cometworks
- 10 skills
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- 6 hours ago last updated
- ▌ Se2 Dev · cometworks bundleHigh level overview of Space Engineers 2 related development. Start here to understand the ecosystem (game client, Pulsar, PluginHub-SE2) and to route to the right se2-dev-* skill for plugins, mods, and decompiled code/handbook reference.
- ▌ Se2 Dev Plugin · cometworks bundlePlugin development for Space Engineers 2. Search plugin code from PluginHub-SE2 for examples and patterns.
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- ▌ Se Dev · cometworks bundleHigh level overview of Space Engineers (version 1) related development. Start here to understand the ecosystem (game client, dedicated server, Pulsar, Magnetar, Torch, PluginHub, MagnetarHub, Quasar) and to route to the right se-dev-* skill for in-game scripts, mods, plugins, the Magnetar PluginSdk, and decompiled code/handbook reference.
- ▌ Se Dev Mod · cometworks bundleMod development for Space Engineers version 1. Search mod code for examples and patterns.
- ▌ Se Dev Torch · cometworks bundleTorch plugin development for Space Engineers version 1. Search TorchAPI/Torch source code, plugin API, managers, commands, and server UI patterns.
- ▌ Se Dev Plugin · cometworks bundlePlugin development for Space Engineers version 1. Search plugin code from PluginHub (client) and MagnetarHub (server) for examples and patterns.
- ▌ Se Dev Script · cometworks bundleIn-game (programmable block, aka PB) script development for Space Engineers version 1. Search script code for examples and patterns.
- ▌ Se Dev Game Code · cometworks bundleAllows reading the decompiled C# code of Space Engineers version 1
- ▌ Se Dev Server Code · cometworks bundleAllows reading the decompiled C# code of the Space Engineers Dedicated Server