abpilot-cc
- 5 skills
- 0 followers
- 20 hours ago last updated
- ▌ Graph World · abpilot-cc bundleWorld logic design tool for GraphOS. Design World/Context/Variant/System/Event/EventSystem graph models for any game or app, focusing on domain logic, lifecycle systems, bootstrap events, and event-driven context initialization. Depends on graph-management for graph read/apply APIs and graph-world-ts for TypeScript implementation work.
- ▌ Graph World TS · abpilot-ccTypeScript implementation workflow for GraphOS world projects. Use after graph-world closes the graph design loop, then bootstrap npm/TypeScript, implement Systems and EventSystems, regenerate types, and wire runtime registration.
- ▌ Graph Management · abpilot-ccInspect and mutate GraphOS graphs through HTTP APIs. Use when reading topology, validating node types/plugins, and applying atomic graph transactions with retries on partial success.
- ▌ Graph World Bevy · abpilot-cc bundleRust + Bevy (headless app/ecs/time only) implementation workflow for GraphOS world projects. Use after graph-world closes graph design, and use graph-management for graph reads/mutations before bootstrapping GraphOS project files and initializing a Rust runtime without Bevy rendering stack.
- ▌ Graph World Pixijs · abpilot-ccTypeScript + PixiJS (pixi.js intent) game presentation workflow for GraphOS. Use when implementing rendering, UI, animation, scene composition, camera, and view-state binding in ./app with build output to ./dist/app. Depends on graph-world for any logic-layer or graph model changes.