arjun988
- 92 skills
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- 7 hours ago last updated
- ▌ Vfx Fx · arjun988 bundleCinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
- ▌ Archviz · arjun988 bundleArchitectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
- ▌ Lookdev · arjun988 bundleLook development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
- ▌ Rigging · arjun988 bundleProduction rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
- ▌ Lighting · arjun988 bundleCinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.
- ▌ Animation · arjun988 bundleGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
- ▌ Cloth Sim · arjun988 bundleGarment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
- ▌ Genre Rpg · arjun988 bundleArt direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
- ▌ Materials · arjun988 bundleBlender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
- ▌ QA Review · arjun988 bundleProduction QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
- ▌ Rendering · arjun988 bundleBlender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
- ▌ Sculpting · arjun988 bundleBlender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.
- ▌ Hair Groom · arjun988 bundleHair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
- ▌ Noir Style · arjun988 bundleNoir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.
- ▌ Retopology · arjun988 bundleProduction retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
- ▌ Anime Style · arjun988 bundleAnime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
- ▌ Chibi Style · arjun988 bundleChibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
- ▌ Compositing · arjun988 bundleBlender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
- ▌ Hd 2d Style · arjun988 bundleHD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
- ▌ Manga Style · arjun988 bundleManga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.
- ▌ Physics Sim · arjun988 bundleRigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
- ▌ Prop Artist · arjun988 bundleEveryday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
- ▌ Uv Workflow · arjun988 bundleProduction UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
- ▌ Voxel Style · arjun988 bundleVoxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
- ▌ Biome Worlds · arjun988 bundleBiome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
- ▌ Godot Export · arjun988 bundleGodot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
- ▌ Hard Surface · arjun988 bundleAAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
- ▌ Horror Style · arjun988 bundlePsychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
- ▌ Lod Pipeline · arjun988 bundleDedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
- ▌ Set Dressing · arjun988 bundleSet dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
- ▌ Unity Export · arjun988 bundleUnity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
- ▌ Vector Style · arjun988 bundleVector-clean art direction for Blender with flat fills, sharp silhouettes, and UI-like graphic clarity.
- ▌ Cartoon Style · arjun988 bundleCartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
- ▌ Genre Shooter · arjun988 bundleArt direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
- ▌ Genre Stealth · arjun988 bundleArt direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
- ▌ Lowpoly Style · arjun988 bundleLow-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
- ▌ Unreal Export · arjun988 bundleUnreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
- ▌ Fantasy Worlds · arjun988 bundleFantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
- ▌ Genre Survival · arjun988 bundleArt direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
- ▌ Geometry Nodes · arjun988 bundleBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
- ▌ Scene Assembly · arjun988 bundleLarge scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
- ▌ Stylized Style · arjun988 bundleStylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
- ▌ Vehicle Artist · arjun988 bundleDedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
- ▌ Blender Modeler · arjun988 bundleCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
- ▌ Collision Proxy · arjun988 bundleCollision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
- ▌ Creature Artist · arjun988 bundleAAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
- ▌ Export Pipeline · arjun988 bundleProduction export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
- ▌ Genre Soulslike · arjun988 bundleArt direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
- ▌ Isometric Style · arjun988 bundleIsometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
- ▌ Painterly Style · arjun988 bundlePainterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.
- ▌ Pixel Art Style · arjun988 bundlePixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
- ▌ Realistic Style · arjun988 bundlePhotorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
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- ▌ Character Artist · arjun988 bundleAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
- ▌ Comic Book Style · arjun988 bundleComic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.
- ▌ Dark Gritty Mood · arjun988 bundleDark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.
- ▌ Minimalist Style · arjun988 bundleMinimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.
- ▌ Psx Horror Style · arjun988 bundlePS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
- ▌ Retro 8bit Style · arjun988 bundleRetro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.
- ▌ Texture Workflow · arjun988 bundleProduction texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.
- ▌ Apocalypse Worlds · arjun988 bundleApocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
- ▌ Body Horror Style · arjun988 bundleBody horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
- ▌ Folk Horror Style · arjun988 bundleFolk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.
- ▌ Historical Worlds · arjun988 bundleHistorical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.
- ▌ Retro 16bit Style · arjun988 bundleRetro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
- ▌ Vegetation Artist · arjun988 bundleVegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.
- ▌ Asset Optimization · arjun988 bundleValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
- ▌ Environment Artist · arjun988 bundleAAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
- ▌ Genre Narrative Vn · arjun988 bundleArt direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.
- ▌ Genre Strategy Sim · arjun988 bundleArt direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
- ▌ Hand Painted Style · arjun988 bundleHand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
- ▌ Neon Retrofuturism · arjun988 bundleNeon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.
- ▌ Sci Fi Punk Worlds · arjun988 bundleSci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, and clockpunk.
- ▌ Cozy Wholesome Mood · arjun988 bundleCozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.
- ▌ Frutiger Aero Style · arjun988 bundleFrutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.
- ▌ Genre Action Combat · arjun988 bundleArt direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
- ▌ Genre Racing Sports · arjun988 bundleArt direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
- ▌ Liminal Space Style · arjun988 bundleLiminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.
- ▌ Procedural Modeling · arjun988Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
- ▌ Visual Console Eras · arjun988 bundleVisual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.
- ▌ Character Archetypes · arjun988 bundleCharacter archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
- ▌ Mascot Puppet Horror · arjun988 bundleMascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.
- ▌ Camera Cinematography · arjun988 bundleCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
- ▌ Dream Weirdcore Style · arjun988 bundleDreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.
- ▌ Genre Card Party Idle · arjun988 bundleArt direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.
- ▌ Cosmic Eldritch Horror · arjun988 bundleCosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
- ▌ Genre Puzzle Platformer · arjun988 bundleArt direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
- ▌ Indie Horror Aesthetics · arjun988 bundleIndie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.
- ▌ Stop Motion Craft Style · arjun988 bundleStop-motion and craft aesthetics for Blender including claymation, paper craft, and handmade physical-material cues.
- ▌ Genre Open World Sandbox · arjun988 bundleArt direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
- ▌ Analog Found Footage Horror · arjun988 bundleAnalog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
- ▌ Genre Metroidvania Roguelike · arjun988 bundleArt direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.