FluxonLab
- 222 skills
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- 17 hours ago last updated
- ▌ Global Installation Audit · fluxonlabUse when you need to audit global and project installation paths, backups, packages, and reinstall readiness.
- ▌ Gamedev Code Review · fluxonlabPerforms an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
- ▌ Gamedev Map Systems · fluxonlab bundleDecompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
- ▌ Gamedev Team Combat · fluxonlabOrchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
- ▌ Gamedev Team Polish · fluxonlabOrchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
- ▌ AI Prompt Engineering Safety Review · fluxonlabComprehensive AI prompt engineering safety review and improvement prompt. Analyzes prompts for safety, bias, security vulnerabilities, and effectiveness while providing detailed improvement recommendations with extensive frameworks, testing methodologies, and educational content.
- ▌ Readme And Docs Structure · fluxonlabUse when you need to structure or restructure a project README and a documentation site — defining required sections, a 5-minute quickstart, a navigable table of contents, and a docs-as-code layout that lives in the repo and builds in CI.
- ▌ Gamedev Perf Profile · fluxonlabStructured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
- ▌ Gamedev Team Release · fluxonlabOrchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
- ▌ Designing Test Data · fluxonlabDesigns realistic, boundary-heavy, and role-aware test data packs for manual and automated testing. Use when a feature needs deliberate inputs and fixtures before execution, when edge-case values keep being improvised, or when automation needs stable example data with setup notes.
- ▌ Gamedev Balance Check · fluxonlabAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
- ▌ Gamedev Design Review · fluxonlabReviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
- ▌ Gamedev Retrospective · fluxonlabGenerates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
- ▌ Gamedev Team Live Ops · fluxonlabOrchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
- ▌ Changelog And Release Notes · fluxonlabUse when you need to write or audit a CHANGELOG and human-facing release notes — applying Keep a Changelog structure, deriving entries from conventional commits, choosing the correct semver bump, and writing clear breaking-change and migration notes.
- ▌ Tutorial And How To Writing · fluxonlabUse when you need to write or classify learning-oriented and task-oriented documentation using the Diátaxis framework — separating tutorials, how-to guides, reference, and explanation, and producing runnable, verified step-by-step instructions.
- ▌ Gamedev Team Narrative · fluxonlabOrchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
- ▌ Runbook And Operational Docs · fluxonlabUse when you need to write or audit incident runbooks and on-call operational docs — symptom-first triage, validated diagnostic and recovery commands, escalation paths and severity levels, rollback steps, and verification that service is restored.
- ▌ Gamedev Release Checklist · fluxonlabGenerates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
- ▌ Designing Functional Tests · fluxonlabDesigns risk-based functional test plans, manual test cases, regression slices, and automation handoff packs from requirements, URLs, or exploratory notes. Use when preparing manual QA coverage before automation, turning feature descriptions into scenario catalogs, or converting exploratory findings into structured test assets.
- ▌ API Playwright Test Developer · fluxonlabWrites and reviews API automation tests with Playwright. Use when creating backend API tests, contract checks, data-driven assertions, or API+UI hybrid workflows in Playwright Test. Focus on robust, maintainable test design with clear setup/teardown, single responsibility per test, and best practices for assertions and data management.
- ▌ Requirements Test Coverage Mapper · fluxonlabMap requirements (PRD/user stories/AC) to comprehensive test coverage using a traceability matrix (RTM). Outputs coverage gaps, risks, test levels, prioritization, automation candidates, and change-impact notes. Designed for QA/Test Architect workflows.