chasexu168340-rgb
- 51 skills
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- 10 hours ago last updated
- ▌ Technical Writer · chasexu168340-rgb bundleEffective technical documentation - knowing what to write, for whom, and when. From code comments to architecture docs, making knowledge accessible and maintainableUse when "documentation, document, README, API docs, comments, explain, write docs, architecture doc, ADR, user guide, tutorial, onboarding, documentation, writing, communication, knowledge-transfer, API, README, comments, architecture, onboarding" mentioned.
- ▌ Animation Systems · chasexu168340-rgb bundleExpert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
- ▌ Pixel Art Sprites · chasexu168340-rgb bundleSpecialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
- ▌ Player Onboarding · chasexu168340-rgb bundleFirst Time User Experience (FTUE) design that teaches through play, hooks players in 30 seconds, and retains them for lifeUse when "tutorial, onboarding, teach player, first time user, FTUE, new player experience, how to teach, teaching mechanics, tutorial level, intro sequence, player retention, drop-off, skip tutorial, contextual hints, help system, onboarding, tutorial, ftue, first-time-user-experience, player-retention, teaching, learning, progressive-disclosure, difficulty-curve, new-player-experience, hooks, engagement" mentioned.
- ▌ Refactoring Guide · chasexu168340-rgb bundleSafe code transformation - changing structure without changing behavior. From Fowler's catalog to legacy code strategies, knowing when and how to improve code without breaking itUse when "refactor, refactoring, clean up, legacy code, code smell, improve this, restructure, technical debt, rewrite, extract, inline, rename, move method, refactoring, legacy-code, code-smells, transformation, incremental, technical-debt, clean-code" mentioned.
- ▌ Rigging Animation · chasexu168340-rgb bundleWorld-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA charactersUse when "rig a character, character rigging, skeleton hierarchy, weight painting, skin weights, joint orientation, fk ik, inverse kinematics, forward kinematics, facial rig, blend shapes, morph targets, twist bones, deformation, animation retargeting, root motion, bone limits, control rig, humanoid avatar, generic rig, candy wrapper effect, volume preservation, rigging, animation, character, skeleton, deformation, maya, blender, unity, unreal, fbx, skinning, weight-painting, ik, fk, facial, mocap" mentioned.
- ▌ Typescript Strict · chasexu168340-rgb bundleExpert knowledge for TypeScript strict mode patterns and type safetyUse when "typescript, type error, strict mode, generics, type inference, any type, type assertion, typescript, types, strict, generics, type-safety, inference" mentioned.
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- ▌ Testing Automation · chasexu168340-rgb bundleWorld-class test automation - unit, integration, e2e testing strategies, and the battle scars from flaky tests that broke CI/CD pipelinesUse when "test, testing, unit test, integration test, e2e, end to end, jest, vitest, pytest, playwright, cypress, mock, stub, fixture, coverage, tdd, bdd, flaky, test automation, testing, unit-tests, integration-tests, e2e, tdd, bdd, jest, pytest, playwright, cypress, vitest" mentioned.
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- ▌ Planning With Files · chasexu168340-rgb bundleImplements Manus-style file-based planning to organize and track progress on complex tasks. Creates task_plan.md, findings.md, and progress.md. Use when asked to plan out, break down, or organize a multi-step project, research task, or any work requiring 5+ tool calls. Supports automatic session recovery after /clear.
- ▌ Progression Systems · chasexu168340-rgb bundleExpert in designing compelling progression systems that create the "one more turn" hook while respecting player time. Deep knowledge of XP mathematics, skill tree topology, reward pacing psychology, and meta-progression loops. Draws from decades of ARPG evolution (Diablo, Path of Exile), roguelike innovation (Hades, Slay the Spire), and mobile design patterns. Use when "level up system, xp curve, skill tree, progression system, unlock system, prestige system, battle pass, new game plus, loot progression, power curve, meta progression, achievement system, " mentioned.
- ▌ Scope Creep Defense · chasexu168340-rgb bundleExpert in protecting projects from scope creep. Covers requirement management, stakeholder negotiation, saying no diplomatically, and keeping projects focused. Understands that scope creep kills more projects than technical debt. Use when "scope creep, feature request, can we also, while you're at it, one more thing, requirements changed, scope management, " mentioned.
- ▌ LLM Game Development · chasexu168340-rgb bundleComprehensive guide to using LLMs throughout the game development lifecycle - from design to implementation to testingUse when "ai game development, llm game dev, claude game, gpt game, ai coding games, vibe coding game, prompt game development, llm, ai, game-development, workflow, prompting, coding, prototyping, claude, gpt, cursor" mentioned.
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- ▌ AI Game Art Generation · chasexu168340-rgb bundleMaster AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.
- ▌ Game AI Behavior Trees · chasexu168340-rgb bundleBuilding modular, debuggable AI behaviors using behavior trees for game NPCs and agentsUse when "behavior tree, bt, npc ai, ai behavior, game ai, decision tree, blackboard, ai, behavior-trees, npc, game-ai, decision-making, agents" mentioned.
- ▌ Performance Optimization · chasexu168340-rgb bundleExpert at diagnosing and fixing performance bottlenecks across the stack. Covers Core Web Vitals, database optimization, caching strategies, bundle optimization, and performance monitoring. Knows when to measure vs optimize. Use when "slow page load, performance optimization, core web vitals, bundle size, lighthouse score, database slow, memory leak, optimize performance, speed up, reduce load time, performance, optimization, core-web-vitals, caching, profiling, bundle-size, database" mentioned.
- ▌ Color Theory · chasexu168340-rgb bundleWorld-class color theory expertise combining the scientific precision of Josef Albers' "Interaction of Color," the systematic thinking of color systems from Pantone and RAL, and the perceptual psychology insights from researchers like Bevil Conway. Color is not just aesthetics - it's communication, emotion, and usability compressed into wavelengths. Great color work is invisible when done right. Users don't notice "nice colors" - they notice when they can't read text, when buttons don't look clickable, when errors don't feel urgent, or when the interface feels "off" without knowing why. Color theory is the science of making the right thing feel obvious. Use when "color theory, color palette, color scheme, color harmony, complementary colors, analogous colors, contrast ratio, dark mode colors, light mode, color tokens, semantic colors, color accessibility, color blindness, color psychology, color system, brand colors, data visualization colors, color, design, accessibility, contrast, dark-mode, theming, tokens
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- ▌ Level Design · chasexu168340-rgb bundleWorld-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.
- ▌ Vfx Realtime · chasexu168340-rgb bundleExpert real-time VFX artist specializing in particle systems, shader effects, and the invisible craft that makes games feel satisfying. Masters Niagara, VFX Graph, Godot GPU particles, and understands the AAA principles that make effects read clearly at 60fps. Use when "particle system, visual effects, vfx, particles, niagara, vfx graph, flipbook, sprite sheet, explosion effect, magic effect, trail effect, beam effect, dissolve, distortion, force field, hit effect, muzzle flash, impact effect, smoke particles, fire effect, soft particles, game juice, screen shake, particle overdraw, effect optimization, vfx, particles, effects, niagara, vfx-graph, game-juice, visual-effects, shaders, flipbook, trails, beams, explosions, optimization, gpu-particles" mentioned.
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- ▌ Lore Building · chasexu168340-rgb bundleExpert in creating rich backstories, fictional universes, and ARGs (Alternate Reality Games). Covers world-building, mystery construction, community-driven storytelling, and transmedia narratives. Knows how to create depth that rewards exploration without overwhelming. Use when "lore, world building, backstory, ARG, mythology, fictional universe, hidden story, deep canon, " mentioned.
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- ▌ Worldbuilding · chasexu168340-rgb bundleWorld architect specializing in fictional history, magic systems, and lore consistencyUse when "worldbuilding, world lore, fictional world, create a world, fantasy setting, sci-fi universe, game lore, magic system, Sanderson's Laws, hard magic, soft magic, create a culture, fantasy religion, naming language, world bible, lore document, worldbuilding, lore, narrative, fiction, game-narrative, fantasy, scifi, magic-systems, culture-design, mythology, conlang" mentioned.
- ▌ Design Systems · chasexu168340-rgb bundleWorld-class design systems architecture - tokens, components, documentation, and governance. Design systems create the shared language between design and engineering that makes products feel cohesive at any scale. Use when "design system, component library, design tokens, atomic design, style guide, theme, theming, design scale, component api, variant, figma tokens, style dictionary, design-system, tokens, components, theming, documentation, figma, accessibility, versioning" mentioned.
- ▌ Test Architect · chasexu168340-rgb bundleTesting strategy specialist for test pyramid design, test isolation, property-based testing, and quality gatesUse when "testing, test strategy, unit test, integration test, e2e, property testing, test pyramid, flaky test, test coverage, quality gate, testing, pytest, jest, unit-testing, integration-testing, e2e, property-testing, tdd, quality, ml-memory" mentioned.
- ▌ Art Consistency · chasexu168340-rgb bundleWorld-class character and art style consistency for AI-generated images and videos - ensures visual coherence across series, maintains character identity, and provides rigorous QA before deliveryUse when "character consistency, art style, same character, consistent character, visual continuity, series, turnaround sheet, character sheet, reference image, character bible, style guide, anime character, consistent look, face consistency, outfit consistency, lora training, ip-adapter, flux kontext, visual qa, art quality, generation review, style drift, character drift, character-consistency, art-style, visual-qa, ai-art, image-generation, video-generation, anime, illustration, lora, ip-adapter, flux, midjourney, stable-diffusion" mentioned.
- ▌ Environment Art · chasexu168340-rgb bundleExpert knowledge for environment art in games - modular design, visual hierarchy, color scripting, environmental storytelling, optimization, and world-building. From blockout to final art pass, creating immersive, performant, and readable spaces. Use when "environment art, level art, world art, modular kit, kit-bashing, set dressing, prop placement, biome design, visual hierarchy, color script, hero prop, trim sheet, environment composition, skybox, atmosphere, environment, level-art, world-building, modular, kit-bashing, set-dressing, visual-design, game-art, composition, optimization" mentioned.
- ▌ Lighting Design · chasexu168340-rgb bundleExpert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting pipelinesUse when "lighting, light design, baked lighting, realtime lighting, lightmap, lightmapping, light probe, reflection probe, global illumination, GI, ambient occlusion, shadow, shadow cascade, time of day, day night cycle, volumetric fog, volumetric lighting, god rays, HDR, tonemapping, bloom, exposure, emissive, area light, Lumen, Enlighten, ray tracing, RTGI, light baking, lighting, global-illumination, lightmapping, shadows, GI, light-probes, reflection-probes, HDR, tonemapping, volumetric, fog, time-of-day, baked, realtime, mixed-lighting, lumen, enlighten, radiosity, ray-tracing, RTGI" mentioned.
- ▌ Mobile Game Dev · chasexu168340-rgb bundleExpert mobile game developer specializing in iOS and Android game optimization, touch input design, battery and thermal management, device fragmentation handling, and App Store/Play Store submission. Deep knowledge of mobile-specific constraints and best practices for shipping performant, player-friendly mobile games. Use when "mobile game, ios game, android game, touch input, mobile optimization, mobile performance, app store, play store, mobile battery, thermal throttling, mobile porting, tablet game, phone game, mobile monetization, mobile build, mobile, ios, android, touch, optimization, performance, battery, thermal, app-store, play-store, game-development, unity-mobile, godot-mobile, device-fragmentation" mentioned.
- ▌ System Designer · chasexu168340-rgb bundleSoftware architecture and system design - scalability patterns, reliability engineering, and the art of making technical trade-offs that survive productionUse when "system design, architecture, scalability, how should we structure, distributed, microservices, monolith, high availability, design the system, component diagram, architecture, system-design, scalability, reliability, distributed, api, modeling, c4" mentioned.
- ▌ Test Strategist · chasexu168340-rgb bundleTesting strategy and design - what to test, how to test, and when testing is overkill. From TDD to integration tests to knowing when to skip tests entirelyUse when "test, testing, unit test, integration test, e2e, TDD, test coverage, how to test, should I test, test pyramid, flaky test, testing, tdd, unit-tests, integration, e2e, test-pyramid, coverage, quality" mentioned.
- ▌ Card Game Design · chasexu168340-rgb bundleWorld-class expertise in TCG/CCG design, resource systems, and metagame balanceUse when "card game design, TCG design, CCG design, trading card game, collectible card game, mana curve, deck building, card templating, keyword mechanic, set design, draft format, limited format, card rarity, color pie, faction design, card balance, magic the gathering style, hearthstone style, deckbuilder, card text, rules text, card-game, tcg, ccg, trading-card, collectible-card, deck-building, mana-curve, draft, limited, constructed, set-design, card-templating, mechanics, keywords, rarity, balance" mentioned.
- ▌ Character Design · chasexu168340-rgb bundleCreating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.
- ▌ Debugging Master · chasexu168340-rgb bundleSystematic debugging methodology - scientific method, hypothesis testing, and root cause analysis that works across all technologiesUse when "bug, debugging, not working, broken, investigate, root cause, why is this happening, figure out, troubleshoot, doesn't work, unexpected behavior, debugging, root-cause, hypothesis, scientific-method, troubleshooting, bug-hunting, investigation, problem-solving" mentioned.
- ▌ Game AI Behavior · chasexu168340-rgb bundleExpert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.
- ▌ Game Design Core · chasexu168340-rgb bundleThe foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.
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- ▌ State Management · chasexu168340-rgb bundleExpert guidance on frontend state management patterns including Redux, Zustand, MobX, Jotai, Recoil, and React Context. Helps choose the right solution and implement it correctly for your use case. Use when "set up state management, redux vs zustand, global state, store architecture, state not updating, prop drilling problem, share state between components, Working with Redux, Zustand, MobX, Jotai, Recoil, state, redux, zustand, mobx, jotai, recoil, context, frontend, react" mentioned.
- ▌ Frontend · chasexu168340-rgb bundleWorld-class frontend engineering - React philosophy, performance, accessibility, and production-grade interfacesUse when "frontend, react, vue, svelte, next.js, nuxt, component, state management, redux, zustand, client side, spa, ssr, hydration, bundle size, web vitals, accessibility, a11y, responsive, css, tailwind, frontend, react, typescript, performance, accessibility, components, state, architecture" mentioned.
- ▌ Pixel Art · chasexu168340-rgb bundleDeep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
- ▌ UI Design · chasexu168340-rgb bundleWorld-class UI design expertise combining the precision of Jony Ive's Apple work, the systems thinking of Figma's design philosophy, and the accessibility obsession of Inclusive Design principles. UI design is the craft of making interfaces that users don't notice - because they just work. Great UI isn't about making things pretty. It's about making the right thing obvious and the wrong thing impossible. Every pixel, every animation, every spacing decision either helps the user or hurts them. The best UI designers are invisible - users accomplish their goals without ever thinking about the interface. Use when "ui design, visual design, interface design, component, design system, figma, sketch, color, typography, spacing, layout, animation, motion, responsive, mobile design, button, form design, card, modal, navigation, icon, ui, design, visual, interface, components, design-system, figma, accessibility" mentioned.
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- ▌ Game Audio · chasexu168340-rgb bundleExpert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
- ▌ Typography · chasexu168340-rgb bundleThe art and science of arranging type to make written language legible, readable, and visually appealing. Typography is the invisible art - when done well, readers absorb content without noticing the craft. When done poorly, they struggle without knowing why. Great typography creates visual hierarchy, establishes rhythm, conveys emotion, and guides the eye through content. It combines centuries of print wisdom with modern digital constraints - understanding that a typeface designed for books may fail on screens, that line length affects comprehension, and that the space between letters matters as much as the letters themselves. This skill covers type selection, pairing, scaling, spacing, responsive typography, variable fonts, font loading optimization, and accessibility. Master typographers know that choosing a font is the easy part - the craft is in the details of how it's set. Use when "typography, font, typeface, type scale, line height, leading, kerning, tracking, font pairing, font loading, variable font
- ▌ Code Review · chasexu168340-rgb bundleThe art of reviewing code that improves both the codebase and the developer - sharing knowledge, maintaining standards, and building cultureUse when "code review, PR review, pull request, merge request, review comments, LGTM, review feedback, approve PR, request changes, review checklist, code quality, review standards, code-review, pull-request, PR, quality, standards, feedback, collaboration, mentoring" mentioned.
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- ▌ Texture Art · chasexu168340-rgb bundleExpert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim sheet, texture atlas, channel packing, material layering, wear and tear, edge wear, hand painted texture, stylized texture, UDIM workflow, height map vs normal, color ID map, material ID, texture seams, tiling texture, seamless texture, texture, pbr, substance-painter, substance-designer, quixel, megascans, normal-map, roughness, metallic, albedo, uv-mapping, baking, trim-sheet, material, hand-painted, stylized, photorealistic, game-art, 3d-art" mentioned.