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cataclysmbn

@cataclysmbn source repo

12 published skills

  1. Add Registry · cataclysmbn
    Add Registry Manifest
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  2. Pr · cataclysmbn
    Create or update Cataclysm-BN PRs with validated titles, terse bodies, related links, and reviewer-useful evidence.
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  3. Translate · cataclysmbn
    Add the remaining English, Korean, and Japanese translations for documentation files added since main. Use with optional explicit docs file paths to translate a selected documentation change across docs/en, docs/ko, and docs/ja.
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  4. Deno Script · cataclysmbn
    Write or modify Cataclysm-BN Deno/TypeScript scripts. Use for scripts, tools, migrations, generators, git hooks, and CLI utilities.
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  5. Release Gen · cataclysmbn
    Finish release follow-up after the changelog exists. Update `data/XDG/org.cataclysmbn.CataclysmBN.metainfo.xml` and send the matching Flathub PR with `gh pr create --web`.
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  6. I18N Context · cataclysmbn
    Add gettext context for ambiguous user-facing strings and repair affected PO translations.
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  7. Test Quality · cataclysmbn
    Write or review Cataclysm-BN tests that avoid flakes, use deterministic fixtures, and clean up global state.
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  8. Changelog Gen · cataclysmbn
    Rewrite every `docs/*/game/changelog/{order}.stable-{semver}.md` from a ref range. Default `--limit=20`.
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  9. Add Lua Binding API · cataclysmbn
    Add Cataclysm-BN Lua API bindings for global game functions, utility libraries, constants, callbacks, and domain-specific Lua namespaces.
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  10. Lua Binding Reference · cataclysmbn
    Quick reference for Cataclysm-BN Lua binding macros, Luna usertypes, libraries, documentation, type patterns, build steps, and common errors.
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  11. Add Lua Binding Simple · cataclysmbn
    Add simple Cataclysm-BN Lua bindings for string_id types, enums, and basic read-only C++ types. Use when exposing straightforward C++ types to Lua.
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  12. Add Lua Binding Complex · cataclysmbn
    Add comprehensive Cataclysm-BN Lua bindings for complex C++ classes with methods, inheritance, constructors, properties, operators, and ownership rules.
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