dylantarre
- 17 skills
- 0 followers
- 1 week ago last updated
- ▌ Figma · dylantarreSyncs design tokens between code and Figma using Variables API or Tokens Studio plugin. Use when establishing Figma-to-code workflows, exporting Figma tokens, or setting up design-development handoff.
- ▌ Vue · dylantarreBuilds token-driven Vue 3 components with Composition API and TypeScript. Use when creating Vue component libraries, integrating design tokens, or building Nuxt design system components with composables.
- ▌ Getting Started · dylantarreIntroduction to the design system skills plugin. Use when first installing the plugin, exploring available skills, or planning a design system implementation.
- ▌ Storybook · dylantarreDocuments components with Storybook using CSF 3.0, controls, and MDX. Use when creating component catalogs, interactive examples, visual testing setups, or design system documentation sites.
- ▌ Svelte · dylantarreBuilds token-driven Svelte 5 components with runes ($state, $props) and TypeScript. Use when creating Svelte component libraries, integrating design tokens, or building SvelteKit design system components.
- ▌ Angular · dylantarreBuilds token-driven Angular components with signals and standalone components. Use when creating Angular component libraries, integrating design tokens, or building design system components with new control flow syntax.
- ▌ Component Docs · dylantarreGenerates component API documentation with props tables, usage examples, and guidelines. Use when documenting component libraries, creating API references, or building component documentation for designers and developers.
- ▌ Compound Components · dylantarreBuilds accessible composable components using Radix/Headless UI patterns. Use when creating Select, Dialog, Tabs, Accordion, Menu, or Dropdown components with proper ARIA, keyboard navigation, and focus management.
- ▌ Social Media · dylantarreUse when designing animations for social platforms, messaging apps, content sharing, or community features
- ▌ Brand Marketing · dylantarreUse when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
- ▌ Game Development · dylantarreUse when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
- ▌ Data Visualization · dylantarreUse when animating charts, graphs, dashboards, data transitions, or any information visualization work.
- ▌ UX Researcher · dylantarreUse when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.
- ▌ Product Manager · dylantarreUse when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
- ▌ Loading States · dylantarreUse when indicating progress or waiting - spinners, progress bars, skeleton screens, shimmer effects, or any animation showing the system is working.
- ▌ Frontend Developer · dylantarreUse when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.
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