akillness
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- ▌ MCP Server Design · akillnessBuild and publish production MCP servers — capability primitives, Streamable HTTP transport, Server Cards, registry compliance. Use when you're exposing tools/resources/prompts to multiple agent runtimes via Model Context Protocol.
- ▌ Reflexion Pattern · akillnessCritic node with verbal-memory of past failures, stable rubric scoring, and bounded retry budget. Use when an agent loop fails repeatedly on the same task and naive retry gives no improvement — Reflexion turns failure into actionable verbal feedback.
- ▌ Agent Benchmarking · akillnessMap agent capabilities to standard benchmarks (SWE-bench, WebArena, OSWorld, GAIA, TauBench) plus custom regression packs. Use when you need defensible numbers on agent quality, not just vibes — before shipping, after every model change, and for vendor comparisons.
- ▌ Agent Tool Routing · akillnessTool registry, capability discovery, schema-first routing, router policies and fallbacks. Use when an agent has more than ~15 tools, multiple MCP servers, or needs dynamic tool selection based on context.
- ▌ Langgraph Workflow · akillness bundleDesign and implement stateful multi-agent workflows using LangGraph StateGraph. Use when building production AI pipelines that need checkpointing, conditional branching, Human-in-the-Loop gates, parallel node execution, or long-running agent coordination. Even if the user doesn't explicitly mention "LangGraph" — also triggers on: state graph, stateful agent, agent checkpoint, agent loop, HITL approval gate, multi-step AI workflow, agent retry logic, langgraph studio, conditional edges, persistent agent memory, agentic pipeline, agent branching, agent orchestration with state, LangGraph NVIDIA deep agents.
- ▌ Agent Configuration · akillness bundleConfigure how AI coding agents are instructed, constrained, and shared across a project: instruction files, settings scope, hooks or permission guardrails, skills, plugins, tool-server setup, and team defaults. Use when the user needs to decide where configuration should live or how to make it safe and reusable, even if they ask in shorthand like CLAUDE.md, AGENTS.md, hooks, permissions, plugin setup, shared config, or team settings. Do not use this skill for day-to-day execution flow, runtime verification, or general MCP usage questions.
- ▌ Agent Observability · akillnessInstrument LLM agents with traces, metrics, and replay. Use when an agent in production is silently failing, regressing, drifting, or burning tokens. Selects LangSmith / Langfuse / Phoenix, defines node-level spans, attaches evals to traces, and enables session replay.
- ▌ Agent System Design · akillnessProduction agent SLA discipline — MAX_LOOPS, MAX_TOKENS, MAX_COST, MAX_LATENCY, MAX_TOOL_CALLS, circuit breakers, sovereignty boundaries, degradation modes. Use before deploying any autonomous loop to production.
- ▌ Multi Agent Eval Harness · akillnessRole-level metrics, coordination-failure tests, and transcript grading for multi-agent systems. Use when single-agent eval misses bugs that only appear when agents collaborate — handoff drops, role drift, blame loops, deadlocks.
- ▌ Agent Memory Architecture · akillnessDesign tiered agent memory — core / recall / archival — with backend selection (mem0, Letta, Zep/Graphiti, LangMem) and temporal vs snapshot tradeoffs. Use when an agent needs persistent context across sessions, personalization, or temporal knowledge graphs.
- ▌ Agent Development Principles · akillness bundleCompatibility alias for `agent-principles`. Use when an existing workflow, install surface, or exact-name request still references `agent-development-principles`; the substantive collaboration-principles work should route to `agent-principles`. Triggers on: legacy agent-development-principles, old install docs, exact-name compatibility.
- ▌ Omc · akillness bundleoh-my-claudecode — Teams-first multi-agent orchestration layer for Claude Code. 32 specialized agents, smart model routing, persistent execution loops, and real-time HUD visibility. Zero learning curve.
- ▌ Omu · akillness bundleOMU - Integrated AI agent orchestration skill for Unity3D game development. Manages game lifecycle (기획→개발→QA→수익성) via .omu folder, plan with ralph+plannotator, execute with team/bmad, verify with unity-mcp, and auto-cleanup. Supports Claude, Codex, Gemini CLI, and OpenCode.
- ▌ Omx · akillness bundleMulti-agent orchestration layer for OpenAI Codex CLI. Provides 30 specialized agents, 40+ workflow skills, team orchestration in tmux, persistent MCP servers, and staged pipeline execution.
- ▌ Ohmg · akillness bundleUltimate multi-agent framework for Google Antigravity. Orchestrates specialized domain agents (PM, Frontend, Backend, Mobile, QA, Debug) via Serena Memory.
- ▌ Ralph · akillness bundleOuroboros specification-first AI development — the complete system. Socratic interviewing crystallizes vague ideas into immutable specs (Ambiguity ≤ 0.2) before any code is written. Nine Minds agents (socratic-interviewer, ontologist, seed-architect, evaluator, contrarian, hacker, simplifier, researcher, architect) execute the Double Diamond. Ralph mode loops with state persistence until verification passes — the boulder never stops. Use when user says "ralph", "ooo", "ooo interview", "ooo seed", "ooo run", "ooo evaluate", "ooo evolve", "ooo unstuck", "ooo status", "ooo ralph", "stop prompting", "start specifying", "specification first", "socratic interview", "don't stop", "must complete", "keep going", or "the boulder never stops".
- ▌ Ralphmode · akillness bundleConfigure Claude Code, Codex CLI, and Gemini CLI for Ralph-style automation with fewer approval prompts while keeping project boundaries, secret denylists, and sandbox-first safety rules intact.
- ▌ Unity MCP · akillness bundleConnect AI agents to the Unity Editor through MCP for scene, script, package, asset, test, and API-aware automation. Use when configuring Unity MCP over HTTP or stdio, routing across multiple Unity instances, batching editor operations, validating scripts with Roslyn, or using `unity_docs` and `unity_reflect` before code generation. Triggers on: unity-mcp, Unity MCP, MCP for Unity, unity_docs, unity_reflect, set_active_instance, batch_execute, manage_packages, manage_camera, manage_graphics, Roslyn validation.
- ▌ Obsidian CLI · akillness bundleInstall, enable, and operate Obsidian CLI for terminal-driven note automation against a running Obsidian app. Use when you need to run Obsidian commands from a shell or TUI, target a specific vault or file, automate daily notes, search, tags, tasks, or file operations, use developer commands such as plugin reload and screenshots, or launch `obsidian://` URIs with callback parameters. Triggers on: obsidian cli, obsidian command line, obsidian uri, obsidian daily note command, obsidian plugin reload cli, obsidian dev screenshot, obsidian vault command.
- ▌ Unity Sentis · akillness bundleRun ONNX models inside Unity at runtime with Unity Sentis and the newer Unity AI Inference package path. Use when importing ONNX models, creating Workers, choosing GPU/CPU backends, warming up inference, profiling runtime cost, or deploying on-device NPC and gameplay models. Triggers on: Unity Sentis, Unity Inference Engine, ONNX in Unity, runtime inference, Unity neural network, BackendType.GPUCompute, Sentis Worker, on-device NPC AI, inference warmup.
- ▌ Npc Ml Agents · akillness bundleTrain adaptive NPC behaviors with Unity ML-Agents and ship them as ONNX models for Unity runtime inference. Use when defining observations and rewards, configuring PPO or self-play training, monitoring runs with TensorBoard, exporting ONNX checkpoints, resuming training, or handing trained brains to unity-sentis. Triggers on: ML-Agents, mlagents-learn, Unity RL, NPC training, reward shaping, self-play, curriculum learning, ONNX export, adaptive NPC AI.
- ▌ Image Generation · akillness bundleGenerate high-quality images via MCP (Gemini models or compatible services) using structured prompts, ratios, and validation for marketing, UI, or presentations.
- ▌ Prompt Repetition · akillness bundleA prompt repetition technique for improving LLM accuracy. Achieves significant performance gains in 67% (47/70) of 70 benchmarks. Automatically applied on lightweight models (haiku, flash, mini).
- ▌ Workflow Automation · akillness bundleAutomate repetitive development tasks and workflows. Use when creating build scripts, automating deployments, or setting up development workflows. Handles npm scripts, Makefile, GitHub Actions workflows, and task automation.
- ▌ UI Component Patterns · akillness bundleBuild reusable, maintainable UI components following modern design patterns. Use when creating component libraries, implementing design systems, or building scalable frontend architectures. Handles React patterns, composition, prop design, TypeScript, and component best practices.
- ▌ Web Design Guidelines · akillness bundleReview UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices". Fetches latest Vercel guidelines and checks files against all rules.
- ▌ PPTX Presentation Builder · akillness bundleBuild professional PPTX presentations with brand-aligned layouts using structured deck briefs and validation steps for pitch, roadmap, and product decks.
- ▌ Marketing Skills Collection · akillness bundleGenerate marketing deliverables across CRO, copywriting, SEO, analytics, and growth using 23 specialized sub-skills with clear objectives, constraints, and validation.
- ▌ Threejs Loaders · akillness bundleLoad and manage Three.js assets with LoadingManager, GLTFLoader, DRACOLoader, KTX2Loader, texture/HDR loaders, async error handling, caching, progress reporting, and resource ownership. Use when importing GLB/GLTF models, textures, HDR assets, or compressed geometry, or when fixing slow, failed, duplicated, or leaky asset loads. Triggers on: Three.js loader, GLTFLoader, GLB, glTF, DRACOLoader, KTX2Loader, LoadingManager, texture loader, HDR loader, loading progress, asset cache.
- ▌ Threejs Shaders · akillness bundleCreate and debug Three.js shaders with ShaderMaterial, RawShaderMaterial, uniforms, varyings, GLSL vertex and fragment programs, texture sampling, procedural effects, onBeforeCompile extensions, shader chunks, instancing, and GPU performance checks. Use when writing custom GLSL, extending a built-in material, animating shader uniforms, or diagnosing shader compile, coordinate-space, and rendering issues. Triggers on: Three.js shader, ShaderMaterial, RawShaderMaterial, GLSL, uniforms, varyings, onBeforeCompile, fragment shader, vertex shader, fresnel, displacement, shader chunk.
- ▌ Video Shotcraft · akillness bundle用镜头配方卡 + 已验收模板 + 代码/音频资产制作电影感产品视频(Remotion + 真实页面截图 + 2.5D 运镜 + 节奏卡点 + 声音设计)。 Use when making a cinematic product promo or desktop demo video, naming the Ink Press template, reproducing template video effects, or building single motion-design shots with recipe cards. Triggers on: video-shotcraft, Ink Press template, product video, cinematic promo, shot recipe card, remotion video.
- ▌ Webtoon Harness · akillness bundleRun an end-to-end webtoon production harness — a 27-agent / 4-phase Claude Code agent team that takes a single episode from trend research to a finished vertical-scroll viewer. Use when the user wants to produce a webtoon episode: research popular webtoon trends, write a dialogue-heavy, high-tension, twist-every-episode scenario, render character reference sheets first, render 50+ panels per episode with in-image speech-bubble (Korean dialogue) baking via codex-image, run a generation–validation loop, and assemble a vertical-scroll viewer. Triggers on: webtoon harness, make a webtoon, produce a webtoon episode, webtoon scenario to image, next episode, redraw panel, stronger twist, webtoon trend research. Web data gathering for the trend-research phase routes through the `scrapling` skill. Pure webtoon recommendation/critique is answered directly.
- ▌ Ccpi Marketplace · akillness bundleOperate the Tons of Skills marketplace via the ccpi CLI and Claude plugin marketplace commands. Use for searching installing listing and updating Claude Code plugin packs with reversible rollbacks.
- ▌ Chatbot Template · akillness bundleScaffold and extend chatbot-template, shadcn/ui's minimal Next.js starter for building an AI chatbot with the AI SDK, shadcn/react, shadcn/typeset, and the Vercel AI Gateway. It ships streaming markdown chat, tool calling (a server-executed GitHub repo lookup, provider-native web search, and a human-in-the-loop `ask_user` questionnaire), and one-click Vercel deploy with OIDC gateway auth. Use when the user wants to spin up a Next.js AI chat app fast, add a custom tool with a typed UI part, swap or restrict the model list, or harden the public `/api/chat` route before shipping. Triggers on: "chatbot-template", "shadcn chatbot", "AI SDK chat app", "Next.js AI SDK starter", "Vercel AI Gateway chat", "streaming chat with shadcn/typeset", "ask_user questionnaire tool", "shadcn/react message scroller".
- ▌ Code Refactoring · akillness bundleTurn a cleanup packet into one behavior-preserving refactor brief. Use when simplifying a messy function/component/service, freezing behavior before touching fragile legacy code, splitting a cleanup-heavy diff into reviewable slices, or planning a repeated migration / codemod without changing intended behavior. Route diagnosis to debugging, review judgment to code-review, validation-program design to testing-strategies, bottleneck-led tuning to performance-optimization, and pure symbol inventory to codebase-search.
- ▌ Google Workspace · akillness bundlePlan and execute Google Workspace operations across Docs, Sheets, Slides, Drive, Gmail, Calendar, Forms, Chat, and Admin SDK by choosing the right surface first: Apps Script, direct REST API, or admin-only APIs. Use when the user needs to automate a Workspace workflow, edit or create Workspace files, send Gmail, schedule calendar events, process Forms/Sheets pipelines, manage Drive sharing, or handle Workspace admin tasks; even if they only mention a spreadsheet, document, shared drive, inbox workflow, approval flow, or domain user change. Triggers on: Google Doc, Google Sheet, spreadsheet, Slides, Drive folder, Gmail, calendar event, Forms, Apps Script, Admin SDK, shared drive, Google Chat, workspace automation, domain user, send email, approval flow.
- ▌ Open Code Review · akillness bundleRun AI-powered code review through Alibaba's open-code-review (`ocr`) CLI instead of hand-reviewing diffs. Use when the user asks to review code, review a PR/MR, review staged/unstaged/untracked changes, review a single commit, compare two branches, or scan whole files for bugs, security issues, performance problems, and quality concerns. Picks the lightest invocation (workspace review, branch range, single commit, or full-file scan), passes business context via `--background`, classifies findings by priority, and optionally applies fixes. Triggers on: open code review, ocr review, ocr scan, alibaba code review, ai code review cli, review my changes, review this pr, review this commit, review this branch, scan repository for issues.
- ▌ State Management · akillness bundleChoose the smallest viable React/fullstack state owner before comparing libraries. Use when the user needs to classify local UI state, shared subtree/Context state, URL or form state, server-state caches, or client workflow stores such as Zustand / Redux Toolkit / Jotai. Triggers on: global state, prop drilling, Context vs Zustand, Redux Toolkit vs Zustand, server state vs client state, React Router state management, optimistic updates, URL state, form state, and too much state in one store.
- ▌ Threejs Geometry · akillness bundleBuild and optimize Three.js geometry with built-in primitives, BufferGeometry, BufferAttributes, indexed meshes, custom vertex data, lines and points, and instanced rendering. Use when creating meshes, editing vertices or UVs, generating shapes, reducing draw calls, or diagnosing geometry memory and culling behavior. Triggers on: Three.js geometry, BufferGeometry, BufferAttribute, vertices, indices, custom mesh, InstancedMesh, instancing, draw calls, line geometry, points, mesh optimization.
- ▌ Threejs Lighting · akillness bundleDesign and debug Three.js lighting with directional, point, spot, hemisphere, and area lights, shadow maps, image-based lighting, environment maps, light helpers, and performance budgets. Use when lighting a 3D scene, configuring shadows, setting up HDR illumination, matching a visual reference, or fixing dark, flat, or expensive renders. Triggers on: Three.js lighting, directional light, point light, spot light, shadows, shadow map, ambient light, HDR environment, IBL, environment map, light helper.
- ▌ Threejs Textures · akillness bundleLoad, configure, and optimize Three.js textures: color space, wrapping, filtering, mipmaps, UV transforms, normal/AO/PBR maps, cube and HDR environments, data/canvas/video textures, render targets, texture memory, and disposal. Use when images look wrong, UVs repeat incorrectly, HDR/IBL is needed, or texture quality and GPU memory need tuning. Triggers on: Three.js texture, TextureLoader, UV mapping, color space, sRGB, mipmap, anisotropy, normal map, environment map, cubemap, HDR texture, render target, video texture.
- ▌ Video Production · akillness bundlePlan and route programmable or automated video production across code-first, template-first, and hybrid content pipelines. Use when the user needs repeatable video generation, branded short-form content, personalized videos, social clip batches, captioned/localized variants, video APIs, or video creation from data and templates — even if they only say video production. Triggers on: Remotion, programmatic video, automated video creation, video API, personalized video, batch-create shorts, render videos from code, repurpose content into clips.
- ▌ Academic Research · akillness bundleFull academic research pipeline from discovery to publication — 4 reference pipelines, 27 modes, 39-agent ensemble (deep-research 8 modes, academic-paper 11 modes, academic-paper-reviewer 6 modes, academic-pipeline 10-stage orchestrator). Routes each request to the right pipeline and mode. Human-in-the-loop throughout. Plugin (upstream): claude plugin marketplace add Imbad0202/academic-research-skills
- ▌ API Documentation · akillness bundleUse this skill when the main job is publishing or refreshing developer-facing API docs that help integrators reach first success, understand reference truth, and stay unblocked as the API evolves.
- ▌ Aura Asset Images · akillness bundleUse when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category plus practical guidance for using different resolutions and aspect ratios.
- ▌ Environment Setup · akillness bundleOrganize application environment configuration: `.env` files, env precedence, typed env validation, secret handoff, framework-specific env rules, and config drift between local, staging, CI, and production. Use when the user needs help structuring environment variables, validating required config, separating public/private env values, or cleaning up env-file sprawl. This is the narrower app-config compatibility skill. Route broader runnable-machine, Docker, devcontainer, onboarding, and local-service setup work to `system-environment-setup`.
- ▌ File Organization · akillness bundleDesign or refactor project structure around the right boundary unit: feature, shared layer, route segment, or workspace package. Use when a repo feels scattered, a team needs naming/import conventions, or the user must choose between type-based, feature-based, framework-colocated, and workspace layouts. Triggers on: file organization, folder structure, project structure, reorganize repo, feature folders, shared vs feature code, where should this file live, apps/packages split, and project layout refactor.
- ▌ Pattern Detection · akillness bundleRoute repeated pattern, rule, and anomaly work into one detection packet before suggesting tools or fixes. Use when the user needs reusable scans, suspicious repeated shapes, grouped outlier candidates, or first-pass anomaly triage across code, logs/events, telemetry, and metric tables. Choose one packet: text-prefilter, structural-code-rule, log-event-pattern, or metric-anomaly. Triggers on: repeated bug, suspicious spike, odd cohort, noisy event, code smell family, rule pack, anti-pattern, outlier, anomaly, fraud signal, or recurring issue. Route root-cause incident work to log-analysis, KPI/business explanation to data-analysis, repo tracing to codebase-search, remediation to specialist skills, and alert/incident operations to monitoring-observability.
- ▌ Responsive Design · akillness bundleRouting-first responsive layout strategy and verification for web interfaces. Use when the main job is classifying whether the failure is page-shell adaptation, reusable component/container behavior, dense-data or toolbar pressure, responsive media, or reflow verification — then turning vague “breaks on mobile” requests into one concrete strategy packet. Route component API design and system-wide breakpoint/token governance to `design-system`, and accessibility remediation plus broad UI audit work to `web-accessibility`.
- ▌ Technical Writing · akillness bundleWrite internal technical documentation for engineers and operators: technical specs, architecture docs, ADRs, runbooks, migration plans, and developer-facing implementation guides. Use when the main job is capturing a technical decision, system boundary, operating procedure, or rollout path for builders and maintainers. Triggers on: tech spec, design doc, architecture doc, ADR, runbook, migration guide, implementation guide, rollout doc, operational guide, and internal technical writing. End-user onboarding guides, tutorials, FAQs, and help-center flows belong here too. Route API portals to `api-documentation`, release notes to `changelog-maintenance`, decks to `presentation-builder`, and GTM messaging to `marketing-automation`.
- ▌ Threejs Animation · akillness bundleImplement and debug Three.js motion with AnimationMixer, clips and actions, GLTF animation playback, skeletal rigs, morph targets, cross-fades, and frame-rate-independent procedural animation. Use when playing or blending model animations, driving bones or morphs, creating timeline motion, or fixing animation lifecycle and performance issues. Triggers on: Three.js animation, AnimationMixer, AnimationAction, AnimationClip, GLTF animation, skeletal animation, bones, morph targets, crossfade, procedural motion.
- ▌ Threejs Materials · akillness bundleChoose, configure, and optimize Three.js mesh materials: basic, Lambert, Phong, Standard, Physical, toon, points, lines, and shader-backed surfaces; PBR maps, transparency, environment reflections, cloning, and disposal. Use when styling meshes, tuning PBR, fixing transparency or material sharing bugs, or reducing material cost. Triggers on: Three.js material, MeshStandardMaterial, MeshPhysicalMaterial, PBR, roughness, metalness, transparency, environment map, mesh surface, material clone.
- ▌ Web Accessibility · akillness bundleRouting-first skill for web accessibility remediation and verification. Use when the main job is classifying which accessibility surface is failing — semantics, keyboard/focus, labels/announcements, visual perception/reflow, media alternatives, or routed-app navigation feedback — and turning vague audit, WCAG, axe/Lighthouse, or "make this accessible" requests into one concrete remediation packet. Broad UI critique for hierarchy, polish, and launch readiness belongs here too. Route component API architecture and system governance to `design-system`, and responsive layout strategy to `responsive-design`.
- ▌ X Twitter Scraper · akillness bundleUse when the user needs X (Twitter) data or confirmation-gated X actions through Xquik: tweet search, user lookup, follower extraction, media download, monitoring, webhooks, MCP, SDKs, posting, likes, DMs, and profile updates. Requires a Xquik API key. Never ask for X login material.
- ▌ Aider CLI Workflow · akillnessRuns a scope-locked, test-backed Aider coding loop with commit hygiene; use for local-repo AI pair-programming on one small feature or bug.
- ▌ Dalamud Vfx Editor · akillness bundleInstall, operate, and troubleshoot 0ceal0t/Dalamud-VFXEditor for user-owned Final Fantasy XIV visual-effect, animation, sound, physics, UI, texture, material, model, and shader files. Use when a user asks about `/vfxedit`, AVFX, PAP, TMB, SCD, Dalamud plugin setup, effect replacement, export handoff, beta repositories, or VFXEditor source builds. Triggers on: Dalamud VFXEditor, /vfxedit, .avfx, .pap, .tmb, .scd, FFXIV VFX mod, or VFXEditor beta.
- ▌ Game Design Theory · akillness bundleTurn a game-design question into one falsifiable theory packet instead of a framework collage. Use when a designer must explain why a mechanic may create a player experience, analyze mechanics-dynamics-aesthetics, test a core loop, inspect choice, uncertainty, progression, resource flow, mastery, autonomy, competence, or relatedness, compare design variants, or turn conflicting playtest interpretations into a bounded prototype. Choose one primary lens, state its limits, separate observation from assumption, map the causal chain, define counterevidence, and validate `game-design-hypothesis.json`. Triggers on: game design theory, MDA, mechanics dynamics aesthetics, player motivation, core loop theory, dominant strategy, reward loop, flow, Bartle types, fun analysis, design hypothesis, or why this mechanic works.
- ▌ Gbro Collage Broll · akillness bundleTurn a 5-second voiceover script, opinion statement, or abstract concept into an editorial halftone paper-collage assemble-from-empty B-roll video. Use when the user requests "collage b-roll", "paper collage B-roll", "halftone collage", "collage video", "gbro-collage-broll", or asks to convert voiceover lines into animated editorial collage visual metaphors. Enforces a 3-gate approval workflow (metaphor confirmation -> still frame confirmation -> video generation via Gemini Omni Flash).
- ▌ Open Generative AI · akillness bundleOperate Anil-matcha/Open-Generative-AI, the MIT-licensed Next.js and Electron studio that fronts MuAPI image, video, audio, lip sync, workflow, and agent models with optional local sd.cpp and Wan2GP inference. Route one request to fit check, desktop release install, source or Docker self-host, API key and provider configuration, local inference setup, model catalog verification, troubleshooting, or upgrade. Use when the user names Open Generative AI, Anil-matcha/Open-Generative-AI, its Image, Video, Cinema, Lip Sync, Workflow, or Design Agent studios, `npm run electron:dev`, MuAPI keys, sd.cpp, or Wan2GP. Require confirmation before installer execution, unsigned-binary Gatekeeper or SmartScreen overrides, AppArmor sysctl changes, credential entry, multi-gigabyte model downloads, public deployment, or paid generation. Route provider-neutral programmatic video pipelines to `video-production` and local desktop video editing to `opencut`.
- ▌ Scaffold Exercises · akillnessCreate educational exercise directories compliant with pnpm ai-hero-cli internal lint
- ▌ Skill Autoresearch · akillness bundleRoute reusable skill-improvement work into one bounded repo-local ratcheting packet: ratchet eligibility, benchmark readiness, loop charter freeze, baseline scoring, one-change mutation, support-surface sync, or final keep/revert report. Use when an existing `SKILL.md`, SOP, prompt, or workflow doc may need sharper triggers, clearer instructions, better support files, or cleaner discovery wording and you want a frozen evaluation harness, append-only experiment logs, and explicit keep-or-revert decisions instead of ad hoc rewriting. Also use when you need to prove that no ratchet is justified yet. Not for GPU-bound Karpathy `autoresearch` runs or hosted app-scale eval / observability platforms such as LangSmith, Braintrust, Weave, or Promptfoo.
- ▌ Testing Strategies · akillness bundleTurn test-policy ambiguity into one packet-first validation brief. Use when the main job is deciding which gate is actually being shaped (merge, release, or scheduled), what evidence a change needs, how flaky or expensive suites should be handled, and whether the next owner is `backend-testing`, `debugging`, `code-review`, `deployment-automation`, `steam-store-launch-ops`, `game-ci-cd-pipeline`, `web-accessibility`, or `performance-optimization` instead of absorbing all test work here. Triggers on: test strategy, merge gate, required status checks, release gate, flaky-suite policy, regression policy, validation brief, release confidence, and what should we test.
- ▌ Watermarks Remover · akillness bundleStrip multi-vendor AI provenance marks from text and files using the guillaumemeyer/watermarks-remover Python toolkit: invisible Unicode/space homoglyphs (Layer A, deterministic), statistical token-sampling watermarks via agent-guided rewrite (Layer B, best-effort), and C2PA/EXIF/XMP/doc-props metadata on PNG, JPEG, SVG, PDF, DOCX, ODT, HTML, and Markdown. Covers Claude, Gemini/SynthID-Text, OpenAI provenance surfaces, and open-LLM Kirchenbauer-style marks, plus optional external backends for SynthID pixel scoring and CtrlRegen pixel-domain removal. Use when the user wants to strip AI watermarks, remove C2PA / Content Credentials, clean AI metadata from a file, remove invisible Unicode / zero-width characters from AI-generated text, or audit a directory/website for AI provenance signals. Triggers on: "remove watermark", "strip C2PA", "remove AI metadata", "clean invisible unicode", "remove-ai-marks", "SynthID removal", "audit_dir.py", "Layer A / Layer B watermark removal".
- ▌ Game CI CD Pipeline · akillness bundleTurn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
- ▌ Migrate To Shoehorn · akillnessMigrate TypeScript test as assertions to fromPartial/fromAny/fromExact from @total-typescript/shoehorn
- ▌ Threejs Interaction · akillness bundleImplement and debug Three.js interaction with Raycaster, pointer and touch coordinate conversion, hover/selection state, camera controls, dragging, keyboard input, and world-to-screen projection. Use when picking objects, adding OrbitControls or PointerLockControls, handling mouse/touch input, or fixing interactive 3D behavior. Triggers on: Three.js interaction, Raycaster, raycast, picking, click mesh, hover, object selection, OrbitControls, drag controls, pointer events, touch controls.
- ▌ Video Motion Previs · akillness bundleInstall and drive Motion Previs Studio v4 from the `video-motion-previs` CLI to turn reference video into pose, depth, camera-motion, control-layer, and AI-video/Blender production packs. Use when an agent must check or install the desktop app, import and trim a shot, run motion analysis, export a bundle, inspect its files, capture the app, or send a layer to Blockout. Triggers on: Motion Previs Studio, video motion previs, camera solve, pose extraction, OpenPose BODY_25, depth control video, production pack, motion-previs MCP.
- ▌ Authentication Setup · akillness bundleDesign or refactor product authentication setup for web apps and APIs. Use when choosing hosted/framework-native/platform-native/enterprise-add-on/self-hosted auth, sessions vs JWTs, OAuth/social login, passkeys, org/member models, callback/cookie environment setup, or SSO/SCIM rollout boundaries.
- ▌ Implement Fog Of War · akillness bundleImplement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.
- ▌ Marketing Automation · akillness bundleRoute broad product and growth marketing asks into one operating mode, one primary lane, and one reusable operator packet across launch planning, conversion surfaces, lifecycle/retention, acquisition/content, and measurement/experiments. Use when the user needs general marketing help for a website, SaaS product, funnel, onboarding flow, pricing page, campaign, or launch and the first job is deciding the right next brief with owner, dependencies, approvals, and proof instead of producing channel soup. Triggers on: marketing plan, GTM help, launch brief, pricing page refresh, lifecycle email strategy, conversion help, campaign measurement, content plan. Route Steam/store-page game launch work to `steam-store-launch-ops` and backlog/milestone shaping to `task-planning`.
- ▌ MCP Server Sv Number · akillness bundleDrive the SV Number MCP server (`sv-number-mcp`), nine stdio tools that order a private phone number for one signup, read the SMS verification code straight from the API, and hand the number back — covering 200+ countries. Use when an agent hits a signup form that needs a real phone number for an OTP/SMS code, when picking a country or service code (`list_countries`, `list_services`), ordering and polling a number (`order_number`, `wait_for_code`), closing out an activation (`finish_activation`, `cancel_activation`, `request_another_sms`), checking account balance (`get_balance`), or computing a TOTP/2FA code locally from a shared secret (`totp_code`). Triggers on: "sv-number", "sv-number-mcp", "SMS verification number", "order a phone number for OTP", "receive SMS verification code", "temporary/virtual number for signup", "sms-verification-number.com", "wait_for_code", "totp_code", "phone number MCP server for agents".
- ▌ Presentation Builder · akillness bundleBuild real deck artifacts when the user needs editable slides, not just prose: investor decks, roadmap/QBR decks, launch decks, architecture/demo decks, workshop/training decks, and game pitch or milestone decks. Use when the job is to choose one deck mode, one smallest useful artifact packet, and one honest handoff surface (HTML review, PPTX, PDF, Google Slides, or Figma Slides). Triggers on: presentation, slide deck, slides, pitch deck, roadmap deck, investor deck, launch deck, architecture review deck, demo deck, workshop slides, keynote, board deck, QBR deck, and game pitch deck. Route long-form docs to `technical-writing`, end-user tutorials to `technical-writing`, research manuscripts to `research-paper-writing`, and broad marketing planning to `marketing-automation`.
- ▌ React Best Practices · akillness bundleRun measurement-led React and Next.js performance audits for waterfalls, bundle size, RSC/server-client boundaries, hydration mismatch, rerender churn, script cost, and slow page interactions. Use when the user needs help diagnosing or refactoring a slow React UI, App Router route, heavy client component, or Next.js page with excess JavaScript or weak client/server boundaries. Triggers on: React perf, Next.js perf, waterfall, bundle size, hydration, rerender, client component too heavy, slow route, React profiler, web vitals.
- ▌ Sprint Retrospective · akillness bundleFacilitate sprint retrospectives, milestone postmortems, or iteration reviews that turn completed work into a few owned process improvements instead of another stale template ritual. Use when the user needs a retrospective mode, remote or hybrid facilitation plan, action-item follow-through reset, or help reviewing what the team should change after a sprint, release, milestone, or rough delivery cycle. Route backlog planning to `task-planning`, sizing to `task-estimation`, daily coordination to `standup-meeting`, and deep incident forensics to debugging/incident-specific skills.
- ▌ Threejs Fundamentals · akillness bundleBuild and debug the Three.js scene foundation: renderer setup, cameras, scene graph, transforms, resize handling, color management, render loops, and resource disposal. Use when creating a Three.js scene, choosing a camera or renderer, fixing coordinate space or hierarchy bugs, or establishing a reliable WebGL canvas baseline. Triggers on: three.js scene, WebGLRenderer, PerspectiveCamera, OrthographicCamera, Object3D, scene graph, camera setup, resize canvas, render loop, coordinate system, transform.
- ▌ Video To Superprompt · akillness bundleTurn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.
- ▌ Web Game Development · akillness bundleRoute Three.js and browser game-development requests into the narrowest matching sub-skill of the 19-skill MengTo/Skills game-development family — level authoring, map editing, cameras, enemy systems and AI, monster rigs, action combat, encounter design, inventory, hybrid/Vesperfall assets, VFX, audio feedback, mobile controls, performance tuning, QA, changelogs, and release. Use when a task touches any of those for a playable web game, and fetch the matching sub-skill before doing the work instead of improvising. Route Unity/C# engine work to `unity-gamedev-skill-pack` instead. Triggers on: three.js game, browser game, webgl game, isometric arpg, enemy AI, game camera, game inventory, game VFX, game audio feedback, ship web game, playtest web game, mobile threejs game, game encounter design, monster rig, hybrid game assets.
- ▌ Write Like Meng On X · akillness bundleWrite, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo evidence. Use when asked to improve a tweet in Meng's tone, draft an original post, reply, thread, resource share, or quote post as Meng, check whether an angle repeats an earlier post, study Meng's writing style, ingest another 20-50 authored posts, or hone the reusable Meng X voice profile.
- ▌ Changelog Maintenance · akillness bundleWrite and maintain release-history artifacts for shipped changes: `CHANGELOG.md` updates, release notes, migration/deprecation updates, and lightweight game patch notes. Use when the main job is turning shipped evidence into the smallest truthful release-writing packet for developers, customers, internal stakeholders, or players. Triggers on: changelog, release notes, patch notes, migration update, deprecation notice, version notes, what shipped, what changed, and what's new. Route internal specs/runbooks to `technical-writing`, API portals to `api-documentation`, end-user tutorials to `technical-writing`, rollout execution to `deployment-automation`, and launch messaging to `marketing-automation`.
- ▌ Deployment Automation · akillness bundlePlan and review release execution for web, backend, and fullstack systems: preview releases, staging-to-production promotion, rollout strategy, post-deploy verification, rollback response, and release-hardening checklists. Use when the system can already build and the main job is shipping or recovering a release safely, choosing between preview / promotion / canary / rollback paths, or tightening deploy gates around health checks and sign-off. CI workflow and release-job authoring belongs here too. Route machine/runtime setup to `system-environment-setup`, long-lived telemetry design to `monitoring-observability`, and Vercel-specific operations to `vercel-deploy`.
- ▌ Design Taste Frontend · akillness bundleApply anti-generic frontend design rules bundled from Leonxlnx/taste-skill, the MIT-licensed anti-slop ruleset for landing pages, portfolios, editorial pages, and redesigns. Use when output looks templated, AI-default, or "sloppy" and the user wants a deliberate design read, explicit DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY dials, a real design system choice, an AI-tells sweep including the em-dash ban, a redesign audit that preserves brand equity, or the pre-flight check before shipping. Even if the user does not say taste-skill, also triggers on: looks like AI made it, generic landing page, purple gradient hero, make it less templated, Awwwards feel, Linear-style, redesign without losing the brand. Not for dashboards, data tables, wizards, or admin UI. Route shared token governance to `design-system`, layout adaptation to `responsive-design`, accessibility remediation to `web-accessibility`, and visual-recipe lookup to `web-design`.
- ▌ Game Build Log Triage · akillness bundleTriage Unity and Unreal Engine editor, build, package, cook, compile, and CI logs into the first actionable failure, likely subsystem, and next debugging steps. Use when a game project fails to build, cook, package, import assets, compile scripts/code, or throws noisy editor/runtime errors, even if the user only shares raw log text or says "Unity build failed", "Unreal cook error", "Editor.log", "UHT/UBT failed", or "packaging started breaking after asset moves".
- ▌ Obsidian Second Brain · akillness bundleRouting front door for obsidian-second-brain — a self-rewriting Obsidian vault that evolves Karpathy's LLM-Wiki pattern. Every source REWRITES existing pages instead of appending: people updated, claims revised, contradictions reconciled, patterns synthesized automatically. 45 commands across 4 layers, background + 4 scheduled agents, 4 role presets, AI-first write validator. Cross-CLI: Claude Code, Codex CLI, Gemini CLI, OpenCode.
- ▌ Performance Profiling · akillness bundleGuide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding os_signpost and measurement hooks.
- ▌ Scrapingant Web Fetch · akillness bundleFetch live web pages for agents through ScrapingAnt's hosted MCP server (`https://api.scrapingant.com/mcp`) with headless-Chrome rendering, rotating datacenter/residential proxies, Cloudflare and anti-bot handling, and LLM-ready Markdown output. Use when a plain fetch/WebFetch is blocked (403/429, Cloudflare challenge), when a JavaScript/SPA page returns an empty shell, when geo-specific content is needed, or when standing up a local browser scraper costs more than the task is worth. Triggers on: scrapingant, MCP web scraping, fetch blocked page, Cloudflare bypass, anti-bot scraping, JS rendered page, scrape to markdown, residential proxy fetch, geo-targeted scrape, live web access for agents.
- ▌ Skill Standardization · akillness bundleStandardize and validate SKILL.md files against the Agent Skills specification (agentskills.io). Use when creating or rewriting a skill, auditing an existing skill for spec compliance, sharpening trigger descriptions, canonicalizing overlapping skills into a canonical skill plus compatibility alias, or checking whether derived discovery surfaces (`skills.json`, README/setup inventories, `SKILL.toon`, `SKILL.compact.md`) still match the live skill folders. In repo-root maintenance loops, prefer truthful validator commands instead of bare `scripts/...` examples. Triggers on: "validate skill", "create SKILL.md", "check skill spec", "skill frontmatter", "improve skill description", "catalog sync", "SKILL.toon drift", "compact skill drift", "canonical skill".
- ▌ Supabase Agent Skills · akillness bundleInstall and use Supabase Agent Skills (`supabase/agent-skills`) with AI coding agents. Covers install modes, skill selection, plugin path, verification, and safe fallback for direct Supabase CLI/database workflows.
- ▌ Unsplash Asset Images · akillness bundleUse when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).
- ▌ Agentic Gamedev Skills · akillness bundleDiscover, select, and safely install focused skills from abagames/agentic-gamedev-skills. Use when a user explicitly wants that upstream collection, needs to choose among its mini-game design, Godot, crisp-game-lib, presentation, telemetry, or agent-workflow skills, or wants a pinned selective bundle install. Triggers on: agentic-gamedev-skills, abagames skills, install gamedev skill bundle, designing-mini-games, or upstream game skill inventory.
- ▌ Database Schema Design · akillness bundleDesign storage-model and migration-safety packets for relational, document-heavy, and hybrid data systems. Use when the user needs entity ownership, constraints, indexes, staged schema changes, or queryable-vs-flexible field decisions across backend/fullstack products, internal ops tools, marketing/customer-data workflows, or game/live-ops systems. Route API contracts to api-design, auth-owned identity/session modeling to authentication-setup, verification to backend-testing, and reporting/telemetry follow-through to looker-studio-bigquery or monitoring-observability.
- ▌ Hyperfine Benchmarking · akillnessUse this skill to benchmark shell commands reliably with warmup runs, statistical summaries, and exportable artifacts using hyperfine.
- ▌ Looker Studio Bigquery · akillness bundleRoute BigQuery-backed Looker Studio work into one stakeholder-reporting packet: dashboard-spec, slow-dashboard triage, refresh-shape choice, audience split, or exec-handoff. Use when the user needs KPI boards, PM/ops reviews, marketing / GTM reporting, product funnel summaries, or game/live-ops telemetry dashboards on top of curated BigQuery data. Route KPI explanation to `data-analysis`, repeated anomaly hunting to `pattern-detection`, telemetry/alerting coverage to `monitoring-observability`, and semantic-platform choice to `survey`.
- ▌ Research Paper Writing · akillness bundleDraft and revise ML, CV, NLP, and systems research papers with strong claim-evidence flow, reviewer-aware structure, and submission-ready section planning. Use when the user needs help with an abstract, introduction, related work, method, experiments, ablations, discussion, figures/tables, checklist coverage, or rebuttal / response-letter writing for a paper. Triggers on: research paper, academic paper, ML paper, NeurIPS paper, ICLR paper, CVPR paper, experiments section, ablation plan, related work, contribution framing, reviewer response, rebuttal, camera-ready revision.
- ▌ Steam Store Launch Ops · akillness bundleTurn Steam store-page, wishlist, demo, Next Fest, and launch-window ambiguity into one packet-first Steam launch brief. Use when an indie dev, small studio, founder-marketer, or publisher helper needs to decide whether the next move is a page-promise audit, wishlist-signal check, demo-readiness gate, event-timing workback, or launch-ops runbook — especially when they say "help my Steam page", "wishlists are weak", "is our demo ready", "should we do Next Fest", or "give me a Steam launch checklist". Route broad non-game GTM work to `marketing-automation` and player-feedback/build-performance issues to the game specialist skills.
- ▌ Threejs Postprocessing · akillness bundleBuild and optimize Three.js post-processing with EffectComposer, RenderPass, bloom, anti-aliasing, SSAO, depth of field, outlines, color correction, custom ShaderPasses, render targets, resize handling, and frame-budget controls. Use when adding or fixing screen-space effects, composer pass order, render target sizing, or visual-effect cost. Triggers on: Three.js postprocessing, EffectComposer, RenderPass, UnrealBloomPass, FXAA, SMAA, SSAO, depth of field, bloom, ShaderPass, render target, screen-space effect.
- ▌ X Bookmark Quote Posts · akillness bundleCheck a user's latest X/Twitter bookmarks and turn recent saved posts into source-backed quote-post drafts calibrated against the user's latest 100 authored posts. Use when asked to review X bookmarks, create quote posts from bookmarks, refresh a bookmark quote queue, run a bookmark quote automation, study a user's X voice, or write first-person quote posts from X sources.
- ▌ Yuwen Publish Precheck · akillness bundle国内自媒体发布前风险自审与保意修复:审口播稿、文章、图文笔记、字幕、封面文字能不能发抖音/小红书/微信视频号,给出具体位置、依据和可直接替换的改稿;被限流/删除/处罚后帮你复盘归因;你的行业敏感词、误报白名单和踩坑案例会沉淀成个人规则库,越用越准。Use when 用户说"能不能发""审一下稿子""查违禁词/敏感词""会不会限流/被限流了""帮我改成能发的版本""发布前检查""被平台处罚/删除了""帮我盯着这个词""导入违禁词表"。Not for 海外平台(X/YouTube)内容审核、起号涨粉策略、写稿创作本身。
- ▌ Browser Video Recording · akillness bundleCreate polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks. Use when the user asks to record or re-record browser actions, show cursor clicks and zooms, make Dribbble/UI inspiration or product demo recordings, or asks whether Codex, Playwright, or an MCP can produce a natural browser demo video.
- ▌ Optimize Web Animations · akillness bundleProfile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
- ▌ Scientific Agent Skills · akillness bundleAudit, inventory, route, selectively install, and safely refresh the K-Dense-AI/scientific-agent-skills collection for scientific packages, databases, lab integrations, research methods, and publication workflows. Use when the user names Scientific Agent Skills, K-Dense scientific skills, or that repository; needs the correct upstream sub-skill; wants a pinned subset installed or refreshed; or needs provenance, license, collision, and security review before adoption. Inspect the real skill tree and each selected license. Never wholesale-vendor the pack, and do not copy or adapt its proprietary Anthropic-derived docx, pdf, pptx, or xlsx folders. Require separate approval before dependency installation, credential use, paid APIs, cloud jobs, lab hardware, clinical outputs, or publication. Route ordinary paper pipelines to `academic-research`, general web research to `deep-research`, figures to `paperbanana`, and scientific LLM evaluation to `scientific-llm-benchmarks`.