brenordv
- 26 skills
- 0 followers
- 8 hours ago last updated
- ▌ Linux Shell Scripting · brenordv bundleProduction-ready shell script templates for Linux system administration. Backups, monitoring, user management, log analysis, and automation.
- ▌ Linux Troubleshooting · brenordvLinux system troubleshooting workflow for diagnosing and resolving system issues, performance problems, and service failures.
- ▌ Observability Engineer · brenordv bundleBuild production-ready monitoring, logging, and tracing systems. SLI/SLO management and incident response workflows.
- ▌ Windows Powershell Scripting · brenordvWindows PowerShell scripting patterns and pitfalls: operator syntax, strict mode, null handling, error handling, arrays, JSON, and encoding rules for production scripts on Windows PowerShell 5.1 and PowerShell 7+.
- ▌ Azure Cosmos · brenordv bundlePolyglot Azure Cosmos DB development. NoSQL API, data modeling, production patterns. Supports Python, Java, TypeScript, and Rust SDKs. Use when building or reviewing Azure Cosmos DB (NoSQL API) solutions: data modeling, partition keys, RU/cost optimization, queries, consistency, or SDK code.
- ▌ Branch Review · brenordvReview all changes in the current branch compared to main/master. Covers correctness, security, performance, maintainability, and testing. Language-agnostic: detects languages in the diff and applies relevant standards. Use after completing work or before merging.
- ▌ Delivery Lead · brenordvScope-discipline review lens for a drafted plan. Reads the original user prompt and the plan, and flags scope creep, gold-plating, speculative generality, and work that solves problems the ask never raised. The review panel's one lens that argues for less. Never writes plans or code. Use in Stage 1 of the full-work workflow, or whenever planned work needs checking against what was actually asked.
- ▌ Theme Factory · brenordvApply professional font and color themes to any artifact: slide decks, documents, reports, HTML pages, dashboards, or diagrams. Use PROACTIVELY whenever the user asks for styling, theming, branding, color palettes, font pairings, or wants an artifact to "look better" or "more professional", even if they don't say the word "theme". Contains 10 complete built-in themes plus a workflow for generating custom ones.
- ▌ Unreal Engine · brenordv bundleUnreal Engine 5.x game development expert. C++ and Blueprints, Nanite, Lumen, World Partition, GAS (Gameplay Ability System), multiplayer (Replication), Niagara VFX, MetaSounds, and platform shipping. Use PROACTIVELY for any Unreal Engine development, debugging, or optimization.
- ▌ Azure Eventhub · brenordv bundleAzure Event Hubs polyglot development. High-throughput event streaming with C#, Java, Python, TypeScript, and Rust SDKs. Use when building or reviewing Azure Event Hubs solutions: producers, consumers, checkpointing, partitions, consumer groups, throughput tuning, or SDK code.
- ▌ Game Developer · brenordvGame design and development architect. Plans game mechanics, systems, progression loops, player experience, and technical architecture. Use PROACTIVELY before writing any game code to design, plan, and validate game concepts, features, and system interactions.
- ▌ Nosql Database · brenordv bundleSenior NoSQL database architect for cross-paradigm NoSQL selection and modeling. Use to choose a NoSQL technology and design query-first data models for document stores (MongoDB, Firestore), key-value (Redis, DynamoDB), wide-column (Cassandra, ScyllaDB), graph (Neo4j, Neptune), and vector databases (Pinecone, Weaviate, Qdrant, pgvector); for partitioning/sharding, replication and consistency, indexing, migrations, and production operations (monitoring, backup, security); and to weigh NoSQL vs SQL trade-offs. For Azure Cosmos DB specifics, use the azure-cosmos skill.
- ▌ Pr Description · brenordvGenerate a pull-request description in the house format from a diff and commit history. Retrieves similar past PRs for consistency and archives the result in the vault. Use when opening a PR, or when asked to write or update a PR description.
- ▌ Azure SQL Server · brenordv bundleSenior Azure SQL Server architect and DBA for Azure SQL Database, Managed Instance, and SQL Server on Azure VM. Use for T-SQL query/stored-proc optimization, execution plans, indexing, schema design, security (TDE, Always Encrypted, RLS, dynamic data masking, Azure AD auth), high availability, geo-replication, failover groups, migrations (DMS, DACPAC, DMA, EF Core), DTU/vCore sizing, elastic pools, DMV/Query Store monitoring, partitioning, columnstore, temporal tables, JSON, and IaC (Bicep, ARM, Terraform). Not for MongoDB, Cosmos DB, DynamoDB, or non-SQL databases.
- ▌ System Architect · brenordv bundleSystem Architect planning skill. Produces architectural plans, ADRs, system design documents, C4 diagrams (Mermaid), and implementation roadmaps. NEVER writes implementation code. Use when designing systems, making architecture decisions, evaluating trade-offs, or planning migrations.
- ▌ Ticket Description · brenordvDraft a ticket/issue title and description, either reverse-engineered from the current branch's changes or worked out through a short Q&A with the user. Retrieves similar past tickets for consistency and archives the result in the vault. Use when opening a ticket/issue or when asked to write one up.
- ▌ Godot · brenordv bundleGodot 4.x game development expert. GDScript and C# scripting, scene/node architecture, 2D/3D rendering, physics, shaders, UI, multiplayer, GDExtension, and export. Use PROACTIVELY for any Godot development, debugging, or optimization.
- ▌ Unity · brenordv bundleUnity 6.x game development expert. C# scripting, ECS/DOTS, performance optimization, rendering pipelines (URP/HDRP), physics, UI Toolkit, multiplayer (Netcode for GameObjects), and platform deployment. Use PROACTIVELY for any Unity development, debugging, or optimization.
- ▌ Csharp · brenordv bundleProduction-quality C# development following .NET best practices. Covers formatting, naming, async patterns, error handling, logging, dependency injection, testing (xUnit), and Web API conventions. Use for any C# coding task.
- ▌ Nextjs · brenordv bundleSenior fullstack Next.js (14/15) developer. App Router, Server/Client Components, Server Actions, TypeScript, performance optimization, testing, deployment. Use PROACTIVELY when building, reviewing, or debugging Next.js applications. Not for plain React/Vite SPAs -- use the reactjs skill.
- ▌ Python · brenordv bundleWrite production-quality Python code following PEP 8, type safety, and comprehensive testing standards. Use for any Python coding task including new features, refactoring, debugging, or building complete applications.
- ▌ Angular · brenordv bundleSenior Angular & frontend expert for modern Angular (v17+) development. Covers Signals, standalone components, zoneless apps, SSR/hydration, state management, RxJS, routing, forms, testing, performance, accessibility, and security. Use PROACTIVELY for any Angular work.
- ▌ Reactjs · brenordv bundleSenior React/TypeScript development skill covering React 19+, hooks, component architecture, state management, performance optimization, accessibility, testing, styling, error handling, data fetching, security, and project structure. Use PROACTIVELY when writing, reviewing, or refactoring React code.
- ▌ Postgres · brenordv bundleSenior PostgreSQL architect and DBA for PostgreSQL 16+. Use for schema and data-type design, indexing (B-tree, GIN, GiST, BRIN, HNSW/pgvector), query optimization with EXPLAIN ANALYZE, partitioning, replication, extensions, RLS/roles/security, connection pooling, VACUUM/autovacuum and configuration tuning, zero-downtime migrations, ORM integration, and cloud PostgreSQL (RDS/Aurora, Neon, Supabase).
- ▌ Security · brenordv bundleSingle entry point for security AND penetration-testing work: auditing, SAST, dependency scanning, compliance, threat modeling, and penetration testing (planning, scoping, checklists, and command execution).
- ▌ Rust · brenordv bundleWrite production-quality Rust code following industry best practices and idiomatic patterns. Use for any Rust coding task including applications, libraries, refactoring, debugging, or code review.