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Besty0728

@besty0728 source repo

6 published skills

  1. Subagy Runtime 2 · besty0728
    sub-agy 异步作业执行后端的运行时契约、状态机与铁律。触发词:作业状态机、result.json、exit code、状态、contract、watch timeout、transcript recovery。
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  2. Subagy Runtime · besty0728
    sub-agy 异步作业执行后端的运行时契约、状态机与铁律
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  3. Subagy Harvest · besty0728
    This skill should be used when sub-agy jobs have reached a terminal state and need to be harvested, reviewed, and accepted/rejected. Triggers on: "收割", "harvest", "验收", "acceptance", "review results", "检查结果", "作业结果", "sub-agy 结果", "job status done error". It runs status --all, fetches result.json, inspects diffs, summarizes, and either feedbacks or recommends merge.
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  4. Sub Agy Runtime · besty0728
    This skill provides the runtime contract, state machine, result schema, exit codes, and hard rules for the sub-agy asynchronous job execution backend. Triggers on: "sub-agy runtime", "作业状态机", "result.json", "exit code", "状态", "contract", "watch timeout", "transcript recovery", "no worktree". Reference this whenever precise CLI semantics, job lifecycle, or result interpretation are needed.
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  5. Subagy Dispatch · besty0728
    This skill should be used when the user wants to dispatch / delegate / send a coding task to the sub-agy backend for asynchronous execution. Triggers on: "派发", "dispatch", "delegate", "派给 agy", "antigravity", "agy", "把任务交给 agy", "后台执行代码任务", "异步执行计划". It writes raw task text to the inbox, runs `sub-agy run`, then blocks with `sub-agy watch` and transitions to harvest.
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  6. Unity Skills · besty0728 bundle
    Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets/materials/lighting, run tests, and drive hundreds of Editor operations across modules. Use when the user wants to actually operate the Unity Editor from chat — create or modify GameObjects/scripts/scenes/assets, batch-edit, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建/修改/批量编辑/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。
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