clockworklabs
- 11 skills
- 0 followers
- 11 hours ago last updated
- ▌ CLI · clockworklabsSpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers
- ▌ MCP · clockworklabsOperate a running SpacetimeDB database through MCP tools rather than the CLI - list databases, read schemas, run SQL, and call reducers. Use when the client exposes spacetimedb MCP tools and the task is to inspect or change data in a live database.
- ▌ Unity · clockworklabsIntegrate SpacetimeDB with Unity game projects. Use when building Unity clients with MonoBehaviour lifecycle, FrameTick, and PlayerPrefs token persistence.
- ▌ Unreal · clockworklabsSpacetimeDB Unreal Engine client SDK reference. Use when building Unreal Engine clients that connect to SpacetimeDB.
- ▌ Concepts · clockworklabsUnderstand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.
- ▌ Cpp Server · clockworklabsSpacetimeDB C++ server module SDK reference. Use when writing tables, reducers, or module logic in C++.
- ▌ Rust Server · clockworklabsSpacetimeDB Rust server module SDK reference. Use when writing tables, reducers, or module logic in Rust.
- ▌ Csharp Client · clockworklabsSpacetimeDB C#/.NET client SDK reference. Use when building C# clients that connect to SpacetimeDB (console, desktop, or any .NET app).
- ▌ Csharp Server · clockworklabsSpacetimeDB C# server module SDK reference. Use when writing tables, reducers, or module logic in C#.
- ▌ Typescript Client · clockworklabsSpacetimeDB TypeScript/React client SDK reference. Use when building web clients that connect to SpacetimeDB.
- ▌ Typescript Server · clockworklabsSpacetimeDB TypeScript server module SDK reference. Use when writing tables, reducers, or module logic in TypeScript.