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even-realities

@even-realities source repo

14 published skills

  1. Harness · even-realities bundle
    Run harness tests to verify everything-evenhub skill quality. Dispatches an implementer subagent guided by the skill, then a verifier subagent with a structured checklist. Use to validate any skill works correctly.
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  2. Template · even-realities
    Scaffold an Even Hub G2 app from a curated starter template (minimal, asr, image, text-heavy). Use when the user wants a ready-made starting point with working wiring, not a blank Vite project. Flag-driven — pick the template with --asr, --image, --text-heavy, or --minimal.
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  3. Glasses UI · even-realities
    Build glasses display UI for Even Hub G2 apps — text containers, lists, images, page lifecycle, and layout patterns on the 576x288 canvas. Use when creating or updating glasses display content.
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  4. Quickstart · even-realities
    Scaffold a new Even Hub G2 smart glasses app from scratch with Vite, TypeScript, SDK, simulator, and CLI. Use when creating a new Even Hub project, starting a glasses app, or bootstrapping development.
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  5. Handle Input · even-realities
    Handle user input and events in Even Hub G2 apps — touchpad gestures, ring input, scroll, foreground/background lifecycle, and event routing. Use when implementing user interaction or event handling.
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  6. CLI Reference · even-realities
    Even Hub CLI command reference — login, init, qr, and pack commands with all options. Use when running CLI commands, generating QR codes, initializing projects, or packaging apps.
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  7. Sdk Reference · even-realities
    Complete Even Hub SDK API reference — all methods, types, interfaces, enums, and event models for G2 smart glasses development. Use when looking up specific API signatures, parameters, return types, or type definitions.
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  8. Device Features · even-realities
    Use G2 hardware features in Even Hub apps — microphone audio capture (glasses or phone mic), IMU motion data, location (one-shot and continuous), phone album picker / camera capture, device info, user info, and local storage. Use when working with audio, IMU, location, photos, battery, wearing detection, or persistent storage.
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  9. Background State · even-realities
    Implement background state persistence for Even Hub G2 plugins — automatically analyzes existing plugin code, identifies state that needs to survive background/foreground transitions, and inserts setBackgroundState + onBackgroundRestore calls. Use when a plugin loses state after the phone goes to the background and returns.
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  10. Build And Deploy · even-realities
    Package and deploy an Even Hub G2 app — validate app.json, build, pack into .ehpk, and prepare for submission. Use when packaging, deploying, publishing, or submitting an Even Hub app.
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  11. Font Measurement · even-realities
    Pixel-accurate font measurement for Even Realities G2 glasses — predict text layout dimensions matching the LVGL rendering engine. Use when sizing text containers precisely.
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  12. Design Guidelines · even-realities
    UI/UX design guidelines for Even Hub G2 smart glasses — display constraints, layout patterns, icon design, Unicode characters, and community resources. Use when designing glasses app interfaces or planning layouts.
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  13. Test With Simulator · even-realities
    Test and debug Even Hub G2 apps using the desktop simulator — launch, configure, debug, take screenshots, and understand simulator vs hardware differences. Use when testing apps without physical glasses.
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  14. Simulator Automation · even-realities
    Automate the EvenHub glasses simulator via its HTTP API. Use when testing or controlling the simulator programmatically — sending glasses input (up, down, click, double click), capturing screenshots, or reading browser console logs.
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