creator-hian
- 19 skills
- 0 followers
- 1 week ago last updated
- ▌ Da Review · creator-hian bundleUse when you have an existing plan, design, or implemented code that needs adversarial review to find weaknesses, missing edge cases, and unnecessary complexity
- ▌ Csharp XML Docs · creator-hian bundleC# XML documentation with on-demand Haiku→Expert Review→Final workflow. Flexible Korean/English language support. Use when documenting C# APIs, properties, methods, classes, and interfaces.
- ▌ Unity Networking · creator-hian bundleImplement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.
- ▌ Unity Vcontainer · creator-hian bundleVContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.
- ▌ Diverse Plan · creator-hian bundleUse when creating implementation plans for complex multi-file features or architectural changes that benefit from multiple perspectives before implementation. Use this skill whenever the user asks to plan, design, or architect a feature that touches 3+ files, involves trade-offs between approaches, or would benefit from thinking through risks and requirements before coding. Even if the user says "plan this" without mentioning perspectives, this skill applies.
- ▌ Codex Claude Loop · creator-hian bundleDual-AI engineering loop orchestrating Claude Code (planning/implementation) and Codex (validation/review). Use when (1) complex feature development requiring validation, (2) high-quality code with security/performance concerns, (3) large-scale refactoring, (4) user requests codex-claude loop or dual-AI review. Do NOT use for simple one-off fixes or prototypes.
- ▌ Unity Performance · creator-hian bundleOptimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.
- ▌ Unity Textmeshpro · creator-hian bundleTextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.
- ▌ Csharp Code Style · creator-hian bundleC# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.
- ▌ Gemini Claude Loop · creator-hian bundleDual-AI engineering loop orchestrating Claude Code (planning/implementation) and Gemini (validation/review). Use when (1) complex feature development requiring validation, (2) high-quality code with security/performance concerns, (3) large-scale refactoring, (4) user requests gemini-claude loop or dual-AI review. Do NOT use for simple one-off fixes or prototypes.
- ▌ Autoresearch · creator-hian bundleUse when you want to autonomously improve a SKILL.md's quality by running iterative experiments. Triggers on "autoresearch 돌려줘", "스킬 품질 올려줘", "이 스킬을 자동으로 개선해줘", "run autoresearch on this skill", or any request to automatically improve a skill's eval pass rate through repeated experimentation. Applies Karpathy's autoresearch technique - fixed-budget iterative loop with single-metric hill-climbing and automatic keep/discard decisions.
- ▌ AI Orchestration Feedback Loop · creator-hian bundleMulti-AI engineering loop orchestrating Claude, Codex, and Gemini for comprehensive validation. USE WHEN (1) mission-critical features requiring multi-perspective validation, (2) complex architectural decisions needing diverse AI viewpoints, (3) security-sensitive code requiring deep analysis, (4) user explicitly requests multi-AI review or triple-AI loop. DO NOT USE for simple features or single-file changes. MODES - Triple-AI (full coverage), Dual-AI Codex-Claude (security/logic), Dual-AI Gemini-Claude (UX/creativity).
- ▌ Unity UI · creator-hian bundleBuild and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.
- ▌ Codex CLI · creator-hian bundleOpenAI Codex CLI fundamentals for code analysis, review, and validation. Use when (1) executing codex commands for code review/analysis, (2) configuring models (gpt-5.3-codex/gpt-5.2/gpt-5.1-codex-max/gpt-5-codex-mini), sandbox modes (read-only/workspace-write), or reasoning effort (low/medium/high/xhigh), (3) managing Codex sessions with resume, (4) integrating Codex into automation scripts. Do NOT use for orchestration patterns (use codex-claude-loop instead).
- ▌ Decide · creator-hian bundleUse when a developer needs to choose between two or more approaches during implementation. Triggers on "A vs B?", "should I use X or Y?", "which approach is better?", "Redis or Memcached?", "REST or gRPC?", "single table or split?", or any binary/multi-option technical decision. Use this skill whenever the user is weighing alternatives mid-implementation — even if they don't say "decide", if they're comparing approaches, this skill applies.
- ▌ Gemini CLI · creator-hian bundleGoogle Gemini CLI fundamentals for code analysis, review, and validation. Use when (1) executing gemini commands for code review/analysis, (2) configuring models (gemini-3-flash-preview (default)/gemini-3.1-pro-preview (complex only)), output formats (text/json/stream-json), or sandbox modes, (3) managing Gemini sessions with /chat save/resume, (4) integrating Gemini into automation scripts and CI/CD pipelines. Do NOT use for orchestration patterns (use gemini-claude-loop instead).
- ▌ Unity Async · creator-hian bundleHandle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.
- ▌ Unity Unirx · creator-hian bundleUniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.
- ▌ Unity Mobile · creator-hian bundleOptimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.