← all publishers

0x0funky

@0x0funky source repo

10 published skills

  1. Generate2dmap 2 · 0x0funky bundle
    Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, clean HD hand-painted maps, pixel-inspired maps, prop packs, collision zones, walkable areas, or map previews.
    0
    installs
  2. Generate2dsprite 2 · 0x0funky bundle
    Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for solid-magenta raw sheets, and use the local processor only for chroma-key cleanup, frame extraction, alignment, QC, and transparent exports.
    0
    installs
  3. Run Teamwork · 0x0funky
    Run a single team session to build a project from a prompt. Designs the team, spawns agents, waits for completion, and delivers. No analysis or optimization loop.
    0
    installs
  4. Benchmark Loop · 0x0funky
    Fully automated self-improving loop — takes a project prompt, designs a team, runs the benchmark, analyzes results, optimizes framework code, rebuilds, and repeats until target grade is reached.
    0
    installs
  5. Optimize Protocol · 0x0funky
    Autonomous framework engineer — reads VibeHQ post-run analysis, understands root causes of multi-agent coordination failures, then designs and implements real code changes (new features, refactors, architectural improvements) to fix them. Not parameter tuning — actual engineering.
    0
    installs
  6. Agentinel · 0x0funky
    Inspect this machine's live resource usage via the Agentinel CLI — find runaway / zombie / leaking AI-agent processes (Claude Code, Codex, Gemini, OpenCode, MCP & dev servers, Ollama…), duplicate sessions, heavy memory users, and reclaimable disk caches. Use when the user asks what's eating RAM/CPU/disk, whether they have forgotten or leaking agent sessions, which agents are still running, or wants a cleanup recommendation. Read-only — it never kills or deletes.
    0
    installs
  7. Cache Guard · 0x0funky bundle
    Prevents prompt-cache thrash and runaway token burn in long or image-heavy agent sessions. Load BEFORE reading images/screenshots (visual QA, render checks, UI verification, diagram review) in a conversation that already has substantial history, when running long agentic loops with periodic wake-ups, or when the user asks why token usage / rate limits burn unusually fast. Teaches batched image reads, delegating vision work to isolated-context subagents, write-once notes instead of re-reading, and keeping large tool outputs out of context. Includes an audit script to measure a session's cache write/read ratio.
    0
    installs
  8. Generate2dsprite · 0x0funky bundle
    Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for solid-magenta raw sheets, and use the local processor only for chroma-key cleanup, frame extraction, alignment, QC, and transparent exports.
    2
    installs
  9. Generate2dmap · 0x0funky bundle
    Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, clean HD hand-painted maps, pixel-inspired maps, prop packs, collision zones, walkable areas, or map previews.
    2
    installs
  10. Video2dsprite · 0x0funky bundle
    Grok Build ONLY. Turn a 2D character still into smooth animation sprites via image_gen/image_edit base → image_to_video (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles from dense frames, or runs /video2dsprite. Do NOT use on Codex/Claude — only Grok Build has image_to_video. Prefer generate2dsprite for crisp pixel sheets without video.
    2
    installs