cargocult-mods
- 10 skills
- 0 followers
- 18 hours ago last updated
- ▌ Totk Toolkit · cargocult-mods bundleShared reusable Tears of the Kingdom modding toolkit for file plumbing: local inspection, actor pack utilities, SARC/BYML/BGYML-oriented helpers, compact validation, BNTX/TXTG texture packaging support, and Switch Toolbox MeshCodec BFRES decompression/resave/compression helpers. Use before writing one-off scripts, and alongside specialized skills such as totk-texture-pipeline, totk-icon-pipeline, totk-bfres-model, totk-actor-cloner, totk-local-operator, and totk-as-xlink.
- ▌ Totk As Xlink · cargocult-mods bundleInspect and explain Tears of the Kingdom AS animation-sequence wiring. Use when tracing .asb.zs command graphs, .baev.zs animation events, ASRef, ASInfoRef, AnimationRef, or ELink, SLink, and XLink effect or sound routing that is tied to actor animations. Cross-reference totk-toolkit for file plumbing and totk-local-operator for compact local inspection.
- ▌ Totk Bfres Model · cargocult-mods bundleWork with Tears of the Kingdom BFRES model files and MeshCodec MCPK .bfres.mc containers: inspect sections, edit model/header/resource names, preserve BFRES table counts and pointers, adjust skeleton bones or vertex buffers, and recompress with game/tool-compatible MCPK. Use before or alongside higher-level TOTK model-editing skills. Cross-reference totk-texture-pipeline for BNTX/TXTG or DDS/ASTC texture work and totk-local-operator for compact local inspection/validation.
- ▌ Totk Actor Cloner · cargocult-mods bundleGenerate clean Tears of the Kingdom actor clones from a registered or user-provided read-only vanilla romfs and vanilla actor pack. Use when Codex needs to clone or fork any TOTK actor type, inspect actor pack SARC contents, derive ZsDic.pack.zs dictionaries from a vanilla romfs, infer actor type/category, create or add to an output mod project, optionally edit larger mod files with clean Codex_Working backups, set up AI schedule talk hooks, or produce paste-ready RSDB and Mals/MSBT chunks for ActorInfo, EventSetting, GameActorInfo checks, actor display names, or custom eventflow wiring. Cross-reference totk-toolkit for shared file tools, totk-local-operator for compact local inspection, and totk-bfres-model for model work.
- ▌ Totk Icon Pipeline · cargocult-mods bundleBuild and validate Tears of the Kingdom inventory and UI icon workflows, including in-game icon-cache capture and review, PNG to DDS conversion, BNTX/TXTG texture packaging, Switch Toolbox based .bntx.zs overlays, and actor icon replacement under romfs/UI/Tex/Icon. Use when creating or replacing actor icons, pouch icons, generated hilt or blade icons, or any TOTK inventory icon container. For non-icon texture work, use totk-texture-pipeline.
- ▌ Totk Local Operator · cargocult-mods bundleLocal token-efficient operations for Tears of the Kingdom modding projects. Use when Codex needs to inspect, compare, search, patch-plan, or validate TOTK mod files while avoiding loading large decoded game files into model context. Especially relevant for actor, quest, EventFlow, GameData, Mals, RSDB, Banc, AISchedule, NPC daily/social action schedules, BYML/BGYML, pack, compressed archive, and BFRES/MCPK workflows. Cross-reference totk-toolkit for shared reusable scripts, totk-eventflow-editor for EVFL/dialogue/quest-flow edits, totk-actor-cloner for actor forks, totk-bfres-model for model work, and totk-as-xlink for ASB/BAEV/XLink animation routing.
- ▌ Totk Bumii Character · cargocult-mods bundleBuild Tears of the Kingdom UMii NPC actor mods from BOTW UMii `.bumii` exports. Use when the user points to a `.bumii` file, BOTW UMii GUI export, Mii-to-UMii character file, or asks to create a TOTK character/NPC actor pack from those files, including optional RSDB and Banc placement output.
- ▌ Totk Eventflow Editor · cargocult-mods bundleEdit, inspect, patch, and validate Tears of the Kingdom EventFlow files (.bfevfl.zs), EventSetting/GameAnalyzedEventInfo wiring, AISchedule talk/near hooks, and Mals/MSBT dialogue entries. Use when Codex needs to add or modify NPC dialogue, choices, quest progress, GameData checks, subflows, actor actions/queries, or localized EventFlowMsg text in TOTK mods.
- ▌ Totk Msbt Mals Editor · cargocult-mods bundleEdit, inspect, patch, and validate Tears of the Kingdom Mals locale archives and MSBT message files. Use when Codex needs to add or replace ActorMsg display names, EventFlowMsg dialogue or choice labels, ChallengeMsg quest text, preserve or repair MSBT control tags, wrap text for in-game message boxes, or validate EventTalk MessageId-to-Mals wiring. Cross-reference totk-local-operator for compact local inspection, totk-eventflow-editor for EVFL graph edits, and totk-actor-cloner for actor clone outputs that need Mals labels.
- ▌ Totk Texture Pipeline · cargocult-mods bundleWork with Tears of the Kingdom texture files and texture containers, including BNTX, TXTG, DDS, ASTC formats, Switch Toolbox texture replacement, ZsDic .zs packaging, UI and inventory icons, actor icon textures, material texture investigation, and texture validation. Use when a user asks about TOTK texture work, replacing textures, converting PNG or DDS files, editing BNTX or TXTG, packaging .bntx.zs files, or debugging texture output in game.