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clockworklabs

@clockworklabs source repo

11 published skills

  1. CLI · clockworklabs
    SpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers
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  2. MCP · clockworklabs
    Operate a running SpacetimeDB database through MCP tools rather than the CLI - list databases, read schemas, run SQL, and call reducers. Use when the client exposes spacetimedb MCP tools and the task is to inspect or change data in a live database.
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  3. Unity · clockworklabs
    Integrate SpacetimeDB with Unity game projects. Use when building Unity clients with MonoBehaviour lifecycle, FrameTick, and PlayerPrefs token persistence.
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  4. Unreal · clockworklabs
    SpacetimeDB Unreal Engine client SDK reference. Use when building Unreal Engine clients that connect to SpacetimeDB.
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  5. Concepts · clockworklabs
    Understand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.
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  6. Cpp Server · clockworklabs
    SpacetimeDB C++ server module SDK reference. Use when writing tables, reducers, or module logic in C++.
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  7. Rust Server · clockworklabs
    SpacetimeDB Rust server module SDK reference. Use when writing tables, reducers, or module logic in Rust.
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  8. Csharp Client · clockworklabs
    SpacetimeDB C#/.NET client SDK reference. Use when building C# clients that connect to SpacetimeDB (console, desktop, or any .NET app).
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  9. Csharp Server · clockworklabs
    SpacetimeDB C# server module SDK reference. Use when writing tables, reducers, or module logic in C#.
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  10. Typescript Client · clockworklabs
    SpacetimeDB TypeScript/React client SDK reference. Use when building web clients that connect to SpacetimeDB.
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  11. Typescript Server · clockworklabs
    SpacetimeDB TypeScript server module SDK reference. Use when writing tables, reducers, or module logic in TypeScript.
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