← all publishers

egorfedorov

@egorfedorov source repo

56 published skills

  1. Cco · egorfedorov
    Context Control Center — one screen for budget, $ spent, tokens saved, waste, last prompt grade, the active task, and ready-to-run optimization actions
    0
    installs
  2. Cco Git · egorfedorov
    Show git-aware context suggestions for current working directory
    0
    installs
  3. Cco Roi · egorfedorov
    Calculate monthly token savings and ROI by model
    0
    installs
  4. Cco Pack · egorfedorov
    Build an optimal context pack for the user's task — ranked file list with offset/limit suggestions, based on git state, mentioned paths, and historical patterns
    0
    installs
  5. Cco Task · egorfedorov
    Organize work by task, track tokens/cost per task, and keep a small patchable execution state that is re-injected after /compact (SKILL.state-style) — start a task, patch its state, list tasks, or mark the active one done. Pairs with /cco-pack to load minimal context per task.
    0
    installs
  6. Cco Clean · egorfedorov
    Clean up old tracking data and reset statistics
    0
    installs
  7. Cco Coach · egorfedorov
    Analyze the user's last prompt for clarity, scope and specificity — give a quality score and concrete suggestions to make the next prompt produce better results
    0
    installs
  8. Cco Tools · egorfedorov
    Show what tools actually cost in tokens — learned per-tool averages from observed results, replacing the hardcoded MCP/Agent guesses
    0
    installs
  9. Cco Budget · egorfedorov
    Configure token budget limits, auto-compact settings, and view current budget status (model-aware — Claude 5 lineup, Opus 5 default fallback, full 1M context at standard price)
    0
    installs
  10. Cco Config · egorfedorov
    View and tune CCO's behavior thresholds — re-read warnings, cache staleness, prompt-coach length bands, and the /cco-pack budget cap
    0
    installs
  11. Cco Digest · egorfedorov
    Show weekly/daily efficiency digest with score and trends
    0
    installs
  12. Cco Doctor · egorfedorov
    Health check for the context-optimizer plugin install — verifies versions, hooks, data dir, model config, and reports any issues
    0
    installs
  13. Cco Export · egorfedorov
    Export context report as Markdown or HTML
    0
    installs
  14. Cco Replay · egorfedorov
    Show recent session summaries for quick context recovery
    0
    installs
  15. Cco Report · egorfedorov
    Show detailed token ROI report across all tracked sessions
    0
    installs
  16. Cco Shield · egorfedorov
    Show ContextShield status and waste protection stats; suggest or apply .contextignore rules from historical waste
    0
    installs
  17. Cco Anatomy · egorfedorov
    Generate a compact project map so Claude understands the codebase without opening every file
    0
    installs
  18. Cco Claudemd · egorfedorov
    Analyze CLAUDE.md files for token bloat and suggest optimizations
    0
    installs
  19. Cco Overhead · egorfedorov
    Audit the fixed context overhead every session starts with — system prompt, MCP tools, agents, CLAUDE.md, memory — measured from real transcript usage
    0
    installs
  20. Cco Patterns · egorfedorov
    Share learned file patterns across a team — export an anonymized digest of what's usually waste/useful/co-edited, and import a teammate's so a fresh clone benefits day one
    0
    installs
  21. Smart Loader · egorfedorov
    Automatically suggests optimal files to preload based on the user's task description and historical context patterns. Activates when the user starts a new task, mentions reading files, or when session context is being set up.
    0
    installs
  22. Cco Templates · egorfedorov
    Manage context templates for common task types
    0
    installs
  23. Auto Balancer · egorfedorov bundle
    Automatically tune game/system parameters toward target metrics under explicit constraints. Use when iterating configuration weights, payout tables, trigger rates, or other balancing levers; running balance loops against simulation outputs; validating tolerance gates; and preparing pass/fail balancing sign-off artifacts.
    0
    installs
  24. Rtp Optimizer · egorfedorov bundle
    Optimize and validate slot/casino RTP against explicit targets using simulation evidence. Use when defining RTP targets per mode, tuning paytables and feature frequencies, validating convergence from simulation runs, comparing theoretical vs empirical RTP, or preparing release sign-off with pass/fail thresholds.
    0
    installs
  25. Book Generator · egorfedorov bundle
    Generate, package, and validate weighted outcome books for slot/casino game modes. Use when defining mode book schemas, producing `books_*.jsonl(.zst)` files, generating `lookUpTable_*.csv` weights, assembling `index.json`, or running publication-ready integrity checks across books/index/weights artifacts.
    0
    installs
  26. Slot UI Studio · egorfedorov bundle
    Build scalable slot UI production systems with shared components, state patterns, and release quality controls. Use when structuring slot UI architecture, component libraries, interaction contracts, or validating production UI readiness across titles.
    0
    installs
  27. Studio Scaling · egorfedorov bundle
    Scale game studio delivery systems across teams, pipelines, and release cadences. Use when designing team topology changes, pipeline throughput improvements, cross-team dependency governance, or operational maturity gates for scaling production.
    0
    installs
  28. Cpp Engine Core · egorfedorov bundle
    Develop and harden C++ engine core systems with correctness, stability, and performance controls. Use when implementing engine subsystems, refactoring core runtime paths, enforcing contract boundaries, or validating engine-core readiness.
    0
    installs
  29. Slot Vfx Artist · egorfedorov
    Design and implement visual effects for slot games using shaders, particle systems, and sprite animations. Use when defining big win sequences, feature transitions, symbol animations, or optimizing VFX performance for mobile devices.
    0
    installs
  30. AI Game Designer · egorfedorov bundle
    Design and validate AI-assisted game design specifications from concept to implementation handoff. Use when defining core loops, progression systems, economy sinks/sources, feature specs, risk constraints, content generation hooks, or quality gates for translating design docs into engineering-ready contracts.
    0
    installs
  31. Game Info Author · egorfedorov
    Create structured game info/rules content for slot games. Invoke when drafting game info sections, symbol payouts, bonus purchase rules, or required disclaimers.
    0
    installs
  32. Slot QA Engineer · egorfedorov
    Design and execute test plans for slot games covering math correctness, UI logic, performance, and compliance. Use when validating game rules, running regression tests, verifying error handling, checking jurisdiction constraints, or preparing release sign-off reports.
    0
    installs
  33. Wasm Integration · egorfedorov bundle
    Integrate, validate, and harden WebAssembly modules in frontend/backend application pipelines. Use when wiring WASM build artifacts with JS/TS loaders, validating module/loader contracts, checking init symbols and runtime assumptions, triaging WASM loading failures, or preparing release sign-off for wasm bundle integrity.
    0
    installs
  34. AI Game Developer · egorfedorov bundle
    Build, integrate, and validate AI-driven gameplay systems for production game runtimes. Use when implementing AI behavior modules, wiring inference providers into game loops, enforcing latency/fallback budgets, validating safety and telemetry contracts, or auditing AI game features before release.
    0
    installs
  35. Freud Detection AI · egorfedorov bundle
    Design and validate AI-driven anomaly/fraud-style detection workflows for game operations. Use when defining signal features, model scoring thresholds, investigation routing, or validating detection pipeline reliability and false-positive controls.
    0
    installs
  36. Game Math Director · egorfedorov bundle
    Direct game-math strategy, target setting, and validation governance across game modes. Use when aligning RTP/volatility goals, defining math sign-off criteria, reviewing simulation evidence, or coordinating math decisions across teams.
    0
    installs
  37. Parallel Computing · egorfedorov bundle
    Design, optimize, and validate parallel execution across CPU threads/workers with measurable scaling evidence. Use when selecting parallelization strategy, diagnosing contention and load imbalance, evaluating speedup/efficiency curves, tuning task granularity, or triaging baseline-vs-current parallel performance regressions.
    0
    installs
  38. CSS Motion Designer · egorfedorov bundle
    Design CSS animation systems and motion recipes for casino game UI. Use when building round transitions, idle loops, inter-round motion, background patterns, or CSS-only animation specs.
    0
    installs
  39. Low Latency Systems · egorfedorov bundle
    Design, diagnose, and optimize low-latency request paths in backend and realtime systems. Use when profiling p50/p95/p99 latency regressions, reducing queueing and lock contention, tuning network/serialization overhead, validating tail-latency improvements, or preparing latency sign-off evidence with strict percentile gates.
    0
    installs
  40. Slot Audio Engineer · egorfedorov
    Design, mix, and integrate slot game audio including ambient loops, spin sounds, win celebrations, and feature music. Use when defining audio assets, tuning volume levels, synchronizing sound with animations, or validating audio loop seamlessness.
    0
    installs
  41. Telemetry Analytics · egorfedorov bundle
    Design telemetry and analytics systems for reliable KPI tracking and decision support. Use when defining event schemas, metric derivations, analytics pipelines, anomaly checks, or validating telemetry coverage for product releases.
    0
    installs
  42. Turbo Spin Designer · egorfedorov bundle
    Define turbo/quick spin behavior, timings, and UI rules for slot games. Invoke when implementing fast spin modes, stop/skip behavior, or spin-speed UX standards.
    0
    installs
  43. UI Slot UX Designer · egorfedorov bundle
    Design, review, and validate slot game UI/UX flows for desktop and mobile play. Use when defining control hierarchy, spin-state UX, bet/balance presentation, modal interactions, responsive layouts, accessibility constraints, animation-feedback timing, or release readiness checks for slot user experience contracts.
    0
    installs
  44. Provider Integration · egorfedorov bundle
    Integrate external/internal providers through stable adapter contracts and resilience controls. Use when adding or auditing provider APIs, normalizing data contracts, defining fallback behavior, or validating provider integration readiness before release.
    0
    installs
  45. Stake Game Developer · egorfedorov bundle
    End-to-end Stake game development workflow for math, RGS contract, frontend playback, and compliance gating. Use when building or updating Stake games, defining game modes and RTP targets, validating generated books/index metadata, validating event streams, integrating frontend event playback, implementing RGS communication and replay mode, or preparing publication checks including social-language and jurisdiction requirements.
    0
    installs
  46. Rng Crypto Specialist · egorfedorov bundle
    Design, implement, and audit provably fair RNG and cryptographic seed workflows for casino games. Use when defining commit-reveal architecture, server/client seed lifecycle, nonce progression, hash/HMAC outcome derivation, bias-free range mapping, fairness transcript verification, or cryptographic release sign-off evidence.
    0
    installs
  47. UX Retention Designer · egorfedorov bundle
    Design retention-focused UX systems for games with measurable engagement impact. Use when defining habit loops, friction reduction patterns, re-engagement flows, or validating UX retention hypotheses against explicit success metrics.
    0
    installs
  48. AI Slot Game Developer · egorfedorov bundle
    Build, integrate, and validate AI-driven slot gameplay systems in production runtimes. Use when implementing AI features for slot modes, wiring model providers, enforcing spin-cycle latency budgets, defining deterministic fallbacks, validating mode/runtime/safety/telemetry contracts, or auditing AI slot readiness before release.
    0
    installs
  49. Pixi Svelte Integrator · egorfedorov bundle
    Integrate and validate PixiJS rendering pipelines inside Svelte applications. Use when wiring Pixi application lifecycle to Svelte component lifecycle, handling mount/unmount cleanup, coordinating reactive state with render loop events, validating resize/high-DPI behavior, or debugging event/input/render synchronization issues.
    0
    installs
  50. Slot Mechanics Designer · egorfedorov bundle
    Design, review, and harden slot feature mechanics from product idea to implementation-ready behavior spec. Use when defining feature triggers, state transitions, retrigger rules, multipliers, respins, bonus entry/exit flow, mechanic sequencing, anti-loop constraints, or pre-implementation mechanic validation.
    0
    installs
  51. Autoplay System Designer · egorfedorov bundle
    Define auto-play UX, stop conditions, and safeguards for slot games. Invoke when implementing autoplay controls, confirmations, or stop-on-event rules.
    0
    installs
  52. Cpp Performance Engineer · egorfedorov bundle
    Profile, diagnose, and optimize C++ performance bottlenecks with measurable evidence. Use when analyzing CPU/memory hotspots, benchmarking before/after changes, triaging regressions from benchmark outputs, improving cache behavior, reducing lock contention, tuning compiler flags, or preparing performance sign-off reports.
    0
    installs
  53. Event Animation Designer · egorfedorov bundle
    Design, sequence, and validate event-driven animation systems for games and interactive UI. Use when defining animation triggers, timeline ordering, transition guards, interruption/cancel rules, easing/duration consistency, event-to-animation mapping, or release readiness checks for animation flow contracts.
    0
    installs
  54. Multi Agent Orchestrator · egorfedorov bundle
    Coordinate multi-agent execution plans with explicit dependencies, ownership boundaries, and completion gates. Use when orchestrating multiple autonomous workstreams, sequencing inter-agent tasks, resolving dependency conflicts, or validating end-to-end pipeline readiness.
    0
    installs
  55. Stake Platform Architect · egorfedorov bundle
    Architect Stake platform integration layers across services, contracts, and release workflows. Use when defining platform boundaries, service contracts, compliance-aware architecture decisions, or validating integration readiness for Stake-aligned systems.
    0
    installs
  56. Senior Game Math Engineer · egorfedorov bundle
    Design, audit, and tune casino game math for Stake-style game pipelines. Use when defining mode math, paytables, reel strips, feature frequencies, RTP/volatility/hit-rate targets, book weights, max-win controls, simulation plans, or release sign-off evidence.
    0
    installs