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0xheycat

@0xheycat source repo

21 published skills

  1. Isometric Grid Math · 0xheycat bundle
    Use when converting between grid coordinates and screen pixels in a 2:1 isometric projection, including screen-to-grid for mouse picking.
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  2. Tilemap Data Format · 0xheycat
    Use when designing the map data format (layers, tiles, objects, metadata) so maps are editable, versionable, and engine-agnostic.
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  3. Comfyui Lowvram Setup · 0xheycat
    Use when configuring ComfyUI to generate SDXL isometric assets on a 12GB GPU (RTX 3060) without out-of-memory crashes.
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  4. Isometric Pathfinding · 0xheycat
    Use when units must navigate an isometric grid around obstacles using A* on the walkable layer with correct iso neighbor rules.
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  5. Autotiling Transitions · 0xheycat bundle
    Use when making different terrain types (grass, water, sand) blend with automatic edge and corner transition tiles instead of hard seams.
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  6. Using Isometric Skills · 0xheycat
    Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.
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  7. Depth Sorting Occlusion · 0xheycat bundle
    Use when sprites draw in the wrong order so characters appear in front of objects they should be behind in an isometric scene.
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  8. Isometric Art Direction · 0xheycat
    Use when starting an isometric project to lock ONE consistent art style (angle, light, palette, scale) before generating any asset.
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  9. Camera Pan Zoom Controls · 0xheycat
    Use when adding pan, zoom, and clamping to an isometric camera so the world stays crisp and within bounds across screen sizes.
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  10. Godot4 Isometric Tilemap · 0xheycat
    Use when setting up correct 2:1 isometric rendering in Godot 4 with TileMapLayer + Y-sort, mapping this repo's engine-agnostic grid math and depth rules onto Godot's native APIs.
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  11. Isometric Object Sprites · 0xheycat bundle
    Use when generating isolated isometric props (trees, rocks, bushes, stumps) that drop cleanly onto tiles with correct scale and a transparent background.
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  12. Tile Picking Interaction · 0xheycat
    Use when converting a mouse/touch position into the correct isometric tile for selection, highlighting, and placement.
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  13. Asset Pipeline Automation · 0xheycat
    Use when automating the path from generated sprites to a shipped atlas + map so re-generating art does not mean hours of manual rework.
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  14. Spritesheet Atlas Packing · 0xheycat
    Use when packing many isometric sprites into a texture atlas with a JSON map so the engine draws from one image with correct frame coordinates.
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  15. Animated Sprite Generation · 0xheycat bundle
    Use when creating looping animated isometric sprites (water, fire, windmills, flags) as frame strips that play back smoothly in-engine.
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  16. Isometric Building Sprites · 0xheycat bundle
    Use when generating isometric buildings (houses, barns, shops) that sit on a defined tile footprint and depth-sort correctly with characters.
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  17. Seamless Isometric Terrain · 0xheycat bundle
    Generate seamless, tileable isometric terrain tiles (Hay Day / farm-game style) with ComfyUI on consumer GPUs (RTX 3060 12GB). Use this skill whenever the user wants to create ground tiles (grass, dirt, water, road, plowed field, sand, stone, snow), build a tilemap that connects without seams or gaps, fix tiles that have visible edges/mismatched shapes/mixed colors, or set up the proven "Resep D" isometric tile workflow, prompts, and post-processing (transparent PNG via rembg/SAM).
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  18. Transparent Cutout Cleanup · 0xheycat
    Use when removing backgrounds from generated sprites to get clean alpha edges with no halo, fringe, or leftover background pixels.
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  19. Canvas2d Isometric Renderer · 0xheycat
    Use when building a Canvas 2D renderer that draws an isometric tilemap and sprites efficiently with correct ordering.
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  20. Isometric Character Sprites · 0xheycat bundle
    Use when generating isometric characters in consistent 8 directions with a fixed feet-anchor for movement and depth sorting.
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  21. Canvas Performance Optimization · 0xheycat
    Use when an isometric Canvas game drops frames, to cut draw calls and allocations and hold a steady 60fps.
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