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dkeken

@dkeken source repo

20 published skills

  1. Codenav · dkeken
    Unified code-navigation doctrine combining four persistent tools on four distinct axes — qdrant (memory/time), graphify (topology/macro), beacon (semantic retrieval), serena (precision/micro). Use at the start of ANY non-trivial code task in a repo wired with these MCPs: orient before editing, locate symbols by meaning, recall prior decisions, and feed findings back so each tool sharpens the others. Trigger phrases — "where is X", "how does Y work", "who calls Z", "trace the flow", "orient me", "find the code that...", "понять проект", "разберись в коде", "где это".
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  2. Design QA · dkeken
    Check a prototype against its original design direction and requirements before shipping. Compares implementation to the mockup/spec/context, flags drift in layout, spacing, type, color, states, and behavior, and reports a pass/fix list. Use when the user says "design QA", "does it match the design", "check against the spec", "conformance check", or before sharing/handing off a prototype. Part of the Product Design set. Uses a browser tool for visual comparison.
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  3. Design Audit · dkeken
    Audit an existing UI for usability, hierarchy, accessibility, and conversion problems. Reviews a live URL, screenshot, or codebase against heuristics and reports prioritized issues with fixes. Use when the user says "audit this UI", "what's wrong with this screen", "UX review", "find the problems", "why is this confusing", or has existing interface to critique. Part of the Product Design set. Can drive a browser for live audits.
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  4. Design Share · dkeken
    Publish a runnable prototype and return a shareable link. Prepares the prototype to run, starts/serves it (or deploys), and hands back a URL plus run instructions for review. Use when the user says "share the prototype", "give me a link", "publish this", "let the team see it", "deploy the preview", or is ready to circulate a prototype for feedback. Final stage of the Product Design set.
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  5. Creative Shot · dkeken
    Generate multiple angles and shot types of a single product for ecommerce-ready image sets. Produces a coherent set (hero 3/4, front, side, back, detail macro, scale, packaging, in-hand) keeping product identity consistent across shots. Use when the user says "different angles", "product shots", "ecommerce image set", "shot list", "PDP gallery", or needs a multi-view set of one product. Part of the Creative Production set.
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  6. Design Ideate · dkeken
    Generate several distinct UI directions for a screen or flow before committing to one. Produces 2-4 named interface directions with layout logic, component choices, and tradeoffs, optionally with generated mockup images. Use when the user says "ideate the UI", "give me layout options", "design directions for this screen", "explore the interface", or after context/research and before prototyping. Part of the Product Design set.
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  7. Creative Offer · dkeken
    Build visuals that sell a specific offer and value proposition. Translates an offer (price, bundle, guarantee, bonus, deadline) into hero visuals that make the value legible at a glance. Use when the user says "visualize the offer", "promo creative", "make the deal look good", "value prop hero", or has a concrete offer to merchandise. Part of the Creative Production set.
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  8. Creative Scene · dkeken
    Generate realistic product-in-use lifestyle scenes. Places the product in believable contexts of use (who, where, when, doing what) with natural lighting and real texture, for lifestyle/editorial/ecommerce. Use when the user says "lifestyle shot", "product in use", "scene", "show it being used", "in-context photography", or needs people/environment around the product. Part of the Creative Production set.
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  9. Product Design · dkeken
    Orchestrator for the Product Design skill set — turn early ideas into reviewable prototypes. Routes to the right sub-skill (get-context, research, audit, ideate, image-to-code, url-to-code, prototype, qa, share) based on where you are in the design process. Use when the user gives a high-level design goal like "design a UI for X", "prototype this idea", "rebuild this screen", "review our flow", or isn't sure which design step they need. Delegates to design-* skills.
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  10. Creative Polish · dkeken
    Take a chosen visual to finished, production-ready state. Runs cleanup + refinement passes (fix artifacts, balance composition, color-grade, sharpen text, conform to spec/aspect) using image edit/regenerate. Use when the user says "polish this", "finalize", "clean up the image", "production-ready", "fix the artifacts", or has a selected visual that needs finishing. Final stage of the Creative Production set.
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  11. Design Research · dkeken
    Find UX pains and opportunities fast through competitor scans, pattern research, and web search. Surfaces how others solve the same flow, common failure modes, and conventions users already expect. Use when the user says "research this UX", "how do others do X", "competitor scan", "find UX patterns", "what's the convention for Y", or before ideating a flow. Part of the Product Design set. Uses web search/fetch tools.
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  12. Creative Explore · dkeken
    Pick a visual direction before generating any creative. Produces 3-6 named, distinct visual directions (e.g. premium minimal, bold maximalist, lifestyle/editorial, retro, techno-brutalist) with rationale + sample prompts, then generates one reference image per direction so the user can choose. Use when the user says "explore visual direction", "what style should this be", "give me directions/looks", or before ads/scene/shot work when no style is locked. Part of the Creative Production set.
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  13. Design Prototype · dkeken
    Assemble a clickable, runnable prototype from screens/components — wiring navigation, state, and interactions so a team can actually click through it. Use when the user says "make it clickable", "build a prototype", "wire up the flow", "interactive prototype", "make the screens navigate", or has static screens that need to come alive. Part of the Product Design set. Verifies interactions with a browser tool.
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  14. Creative Moodboard · dkeken
    Build visual territories (mood boards) for team alignment before production. Groups references into 2-4 named territories, each with palette, texture, typography feel, and 4-6 generated sample tiles, so a team can agree on a direction. Use when the user says "moodboard", "visual territories", "align the team on a look", "reference board", or needs stakeholder sign-off on aesthetic before generating final assets. Part of the Creative Production set.
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  15. Design Get Context · dkeken
    Clarify the brief BEFORE any design work to avoid building the wrong thing. Interrogates goal, user, constraints, success criteria, and scope, then writes a short context doc the other design skills consume. Use when the user says "let's design X", "build a UI for Y", "get context", "clarify the brief", or kicks off any product-design task without a clear spec. First stage of the Product Design set — highest leverage for reducing rework.
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  16. Design Url To Code · dkeken
    Turn a live website into a working local frontend you can edit. Fetches the page, extracts its design system and structure, and rebuilds it locally in your stack, then screenshot-compares to the original. Use when the user says "url to code", "clone this site locally", "make it look like linear.app", "rebuild this page", or provides a live URL to recreate. Part of the Product Design set. Uses web-fetch + browser automation.
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  17. Creative Production · dkeken
    Orchestrator for the Creative Production skill set — turn a brief into reviewable visual assets. Routes to the right sub-skill (explore, moodboard, positioning, offer, ads-explorer, scene, shot, polish) based on where you are in the creative process. Use when the user gives a high-level creative goal like "make campaign assets", "I need visuals for X", "produce ad creative", "design product shots", or isn't sure which creative step they need. Delegates to creative-* skills.
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  18. Creative Positioning · dkeken
    Connect business positioning to a concrete visual language. Maps strategic positioning (category, differentiator, who-it's-for, who-it's-against) onto visual decisions — palette, type, imagery, tone — so the look reinforces the strategy. Use when the user says "positioning into visuals", "what should the brand look like given our strategy", "align visuals with positioning", or is moving from strategy to brand expression. Part of the Creative Production set.
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  19. Design Image To Code · dkeken
    Turn a reference image or mockup into a working local frontend that matches it closely. Inspects the image, extracts the design system (layout, type, spacing, color, components), implements it, then screenshot-compares and iterates to close the gap. Use when the user says "image to code", "build this mockup", "code this screenshot", "make this design real", or provides a UI image to implement. Part of the Product Design set. Uses a browser tool for screenshot verification.
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  20. Creative Ads Explorer · dkeken
    Rapidly generate up to 25 distinct ad creative hypotheses for testing. Produces a matrix of angles (pain, benefit, social proof, urgency, curiosity, comparison) x formats (static, carousel hook, UGC-style, bold-text overlay) with headline, visual prompt, and rationale for each, then generates the visuals with any image tool. Use when the user wants "ad variations", "ad concepts", "creative testing batch", "give me 25 ads", or paid-social creative ideation. Part of the Creative Production set.
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