Dylan
- 5 skills
- 0 followers
- 1 week ago last updated
- ▌ Gpu Expert · dylanUse when working with GPU programming, Metal shaders, Apple Silicon GPU architecture, or any GPU/graphics topic. Researches via Apple docs and NotebookLM, reviews Metal code, and maintains a persistent knowledge base.
- ▌ Swift API Design · dylanApply when writing, reviewing, or designing any Swift code — functions, types, protocols, closures, or local functions at any scope level. Enforces the Swift API Design Guidelines with specific callouts, pushback, and suggested rewrites.
- ▌ Interface Design Expert · dylan bundleModern, general-purpose UI/UX design expertise for any kind of interface — web, native desktop (macOS, Windows, Linux), mobile, games, terminal/TUI, voice, and emerging surfaces. Use it to DESIGN new interfaces and to REVIEW/critique existing ones (a screenshot, a described concept, or live code) across multiple design dimensions at once — layout, typography, color & theming, accessibility, interaction & motion, content & voice, navigation & information architecture, consistency, and aesthetics & visual composition — grounded in cognitive & perceptual foundations. Self-contained and built to hand off to a review agent (one lens per agent, in parallel). Reach for it to review/critique an interface, design a UI or design system, choose design principles/tokens, or reason about UX from first principles. Prefer the platform skills (ios/ipados/macos/web-design-guidelines) when the work targets exactly one of those platforms.
- ▌ Map · dylanUse when starting a new project, onboarding to an existing codebase, or when no architecture doc exists. Generates a codebase architecture doc and CLAUDE.md scaffold by exploring actual source and asking targeted questions.
- ▌ Marketplace Dev · dylanUse when working in this plugin marketplace repository — adding plugins, updating skills or hooks, editing marketplace config, syncing versions, or making any code changes.