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abpilot-cc

@abpilot-cc source repo

5 published skills

  1. Graph World · abpilot-cc bundle
    World logic design tool for GraphOS. Design World/Context/Variant/System/Event/EventSystem graph models for any game or app, focusing on domain logic, lifecycle systems, bootstrap events, and event-driven context initialization. Depends on graph-management for graph read/apply APIs and graph-world-ts for TypeScript implementation work.
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  2. Graph World TS · abpilot-cc
    TypeScript implementation workflow for GraphOS world projects. Use after graph-world closes the graph design loop, then bootstrap npm/TypeScript, implement Systems and EventSystems, regenerate types, and wire runtime registration.
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  3. Graph Management · abpilot-cc
    Inspect and mutate GraphOS graphs through HTTP APIs. Use when reading topology, validating node types/plugins, and applying atomic graph transactions with retries on partial success.
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  4. Graph World Bevy · abpilot-cc bundle
    Rust + Bevy (headless app/ecs/time only) implementation workflow for GraphOS world projects. Use after graph-world closes graph design, and use graph-management for graph reads/mutations before bootstrapping GraphOS project files and initializing a Rust runtime without Bevy rendering stack.
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  5. Graph World Pixijs · abpilot-cc
    TypeScript + PixiJS (pixi.js intent) game presentation workflow for GraphOS. Use when implementing rendering, UI, animation, scene composition, camera, and view-state binding in ./app with build output to ./dist/app. Depends on graph-world for any logic-layer or graph model changes.
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