\packages\curl_x64-windows\include
Project Properties → Linker → General → Additional Library Directories:
$(SolutionDir)SDK\$(PlatformTarget)\lib
Project Properties → Linker → Input → Additional Dependencies:
sdk.lib
Post-Build Event (Copy DLLs to output):
xcopy /Y /D "$(SolutionDir)SDK\$(PlatformTarget)\bin\*.*" "$(OutDir)"
5. Configure Credentials
Create config.json:
{
"sdk_jwt": "YOUR_JWT_TOKEN",
"meeting_number": "1234567890",
"passcode": "password123",
"zak": ""
}
6. Build & Run
- Open solution in Visual Studio
- Select x64 or x86 configuration
- Press F5 to build and run
Core Workflow
┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐
│ InitSDK │───►│ AuthSDK │───►│ JoinMeeting │───►│ Raw Data │
│ │ │ (JWT) │ │ │ │ Subscribe │
└─────────────┘ └─────────────┘ └─────────────┘ └─────────────┘
│ │
▼ ▼
OnAuthComplete onInMeeting
callback callback
⚠️ CRITICAL: Add Windows message loop or callbacks won't fire!
while (!done) {
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
See: Windows Message Loop Guide
Code Examples
💡 Pro Tip: These are minimal examples. For complete, tested code see:
- Authentication Pattern - Full auth workflow
- Raw Video Capture - Complete video capture
- SDK Architecture Pattern - Implement any feature
Important: Include Order
CRITICAL: Include headers in this exact order or you'll get build errors:
#include <windows.h> // MUST be first
#include <cstdint> // MUST be second (SDK headers use uint32_t)
// ... other standard headers ...
#include <zoom_sdk.h>
#include <meeting_service_components/meeting_audio_interface.h> // BEFORE participants!
#include <meeting_service_components/meeting_participants_ctrl_interface.h>
See: Build Errors Guide for all dependency fixes.
1. Initialize SDK
#include <windows.h>
#include <cstdint>
#include <zoom_sdk.h>
using namespace ZOOM_SDK_NAMESPACE;
bool InitMeetingSDK() {
InitParam initParam;
initParam.strWebDomain = L"https://zoom.us";
initParam.strSupportUrl = L"https://zoom.us";
initParam.emLanguageID = LANGUAGE_English;
initParam.enableLogByDefault = true;
initParam.enableGenerateDump = true;
SDKError err = InitSDK(initParam);
if (err != SDKERR_SUCCESS) {
std::wcout << L"InitSDK failed: " << err << std::endl;
return false;
}
return true;
}
2. Authenticate with JWT
#include <windows.h>
#include <cstdint>
#include <auth_service_interface.h>
#include "AuthServiceEventListener.h"
IAuthService* authService = nullptr;
void OnAuthenticationComplete() {
std::cout << "Authentication successful!" << std::endl;
JoinMeeting(); // Proceed to join meeting
}
bool AuthenticateSDK(const std::wstring& jwtToken) {
CreateAuthService(&authService);
if (!authService) return false;
// Set event listener BEFORE calling SDKAuth
authService->SetEvent(new AuthServiceEventListener(&OnAuthenticationComplete));
// Authenticate with JWT
AuthContext authContext;
authContext.jwt_token = jwtToken.c_str();
SDKError err = authService->SDKAuth(authContext);
if (err != SDKERR_SUCCESS) {
std::wcout << L"SDKAuth failed: " << err << std::endl;
return false;
}
// CRITICAL: Add message loop or callback won't fire!
// See complete example: examples/authentication-pattern.md
return true;
}
AuthServiceEventListener.h:
#include <windows.h>
#include <cstdint>
#include <auth_service_interface.h>
#include <iostream>
using namespace ZOOM_SDK_NAMESPACE;
class AuthServiceEventListener : public IAuthServiceEvent {
public:
AuthServiceEventListener(void (*onComplete)())
: onAuthComplete(onComplete) {}
void onAuthenticationReturn(AuthResult ret) override {
if (ret == AUTHRET_SUCCESS && onAuthComplete) {
onAuthComplete();
} else {
std::cout << "Auth failed: " << ret << std::endl;
}
}
// Must implement ALL pure virtual methods (6 total)
void onLoginReturnWithReason(LOGINSTATUS ret, IAccountInfo* info, LoginFailReason reason) override {}
void onLogout() override {}
void onZoomIdentityExpired() override {}
void onZoomAuthIdentityExpired() override {}
#if defined(WIN32)
void onNotificationServiceStatus(SDKNotificationServiceStatus status, SDKNotificationServiceError error) override {}
#endif
private:
void (*onAuthComplete)();
};
See complete working code: Authentication Pattern Guide
3. Join Meeting
#include <meeting_service_interface.h>
#include "MeetingServiceEventListener.h"
IMeetingService* meetingService = nullptr;
void OnMeetingJoined() {
std::cout << "Joining meeting..." << std::endl;
}
void OnInMeeting() {
std::cout << "In meeting now!" << std::endl;
// Start raw data capture here
}
void OnMeetingEnds() {
std::cout << "Meeting ended" << std::endl;
}
bool JoinMeeting(UINT64 meetingNumber, const std::wstring& password) {
CreateMeetingService(&meetingService);
if (!meetingService) return false;
// Set event listener
meetingService->SetEvent(
new MeetingServiceEventListener(&OnMeetingJoined, &OnMeetingEnds, &OnInMeeting)
);
// Prepare join parameters
JoinParam joinParam;
joinParam.userType = SDK_UT_WITHOUT_LOGIN;
JoinParam4WithoutLogin& params = joinParam.param.withoutloginuserJoin;
params.meetingNumber = meetingNumber;
params.userName = L"Bot User";
params.psw = password.c_str();
params.isVideoOff = false;
params.isAudioOff = false;
SDKError err = meetingService->Join(joinParam);
if (err != SDKERR_SUCCESS) {
std::wcout << L"Join failed: " << err << std::endl;
return false;
}
return true;
}
MeetingServiceEventListener.h:
#include <windows.h>
#include <cstdint>
#include <meeting_service_interface.h>
#include <iostream>
using namespace ZOOM_SDK_NAMESPACE;
class MeetingServiceEventListener : public IMeetingServiceEvent {
public:
MeetingServiceEventListener(
void (*onJoined)(),
void (*onEnded)(),
void (*onInMeeting)()
) : onMeetingJoined(onJoined),
onMeetingEnded(onEnded),
onInMeetingCallback(onInMeeting) {}
void onMeetingStatusChanged(MeetingStatus status, int iResult) override {
if (status == MEETING_STATUS_CONNECTING) {
if (onMeetingJoined) onMeetingJoined();
}
else if (status == MEETING_STATUS_INMEETING) {
if (onInMeetingCallback) onInMeetingCallback();
}
else if (status == MEETING_STATUS_ENDED) {
if (onMeetingEnded) onMeetingEnded();
}
}
// Must implement ALL pure virtual methods (9 total)
void onMeetingStatisticsWarningNotification(StatisticsWarningType type) override {}
void onMeetingParameterNotification(const MeetingParameter* param) override {}
void onSuspendParticipantsActivities() override {}
void onAICompanionActiveChangeNotice(bool isActive) override {}
void onMeetingTopicChanged(const zchar_t* sTopic) override {}
void onMeetingFullToWatchLiveStream(const zchar_t* sLiveStreamUrl) override {}
void onUserNetworkStatusChanged(MeetingComponentType type, ConnectionQuality level, unsigned int userId, bool uplink) override {}
#if defined(WIN32)
void onAppSignalPanelUpdated(IMeetingAppSignalHandler* pHandler) override {}
#endif
private:
void (*onMeetingJoined)();
void (*onMeetingEnded)();
void (*onInMeetingCallback)();
};
See all required methods: Interface Methods Guide
4. Subscribe to Raw Video
#include <windows.h>
#include <cstdint>
#include <rawdata/zoom_rawdata_api.h>
#include <rawdata/rawdata_renderer_interface.h>
#include <zoom_sdk_raw_data_def.h> // REQUIRED for YUVRawDataI420
#include "ZoomSDKRendererDelegate.h"
IZoomSDKRenderer* videoHelper = nullptr;
ZoomSDKRendererDelegate* videoSource = new ZoomSDKRendererDelegate();
bool StartVideoCapture(uint32_t userId) {
// STEP 1: Start raw recording FIRST (required!)
IMeetingRecordingController* recordCtrl =
meetingService->GetMeetingRecordingController();
SDKError canStart = recordCtrl->CanStartRawRecording();
if (canStart != SDKERR_SUCCESS) {
std::cout << "Cannot start recording: " << canStart << std::endl;
return false;
}
recordCtrl->StartRawRecording();
// Wait for recording to initialize
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// STEP 2: Create renderer
SDKError err = createRenderer(&videoHelper, videoSource);
if (err != SDKERR_SUCCESS || !videoHelper) {
std::cout << "createRenderer failed: " << err << std::endl;
return false;
}
// STEP 3: Set resolution and subscribe
videoHelper->setRawDataResolution(ZoomSDKResolution_720P);
err = videoHelper->subscribe(userId, RAW_DATA_TYPE_VIDEO);
if (err != SDKERR_SUCCESS) {
std::cout << "Subscribe failed: " << err << std::endl;
return false;
}
std::cout << "Video capture started! Frames arrive in onRawDataFrameReceived()" << std::endl;
return true;
}
ZoomSDKRendererDelegate.h:
#include <windows.h>
#include <cstdint>
#include <rawdata/rawdata_renderer_interface.h>
#include <zoom_sdk_raw_data_def.h>
#include <fstream>
#include <iostream>
using namespace ZOOM_SDK_NAMESPACE;
class ZoomSDKRendererDelegate : public IZoomSDKRendererDelegate {
public:
void onRawDataFrameReceived(YUVRawDataI420* data) override {
if (!data) return;
// YUV420 (I420) format: Y plane + U plane + V plane
int width = data->GetStreamWidth();
int height = data->GetStreamHeight();
// Calculate buffer sizes
// Y = full resolution, U/V = quarter resolution each
size_t ySize = width * height;
size_t uvSize = ySize / 4; // (width/2) * (height/2)
// Total size: width * height * 1.5 bytes
// Save to file (playback: ffplay -f rawvideo -pixel_format yuv420p -video_size 1280x720 output.yuv)
std::ofstream outputFile("output.yuv", std::ios::binary | std::ios::app);
outputFile.write(data->GetYBuffer(), ySize); // Brightness
outputFile.write(data->GetUBuffer(), uvSize); // Blue-difference
outputFile.write(data->GetVBuffer(), uvSize); // Red-difference
outputFile.close();
}
void onRawDataStatusChanged(RawDataStatus status) override {
std::cout << "Raw data status: " << status << std::endl;
}
void onRendererBeDestroyed() override {
std::cout << "Renderer destroyed" << std::endl;
}
};
Complete video capture guide: Raw Video Capture Guide
5. Subscribe to Raw Audio
#include <rawdata/rawdata_audio_helper_interface.h>
class ZoomSDKAudioRawDataDelegate : public IZoomSDKAudioRawDataDelegate {
public:
void onMixedAudioRawDataReceived(AudioRawData* data) override {
// Process PCM audio (mixed from all participants)
std::ofstream pcmFile("audio.pcm", std::ios::binary | std::ios::app);
pcmFile.write((char*)data->GetBuffer(), data->GetBufferLen());
pcmFile.close();
}
void onOneWayAudioRawDataReceived(AudioRawData* data, uint32_t node_id) override {
// Process audio from specific participant
}
};
// Subscribe to audio
IZoomSDKAudioRawDataHelper* audioHelper = GetAudioRawdataHelper();
audioHelper->subscribe(new ZoomSDKAudioRawDataDelegate());
6. Main Message Loop (CRITICAL!)
⚠️ WITHOUT THIS, CALLBACKS WON'T FIRE!
#include <windows.h>
#include <thread>
#include <chrono>
int main() {
// Initialize COM
CoInitialize(NULL);
// Load config and initialize
LoadConfig();
InitMeetingSDK();
AuthenticateSDK(sdk_jwt);
// CRITICAL: Windows message loop for SDK callbacks
// SDK uses Windows message pump to dispatch callbacks
// Without this, callbacks are queued but NEVER fire!
MSG msg;
while (!g_exit) {
// Process all pending Windows messages
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
g_exit = true;
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Small sleep to avoid busy-waiting
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
// Cleanup
CleanSDK();
CoUninitialize();
return 0;
}
Why message loop is critical: The SDK uses Windows COM/messaging for async callbacks. Without PeekMessage(), the SDK queues messages but they're never retrieved/dispatched, so callbacks never execute.
Symptoms without message loop:
- Authentication timeout (even with valid JWT)
- Meeting join timeout
- No callback events fire
- Appears like network/auth issue but it's a message loop issue
See detailed explanation: Windows Message Loop Guide
Common Issues & Solutions
| Issue | Solution |
|---|---|
| Callbacks don't fire / Auth timeout | Add Windows message loop → Guide |
uint32_t / AudioType errors |
Fix include order → Guide |
| Abstract class error | Implement all virtual methods → Guide |
| How to implement [feature]? | Follow universal pattern → Guide |
| Authentication fails | Check JWT token & error codes → Guide |
| No video frames received | Call StartRawRecording() first → Guide |
Complete troubleshooting: Common Issues Guide
How to Implement Any Feature
The SDK has 35+ feature controllers (audio, video, chat, recording, participants, screen sharing, breakout rooms, webinars, Q&A, polling, whiteboard, captions, AI companion, etc.).
Universal pattern that works for ALL features:
Get the controller (singleton):
IMeetingAudioController* audioCtrl = meetingService->GetMeetingAudioController(); IMeetingChatController* chatCtrl = meetingService->GetMeetingChatController(); // ... 33 more controllers availableImplement event listener (observer pattern):
class MyAudioListener : public IMeetingAudioCtrlEvent { void onUserAudioStatusChange(IList<IUserAudioStatus*>* lst) override { // React to audio events } // ... implement all required methods };Register and use:
audioCtrl->SetEvent(new MyAudioListener()); audioCtrl->MuteAudio(userId, true); // Use feature
Complete guide with examples: SDK Architecture Pattern
Available Examples
| Example | Description |
|---|---|
| SkeletonDemo | Minimal join meeting - start here |
| GetVideoRawData | Subscribe to raw video streams |
| GetAudioRawData | Subscribe to raw audio streams |
| SendVideoRawData | Send custom video as virtual camera |
| SendAudioRawData | Send custom audio as virtual mic |
| GetShareRawData | Capture screen share content |
| LocalRecording | Local MP4 recording |
| ChatDemo | In-meeting chat functionality |
| CaptionDemo | Closed caption/live transcription |
| BreakoutDemo | Breakout room management |
Detailed References
🎯 Core Concepts (START HERE!)
- concepts/sdk-architecture-pattern.md - Universal pattern for implementing ANY feature - Understanding this unlocks the entire SDK!
📚 Complete Examples
- examples/authentication-pattern.md - Complete working authentication with JWT tokens
- examples/raw-video-capture.md - YUV420 video capture with detailed format explanation
🔧 Troubleshooting Guides
- troubleshooting/windows-message-loop.md - Why callbacks don't fire (MOST CRITICAL!)
- troubleshooting/build-errors.md - SDK header dependency issues and fixes
- troubleshooting/common-issues.md - Quick diagnostic workflow and error code tables
📖 References
- references/interface-methods.md - How to implement ALL required virtual methods
- references/windows-reference.md - Dependencies, Visual Studio setup
- ../references/authorization.md - SDK JWT generation
- ../references/bot-authentication.md - Bot token types (ZAK, OBF, JWT)
🎨 Feature-Specific Guides
- ../references/breakout-rooms.md - Programmatic breakout room management
- ../references/ai-companion.md - AI Companion controls
Sample Repositories
| Repository | Description |
|---|---|
| meetingsdk-windows-raw-recording-sample | Official raw data capture samples |
| meetingsdk-windows-local-recording-sample | Local recording with Docker |
Playing Raw Video/Audio Files
Raw YUV/PCM files have no headers - you must specify format explicitly.
Play Raw YUV Video
ffplay -video_size 1280x720 -pixel_format yuv420p -f rawvideo output.yuv
Convert YUV to MP4
ffmpeg -video_size 1280x720 -pixel_format yuv420p -f rawvideo -i output.yuv -c:v libx264 output.mp4
Play Raw PCM Audio
ffplay -f s16le -ar 32000 -ac 1 audio.pcm
Convert PCM to WAV
ffmpeg -f s16le -ar 32000 -ac 1 -i audio.pcm output.wav
Combine Video + Audio
ffmpeg -video_size 1280x720 -pixel_format yuv420p -f rawvideo -i output.yuv ^
-f s16le -ar 32000 -ac 1 -i audio.pcm ^
-c:v libx264 -c:a aac -shortest output.mp4
Key flags:
| Flag | Description |
|---|---|
-video_size WxH |
Frame dimensions (e.g., 1280x720) |
-pixel_format yuv420p |
I420/YUV420 planar format |
-f rawvideo |
Raw video input (no container) |
-f s16le |
Signed 16-bit little-endian PCM |
-ar 32000 |
Sample rate (Zoom uses 32kHz) |
-ac 1 |
Mono (use -ac 2 for stereo) |
Authentication Requirements (2026 Update)
Important: Beginning March 2, 2026, apps joining meetings outside their account must be authorized.
Use one of:
- App Privilege Token (OBF) - Recommended for bots (
app_privilege_tokenin JoinParam) - ZAK Token - Zoom Access Key (
userZAKin JoinParam) - On Behalf Token - For specific use cases (
onBehalfTokenin JoinParam)
📖 Complete Documentation Library
This skill includes comprehensive guides created from real-world debugging:
🎯 Start Here
- SDK Architecture Pattern - Master document: Universal pattern for ANY feature
- SKILL.md - Complete navigation guide
📚 By Category
Core Concepts:
- SDK Architecture Pattern - How every feature works (singleton + observer pattern)
Complete Examples:
- Authentication Pattern - Working JWT auth with all code
- Raw Video Capture - YUV420 video capture explained
Troubleshooting:
- Windows Message Loop - CRITICAL: Why callbacks don't fire
- Build Errors - SDK header dependency fixes
- Common Issues - Quick diagnostics & error codes
References:
- Interface Methods - All required virtual methods (6 auth + 9 meeting)
- Windows Reference - Platform setup
- Authorization - JWT generation
- Bot Authentication - Bot token types
- Breakout Rooms - Breakout room API
- AI Companion - AI features
🚨 Most Critical Issues (From Real Debugging)
Callbacks not firing → Missing Windows message loop (99% of issues)
- See: Windows Message Loop Guide
Build errors → SDK header dependencies (
uint32_t,AudioType, etc.)- See: Build Errors Guide
Abstract class errors → Missing virtual method implementations
- See: Interface Methods Guide
💡 Key Insight
Once you learn the 3-step pattern, you can implement ANY of the 35+ features:
- Get controller → 2. Implement event listener → 3. Register and use
See: SDK Architecture Pattern
Official Resources
- Official docs: https://developers.zoom.us/docs/meeting-sdk/windows/
- API Reference: https://marketplacefront.zoom.us/sdk/meeting/windows/annotated.html
- Developer forum: https://devforum.zoom.us/
- SDK download: https://marketplace.zoom.us/
Documentation Version: Based on Zoom Windows Meeting SDK v6.7.2.26830
Need help? Start with SKILL.md for complete navigation.
Merged from meeting-sdk/windows/SKILL.md
Zoom Windows Meeting SDK - Complete Documentation Index
🚀 Quick Start Path
If you're new to the SDK, follow this order:
Read the architecture pattern → concepts/sdk-architecture-pattern.md
- This teaches you the universal formula that applies to ALL features
- Once you understand this, you can implement any feature by reading the
.hfiles
Fix build errors → troubleshooting/build-errors.md
- SDK header dependencies issues
- Required include order
Implement authentication → examples/authentication-pattern.md
- Complete working JWT authentication code
Fix callback issues → troubleshooting/windows-message-loop.md
- CRITICAL: Why callbacks don't fire without Windows message loop
- This was the hardest issue to diagnose!
Implement virtual methods → references/interface-methods.md
- Complete lists of all required methods
- How to avoid abstract class errors
Capture video (optional) → examples/raw-video-capture.md
- YUV420 format explained
- Complete raw data capture workflow
Troubleshoot any issues → troubleshooting/common-issues.md
- Quick diagnostic checklist
- Error code tables
- "If you see X, do Y" reference
📂 Documentation Structure
meeting-sdk/windows/
├── SKILL.md # Main skill overview
├── SKILL.md # This file - navigation guide
│
├── concepts/ # Core architectural patterns
│ ├── sdk-architecture-pattern.md # THE MOST IMPORTANT DOC
│ │ # Universal formula for ANY feature
│ ├── singleton-hierarchy.md # Navigation guide for SDK services
│ │ # 4-level deep service tree, when/how
│ ├── custom-ui-architecture.md # How Custom UI rendering works
│ │ # Child HWNDs, D3D, layout, events
│ └── custom-ui-vs-raw-data.md # SDK-rendered vs self-rendered
│ # Decision guide for Custom UI approach
│
├── examples/ # Complete working code
│ ├── authentication-pattern.md # JWT auth with full code
│ ├── raw-video-capture.md # Video capture with YUV420 details
│ │ # Recording vs Streaming, permissions
│ ├── custom-ui-video-rendering.md # Custom UI with video container
│ │ # Active speaker + gallery layout
│ ├── breakout-rooms.md # Complete breakout room guide
│ │ # 5 roles, create/manage/join
│ ├── chat.md # Send/receive chat messages
│ │ # Rich text, threading, file transfer
│ ├── captions-transcription.md # Live transcription & closed captions
│ │ # Multi-language translation
│ ├── local-recording.md # Local MP4 recording
│ │ # Permission flow, encoder monitoring
│ ├── share-raw-data-capture.md # Screen share raw data capture
│ │ # YUV420 frames from shared content
│ └── send-raw-data.md # Virtual camera/mic/share
│ # Send custom video/audio/share
│
├── troubleshooting/ # Problem solving guides
│ ├── windows-message-loop.md # CRITICAL - Why callbacks fail
│ ├── build-errors.md # Header dependency fixes + MSBuild
│ └── common-issues.md # Quick diagnostic workflow
│
└── references/ # Reference documentation
├── interface-methods.md # Required virtual methods
│ # Auth(6) + Meeting(9) + CustomUI(13)
├── windows-reference.md # Platform setup
├── authorization.md # JWT generation
├── bot-authentication.md # Bot token types
├── breakout-rooms.md # Breakout room features
└── ai-companion.md # AI Companion features
🎯 By Use Case
I want to build a meeting bot
- SDK Architecture Pattern - Understand the pattern
- Authentication Pattern - Join meetings
- Windows Message Loop - Fix callback issues
- Interface Methods - Implement callbacks
I'm getting build errors
- Build Errors Guide - SDK header dependencies
- Interface Methods - Abstract class errors
- Common Issues - Linker errors
I'm getting runtime errors
- Windows Message Loop - Callbacks not firing
- Authentication Pattern - Auth timeout
- Common Issues - Error code tables
I want to build a Custom UI meeting app
- Custom UI Architecture - How SDK rendering works
- SDK-Rendered vs Self-Rendered - Choose your approach
- Custom UI Video Rendering - Complete working code
- Interface Methods - 13 Custom UI virtual methods
- Build Errors Guide - MSBuild from git bash
I want to capture video/audio
- Raw Video Capture - Complete video workflow
- Recording vs Streaming approaches
- Permission requirements (host, OAuth tokens)
- Audio PCM capture
- Share Raw Data Capture - Screen share capture
- Subscribe to RAW_DATA_TYPE_SHARE
- Handle dynamic resolution
- SDK Architecture Pattern - Controller pattern
- Common Issues - No frames received
I want to use breakout rooms
- Breakout Rooms Guide - Complete breakout room workflow
- 5 roles: Creator, Admin, Data, Assistant, Attendee
- Create, configure, manage, join/leave rooms
- Common Issues - Breakout room error codes
I want to implement chat
- Chat Guide - Send/receive messages
- Rich text formatting (bold, italic, links)
- Private messages and threading
- File transfer events
I want to use live transcription
- Captions & Transcription Guide - Live transcription
- Automatic speech-to-text
- Multi-language translation
- Manual closed captions (host feature)
I want to record meetings
- Local Recording Guide - Local MP4 recording
- Permission request workflow
- zTscoder.exe encoder monitoring
- Gallery view vs active speaker
I want to implement a specific feature
- SDK Architecture Pattern - START HERE!
- Find the controller in
SDK/x64/h/meeting_service_interface.h - Find the header in
SDK/x64/h/meeting_service_components/ - Follow the universal pattern: Get controller → Implement listener → Use methods
I want to understand the SDK architecture
- SDK Architecture Pattern - Complete architecture overview
- Singleton Hierarchy - Navigate the service tree (4 levels)
- Interface Methods - Event listener pattern
- Authentication Pattern - Service pattern
🔥 Most Critical Documents
1. SDK Architecture Pattern (⭐ MASTER DOCUMENT)
concepts/sdk-architecture-pattern.md
This is THE most important document. It teaches the universal 3-step pattern:
- Get controller (singleton pattern)
- Implement event listener (observer pattern)
- Register and use
Once you understand this pattern, you can implement any of the 35+ features by just reading the SDK headers.
Key insight: The Zoom SDK follows a perfectly consistent architecture. Every feature works the same way.
2. Windows Message Loop (⚠️ MOST COMMON ISSUE)
troubleshooting/windows-message-loop.md
99% of "callbacks not firing" issues are caused by missing Windows message loop. This document explains:
- Why SDK requires
PeekMessage()loop - How to implement it correctly
- How to diagnose callback issues
This was the hardest bug to find during development (took ~2 hours).
3. Build Errors Guide
troubleshooting/build-errors.md
SDK headers have dependency bugs that cause build errors. This document provides:
- Required include order
- Missing
<cstdint>fix - Missing
AudioTypefix - Missing
YUVRawDataI420fix
📊 By Document Type
Concepts (Why and How)
- SDK Architecture Pattern - Universal implementation pattern
- Singleton Hierarchy - Navigation guide for SDK services (4 levels deep)
Examples (Complete Working Code)
- Authentication Pattern - JWT authentication
- Raw Video Capture - Video capture with YUV420, recording vs streaming
- Custom UI Video Rendering - SDK-rendered video containers
- Breakout Rooms - Create, manage, join breakout rooms
- Chat - Send/receive messages with rich formatting
- Captions & Transcription - Live transcription and closed captions
- Local Recording - Local MP4 recording with permission flow
- Share Raw Data Capture - Screen share raw data capture
- Send Raw Data - Virtual camera, microphone, and share
Troubleshooting (Problem Solving)
- Windows Message Loop - Callback issues
- Build Errors - Compilation issues
- Common Issues - Quick diagnostics
References (Lookup Information)
- Interface Methods - Required virtual methods
- Windows Reference - Platform setup
- Authorization - JWT generation
- Bot Authentication - Bot tokens
- Breakout Rooms - Breakout room API
- AI Companion - AI features
💡 Key Learnings from Real Debugging
These documents were created from actual debugging of a non-functional Zoom SDK sample. Here are the key insights:
Critical Discoveries:
Windows Message Loop is MANDATORY (not optional)
- SDK uses Windows message pump for callbacks
- Without it, callbacks are queued but never fire
- Manifests as "authentication timeout" even with valid JWT
- See: Windows Message Loop Guide
SDK Headers Have Dependency Bugs
- Missing `#incl
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