gaelic-ghost
- 277 skills
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- ▌ Vapor Server Workflow · gaelic-ghostPlan, build, run, test, and diagnose Vapor components under Services/ in the canonical product workspace. Hand fresh component creation and guidance alignment to the workspace service adapter.
- ▌ Java Android Workflow · gaelic-ghostMaintain Java-only Android projects and Kotlin/Java interoperability inside Android apps or libraries, including Java source sets, AndroidX Java APIs, annotations, nullability, SAM boundaries, generated bytecode expectations, public API compatibility, tests, lint, and migration guardrails.
- ▌ Testing Lint Workflow · gaelic-ghostPlan, run, filter, and triage Android tests and lint, including local unit tests, instrumentation and Compose UI test handoffs, Gradle variant tasks, lint configuration, lint baselines, failure explanations, emulator-aware validation routing, and readable next checks.
- ▌ Avaudio Engine Workflow · gaelic-ghost bundleGuide AVAudioEngine implementation and repair for Apple apps and packages, including node graph ownership, AVAudioNode attachment, input and output nodes, player scheduling, taps, AVAudioFormat, format conversion, manual rendering, offline processing, AVAudioUnit hosting, and real-time audio callback safety. Use when fixing broken engine graphs or modernizing custom audio processing.
- ▌ Structure Swift Sources · gaelic-ghost bundleOrganize Swift source trees and oversized Swift files by feature, layer, and declaration group; split large files, normalize `// MARK:` sections, enforce plain-language block-comment file headers, and move TODO and FIXME text into ledger files. Use after `format-swift-sources` has established a clean formatting baseline.
- ▌ Explore Apple Swift Docs · gaelic-ghost bundleExplore Apple and Swift documentation across Xcode MCP docs, Dash, source repositories, generated docs, and readable official web docs, including search, browse, source selection, local-docs fallback, and optional Dash install or generation follow-up. Use when Codex needs Apple or Swift docs help rather than Xcode execution or repo-guidance sync work.
- ▌ Tips Helpviewer Workflow · gaelic-ghost bundleDiscover local user-guide topics for installed Apple Mac apps through the Tips HelpViewer catalog, with app matching, installed-version capture, result verification, and authoritative fallback routing. Use when Codex needs task-specific help for an installed Apple app, needs to find a menu command through local Help, or must determine whether Tips/HelpViewer has a usable guide before using in-app Help, Xcode-local docs, Dash, or official vendor documentation.
- ▌ Xcode Build Run Workflow · gaelic-ghost bundleGuide build, run, preview-adjacent, workspace-inspection, diagnostics, toolchain, and guarded mutation work in existing Xcode-managed projects and workspaces. Use when Xcode-aware execution is needed and the task is primarily about build, run, or project-integrity work rather than testing.
- ▌ Apple Typography Workflow · gaelic-ghost bundleGuide Apple platform typography decisions and implementation across SwiftUI Font, UIKit UIFont, AppKit NSFont, San Francisco system fonts, SF Pro, SF Compact, SF Mono, SF Pro Rounded, New York serif design, Dynamic Type, text styles, fontDesign, fontWeight, fontWidth, monospaced digits, custom font bundle integration, font licensing and redistribution boundaries, accessibility scaling, and Xcode font asset validation. Use when a task mentions Apple typography, San Francisco, SF Pro, SF Compact, SF Mono, New York, Dynamic Type, UIFontMetrics, preferredFont, NSFont.TextStyle, custom fonts, UIAppFonts, ATSApplicationFontsPath, or text style repair.
- ▌ Avfaudio Session Workflow · gaelic-ghost bundleGuide AVFAudio audio-session implementation and repair for Apple apps, including AVAudioSession categories, modes, options, activation, deactivation, record permission, interruptions, route changes, Bluetooth, AirPlay, capture-session interaction, and user-friendly audio diagnostics. Use when the user needs to design, modernize, or fix app audio behavior rather than build or test an Xcode project.
- ▌ Swiftui Performance Audit · gaelic-ghost bundleDiagnose SwiftUI rendering, scrolling, update, CPU, memory, image, layout, and animation performance from code and evidence. Use when a SwiftUI feature is slow, janky, broadly invalidating, memory-heavy, or needs a code-first audit before Instruments capture.
- ▌ Xcode Device Hub Workflow · gaelic-ghost bundleManage and validate simulated and physical Apple devices through Xcode Device Hub. Use when selecting or inspecting run destinations, interacting with an app, changing simulated-device environment settings, capturing screenshots or videos, pairing a device, or collecting diagnostics.
- ▌ Aspnet Core Service Workflow · gaelic-ghostPlan, build, and validate ASP.NET Core service surfaces for F#, C#, or mixed .NET solutions using explicit project ownership, configuration, endpoints, tests, and dotnet CLI validation.
- ▌ Triage Artifact · gaelic-ghost bundleClassify compiled artifacts before deeper reverse engineering. Use when Codex needs to inspect an unknown or mixed artifact set such as binaries, app bundles, frameworks, dylibs, DLLs, EXEs, Unity build outputs, IL2CPP metadata, archives, symbol files, crash logs, decompiler output, or disassembler output and choose the next technical workflow without mutating original inputs.
- ▌ Motion Workflow · gaelic-ghost bundleGuide safe Motion projects, compositions, behaviors, keyframes, generators, titles, effects, Final Cut Pro templates, publishing, render/export, and source-project preservation. Use when a user needs to create, inspect, edit, publish, or deliver a Motion project or Final Cut Pro template without losing the editable source.
- ▌ Swiftui Animation Workflow · gaelic-ghost bundleGuide SwiftUI animation design, implementation, repair, and validation across withAnimation, animation(_:value:), transactions, transitions, content transitions, matchedGeometryEffect, navigation transitions, PhaseAnimator, KeyframeAnimator, TimelineView, symbol effects, reduce-motion behavior, previews, and performance-aware handoffs. Use when a task mentions SwiftUI animation, motion, transition design, animated state changes, hero transitions, phase or keyframe animation, symbolEffect in SwiftUI, reduce motion, or repairing confusing or over-broad animation behavior.
- ▌ Http3 Quic Workflow · gaelic-ghost bundlePlan, implement, test, and diagnose HTTP/3 or QUIC work, including RFC-backed source checks, ALPN, Alt-Svc, TLS, UDP reachability, QUIC streams and datagrams, HTTP semantics over QUIC, proxy/CDN/server support, qlog or packet evidence, and handoffs to stack-specific implementation plugins.
- ▌ Python Tooling Style Workflow · gaelic-ghost bundleAlign Python formatting, linting, type checking, pytest configuration, dependency groups, local tooling, and CI validation around uv without overriding repo-local conventions.
- ▌ Schedule Agent Work · gaelic-ghost bundleChoose and design one-shot, recurring, event-triggered, monitored, CI, background, queue, or board-based agent work. Use when agent work must run later, repeat, survive the current thread, or deliver results through an explicit route.
- ▌ Feedback Assistant Workflow · gaelic-ghost bundlePrepare, stage, and safely submit high-signal Apple Feedback Assistant bug reports, crash reports, enhancement requests, and Foundation Models feedback attachments. Use when Codex needs to gather reproducible evidence for Apple software, SDKs, developer tools, hardware, documentation, beta releases, or system-model behavior; operate the Feedback Assistant app or website; or turn a Foundation Models session into a reviewable feedback attachment.
- ▌ Macos Distribution Workflow · gaelic-ghost bundleInspect, prepare, validate, and troubleshoot exported macOS distribution artifacts. Use when checking signing identities, entitlements, hardened runtime, nested code, Gatekeeper, notarization readiness/results, stapling, or distribution-only launch failures.
- ▌ Xcode Debugger MCP Workflow · gaelic-ghost bundleDiagnose a running Apple app through Xcode’s active LLDB debugging session and assess the experimental Xcode 27 lldb-mcp executable. Use when setting breakpoints, inspecting frames or variables, issuing LLDB commands, or distinguishing a usable Xcode debugger session from an unavailable standalone debugger MCP server.
- ▌ Xcode Localization Workflow · gaelic-ghost bundlePlan, implement, review, and validate Apple-platform localization with Xcode String Catalogs. Use for .xcstrings setup, localizable SwiftUI and Foundation text, string tables, comments, plural and device variants, XLIFF handoff, locale UI checks, or Xcode 27 agent-assisted translation.
- ▌ Dice Job Search Workflow · gaelic-ghost bundleSearch and triage technology jobs through Dice's remote MCP server. Use when the user wants Dice.com job search help, MCP setup guidance, role-fit triage, resume-to-listing comparison, saved search prompt design, salary or skills trend checks, or recurring job-search automation boundaries grounded in Dice's documented search_jobs tool.
- ▌ Fly Io Deployment Workflow · gaelic-ghostConfigure a GitHub Actions-only Fly.io deployment adapter for an exact prebuilt Swift service image, with protected environments, scoped credentials, health verification, and rollback.
- ▌ Release Readiness Workflow · gaelic-ghostCheck Android release readiness without publishing by default, including versionCode and versionName, signing and keystore boundaries, release build types, R8/ProGuard, mapping outputs, app bundles, APKs, Play delivery handoffs, privacy, permissions, changelogs, and repository-owned release automation routing through Gradle, CI, Fastlane, or Play Developer Publishing API clients.
- ▌ Game Porting Toolkit Workflow · gaelic-ghost bundleSelect and operate Apple Game Porting Toolkit 3 or 4 for bringing an existing Windows game or engine to Apple platforms. Use when Codex encounters a Windows executable, Direct3D, Vulkan, DXIL, Metal Shader Converter, GPTK evaluation, a porting milestone, or the upstream game-porting-skills plugin; route native Metal renderer work to metal-game-rendering-workflow.
- ▌ Metal Game Rendering Workflow · gaelic-ghost bundleGuide native Apple game and custom-renderer work with Metal 3 and Metal 4. Use when Codex owns MTKView, CAMetalLayer, drawable presentation, render passes, command encoding, MSL shaders, pipeline states, GPU resources, Metal capability fallback, GPU capture, or renderer validation; do not use for DirectX or Vulkan porting, which belongs to the Game Porting Toolkit workflow.
- ▌ Xcode Game Profiling Workflow · gaelic-ghost bundleGuide Apple game profiling and performance-evidence work in Xcode and Instruments. Use when Codex investigates frame pacing, stutter, FPS, CPU/GPU overlap, Time Profiler evidence, Game Performance or Game Memory templates, Metal Performance HUD routing, memory pressure, thermal state, trace capture, or profiling handoffs for SpriteKit, SceneKit, RealityKit, or Metal-backed games.
- ▌ Codex Gui Worktree Workflow · gaelic-ghost bundlePlan and align Codex GUI worktree-first workflows, local environments, actions, permanent worktrees, and handoffs to Git or Worktrunk worktrees. Use when a repo should make Codex app Worktree mode easier to use without mixing stack-specific commands into general guidance.
- ▌ Auth Authorization Workflow · gaelic-ghostPlan, implement, test, and diagnose server-side Swift authentication and authorization for Vapor and Hummingbird services, including Basic and Bearer auth, JWT, sessions, OAuth or OIDC handoffs, password hashing, token lifecycle, middleware placement, request context, route protection, authorization policy, security-sensitive tests, and deployment secret handoffs.
- ▌ Hummingbird Server Workflow · gaelic-ghostPlan, build, run, test, and diagnose Hummingbird components under Services/ in the canonical product workspace. Hand fresh component creation and guidance alignment to the workspace service adapter.
- ▌ Workspace Service Component · gaelic-ghost bundleAdd or align a Hummingbird or Vapor executable under Services/ in an existing canonical Xcode workspace. Use only behind bootstrap-xcode-workspace add-component; local development is native macOS with Homebrew services, while Linux artifacts and deployments run in GitHub Actions.
- ▌ Swift Source Organization Workflow · gaelic-ghostOrganize Swift source trees and files by concern, feature, and layer; split oversized files, extract extension files, normalize MARK sections, file headers, and TODO/FIXME ledgers with stricter split defaults. Use after formatting baseline is clear.
- ▌ Logic Pro Workflow · gaelic-ghost bundleGuide safe Logic Pro projects, audio and MIDI device preflight, recording, arrangement, routing, mixing, bounce and stem delivery, and MainStage handoffs. Use when a user needs to operate or stabilize a Logic Pro session while preserving recordings, takes, project media, and delivery artifacts.
- ▌ Mainstage Workflow · gaelic-ghost bundleGuide safe MainStage concert, set, patch, channel-strip, audio and MIDI device, mapping, rehearsal, backup, and live-performance preparation. Use when a user needs to prepare or troubleshoot MainStage while avoiding surprise routing, patch, playback, recording, or concert-file changes.
- ▌ Camera Capture Depth Workflow · gaelic-ghost bundleGuide Apple camera discovery, device and format configuration, focus, exposure, white balance, zoom, torch, stabilization, rotation, photo capture, RAW, Live Photos, depth and disparity, calibration, synchronized outputs, portrait and semantic mattes, computational capture, pressure, interruptions, and diagnostics with AVFoundation. Use when sensor, camera-control, photo, depth, or device-capability behavior is primary.
- ▌ Core Animation Layer Workflow · gaelic-ghost bundleGuide Core Animation layer-backed rendering and animation decisions for Apple apps, including CALayer trees, layer-backed AppKit and UIKit views, SwiftUI bridges, implicit and explicit CAAnimation, CATransaction, CAMediaTiming, model versus presentation layers, shape, gradient, replicator, emitter, text, tiled, and metal layers, performance diagnosis, and Xcode or Instruments validation handoffs. Use when a task mentions Core Animation, QuartzCore, CALayer, CAAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CATextLayer, CAReplicatorLayer, modelLayer, presentationLayer, layerClass, wantsLayer, or layer-backed animation repair.
- ▌ Swift Openapi Client Workflow · gaelic-ghost bundleBuild, integrate, test, and diagnose Swift OpenAPI Generator clients in Apple-platform apps and Swift packages using OpenAPIURLSession, OpenAPIRuntime, URLSessionTransport, SwiftPM plugins, Apple docs, Dash docsets, and clear handoffs to server-side Swift OpenAPI workflows when the API contract or server transport changes.
- ▌ Game Controller Input Workflow · gaelic-ghost bundleGuide Apple Game Controller framework input work for games. Use when Codex works on GCController, GCDevice, extended gamepad mappings, virtual controllers, keyboard and mouse game input, controller connection lifecycle, controller haptics handoffs, input evidence, accessibility alternatives, or device-aware validation.
- ▌ Metal Asset Streaming Workflow · gaelic-ghost bundleGuide Metal game asset residency and streaming for textures, meshes, mipmaps, heaps, residency sets, sparse resources, and fast resource loading. Use when Codex investigates GPU memory pressure, streaming hitches, resource lifetime, texture or mesh upload, sparse texture mapping, or asset budgets in a Metal renderer; do not use for generic asset-catalog or SceneKit resource work.
- ▌ Swift Error Handling Style Workflow · gaelic-ghostDesign or repair Swift error handling style using throws, typed throws, Result, Optional, AsyncSequence failure types, domain errors, Cocoa bridging, and concise functional recovery paths.
- ▌ Swift Functional Pipelines Workflow · gaelic-ghostDesign or repair Swift data modeling and data pipelines using functional, composable, monadic flows with Optional, Result, throws, async throws, AsyncSequence, map, flatMap, compactMap, filter, reduce, and clear imperative fallbacks when needed. Use swift-error-handling-style-workflow for deeper error carrier and diagnostic decisions.
- ▌ Compressor Workflow · gaelic-ghost bundleGuide safe Apple Compressor projects, presets, destinations, batches, watch-folder decisions, Final Cut Pro or Motion handoffs, job monitoring, and delivery-artifact verification. Use when a user needs to transcode or package media in Compressor without losing source media or overwriting the wrong output.
- ▌ Garageband Workflow · gaelic-ghost bundleGuide safe GarageBand projects, audio and MIDI recording, Apple Loops, arrangement, automation, movie soundtrack work, export, and Logic Pro handoffs. Use when a user needs to operate GarageBand while preserving recordings, tracks, project media, and final delivery artifacts.
- ▌ Arkit Spatial Sensing Workflow · gaelic-ghost bundleGuide ARKit world tracking, anchors, planes, ray casting, feature points, scene depth, smoothed depth, LiDAR scene reconstruction, meshes, classification, environment texturing, world maps, relocalization, reference images and objects, geographic anchors, visionOS providers, privacy, and diagnostics. Use when Apple-platform spatial sensing or environment understanding is primary.
- ▌ Core Image Processing Workflow · gaelic-ghost bundleGuide Core Image implementation and repair across CIImage processing graphs, CIContext rendering, built-in and custom filters, RAW development, color management, HDR, regions of interest, Core Video and Metal destinations, and performance diagnostics. Use when Apple-platform image work changes, generates, composites, or renders pixels rather than decoding files or recognizing image content.
- ▌ IOS Runtime Forensics Workflow · gaelic-ghost bundleCapture and interpret reproducible iOS Simulator performance and memory evidence. Use when an iOS issue needs ETTrace/symbolication, a memgraph, leak ownership traces, or before/after runtime proof rather than a code-only guess.
- ▌ Swift Package Testing Workflow · gaelic-ghost bundleGuide Swift Testing, XCTest holdouts, code coverage, xctestplan handoff conditions, async test design, semantic accessibility-test boundaries, test-fixture organization, and package test-diagnosis work in existing Swift Package Manager repositories. Use when Package.swift is the source of truth and the task is primarily about testing rather than package build or run work.
- ▌ Vision Image Analysis Workflow · gaelic-ghost bundleGuide Apple Vision implementation and repair for text, barcode, face, landmark, rectangle, contour, saliency, trajectory, pose, segmentation, tracking, feature-print, and image-location analysis across still images and video. Use when Apple-provided Vision requests, observations, orientation, normalized coordinates, request revisions, sequence state, cancellation, or live-frame scheduling are primary.
- ▌ Gameplaykit Simulation Workflow · gaelic-ghost bundleGuide GameplayKit simulation and gameplay-architecture work. Use when Codex works on GKEntity, GKComponent, GKComponentSystem, GKState, GKStateMachine, GKGraph, GKAgent, GKGoal, GKBehavior, GKRandom, SpriteKit or SceneKit integration, pathfinding, agents, state machines, reusable gameplay logic, or game simulation validation.
- ▌ Metal Neural Rendering Workflow · gaelic-ghost bundlePlan and implement experimental Metal neural-rendering paths with MetalFX, Metal 4 machine-learning passes, Metal tensors, and Metal Performance Primitives. Use when Codex works on learned tone mapping, neural denoising, neural materials, inline tensor operations, MTL4MachineLearningCommandEncoder, or model inference scheduled beside rendering; preserve a conventional rendering fallback.
- ▌ Metalfx Game Rendering Workflow · gaelic-ghost bundleGuide native Apple-game MetalFX integration for spatial or temporal upscaling, frame interpolation, and temporal denoising. Use when Codex works with MetalFX descriptors, jitter, motion vectors, depth, exposure, history, dynamic resolution, present threads, or MetalFX performance validation; use Game Porting Toolkit guidance for a D3D or Vulkan port.
- ▌ Select Analysis Path · gaelic-ghost bundleChoose the smallest useful reverse-engineering workflow from an artifact's format, runtime, platform, available evidence, and research question. Use when Codex must decide between metadata inspection, static analysis, decompilation, disassembly, symbol or crash correlation, resource inspection, dynamic analysis, version comparison, or a tool-specific workflow for binaries, bundles, assemblies, firmware, or generated analysis output.
- ▌ Use Cutter And Rizin · gaelic-ghost bundleUse Cutter for interactive Rizin-backed binary analysis and Rizin CLI for repeatable inspection, queries, scripts, and exports. Use when Codex must open a binary or shellcode, choose a loader, image, architecture, base address, or analysis preset; navigate functions, graphs, strings, sections, imports, exports, and references; record types, comments, flags, or renames; compare disassembly with available decompiler output; or hand GUI findings into reproducible Rizin commands.
- ▌ Swift Modernization Cleanup Workflow · gaelic-ghostRun complete modernization and repair passes over existing Swift code, sequencing formatting, source inventory, file splitting, API cleanup, error handling cleanup, functional pipeline cleanup, concurrency cleanup, tests, docs handoffs, and validation.
- ▌ Apple UI Accessibility Workflow · gaelic-ghost bundleGuide Apple UI accessibility implementation and review for SwiftUI-first code, with UIKit and AppKit bridge guidance plus explicit verification expectations and testing handoffs. Use when the user wants help making Apple UI accessible, reviewing accessibility semantics, shaping the accessibility tree, or planning Apple-platform accessibility verification without collapsing the work into generic design review or Xcode test execution.
- ▌ Devicecheck App Attest Workflow · gaelic-ghost bundleGuide DeviceCheck and App Attest adoption in Apple-platform apps using DCDevice, DCAppAttestService, app IDs, entitlements, server challenges, attestation objects, assertions, receipts, fraud-risk metrics, sandbox/production environments, rollout planning, and explicit client/server handoffs. Use when implementing or diagnosing DeviceCheck per-device two-bit state, App Attest app-instance integrity, Apple server API validation, App Attest environment setup, macOS App Attest verification, App Clip key-sharing, supported extension contexts, or fraud-risk integration that must be checked against current Apple documentation.
- ▌ Icon Composer App Icon Workflow · gaelic-ghost bundleDesign, preview, validate, and integrate Apple app icons with Icon Composer. Use when a task mentions Icon Composer, .icon documents, Liquid Glass app icons, ictool preview exports, app icon design for iOS, iPadOS, macOS, or watchOS, or guided Icon Composer GUI work through Computer Use.
- ▌ Photos Library Editing Workflow · gaelic-ghost bundleGuide privacy-preserving PhotosUI media selection and PhotoKit authorization, limited-library access, assets, collections, fetches, change observation, image/video requests, caching, iCloud delivery, asset resources, creation transactions, albums, content editing, adjustment data, nondestructive edits, cancellation, and diagnostics. Use when selecting user media or reading, saving, observing, organizing, exporting, or editing the Apple Photos library.
- ▌ Video Codec Processing Workflow · gaelic-ghost bundleGuide VideoToolbox compression and decompression, codec-session creation and properties, encoder/decoder selection, hardware capability, real-time and multipass policy, Core Video pixel buffers and pools, Metal and IOSurface interop, Core Media compressed samples and format descriptions, color/HDR attachments, OSStatus diagnostics, and performance repair. Use when low-level per-frame codec control is primary.
- ▌ Explain Code Slice · gaelic-ghost bundleUse this skill when the user wants a code path, flow, pipeline, request lifecycle, trace, walkthrough, or part of a system explained step by step from start to finish. Explain where data comes from, what shape it has, who sends it, why it enters the flow, what calls what next, where branches and boundaries happen, how data transforms, and what comes out at the end. Also use this when the user asks things like “walk me through this,” “follow this through the code,” “show me the path,” “what calls this,” “where does this data come from,” “where does it go next,” “why is this shaped like this,” “how does this part work,” or when they want two flows compared.
- ▌ Choose Network Transport · gaelic-ghost bundleChoose the right application transport or real-time protocol before implementation. Use when Codex needs to route work across plain HTTP routes, HTTP/2, HTTP/3, QUIC, WebSocket, WebTransport-adjacent designs, WebRTC media or data channels, Media over QUIC, gRPC, RPC, streaming APIs, mobile app networking, browser networking, server frameworks, deployment proxies, or protocol diagnostics.
- ▌ Observability Tracing Workflow · gaelic-ghostPlan, implement, test, and diagnose observability for server-side Swift services, including Swift Logging, Swift Metrics, Swift Distributed Tracing, OpenTelemetry handoffs, request correlation, trace propagation, structured log fields, metric naming, health signals, privacy-safe diagnostics, and Vapor or Hummingbird integration.
- ▌ Appkit App Architecture Workflow · gaelic-ghost bundleGuide AppKit app-structure decisions for macOS apps across app delegates, status-item menu bar apps, responder-chain menus, windows, controllers, restoration, archiving, Observation, and mixed AppKit/SwiftUI composition. Use when the user wants help deciding where AppKit responsibilities belong or how to avoid steering a macOS app into SwiftUI-only structure when AppKit owns the behavior.
- ▌ Apple Runtime Telemetry Workflow · gaelic-ghost bundleAdd and verify privacy-aware Apple unified logging and signposts in macOS, iOS, and related Apple apps. Use when designing Logger categories, diagnosing intermittent runtime behavior, collecting focused evidence, or measuring an operation with OSSignposter.
- ▌ Macos Window Management Workflow · gaelic-ghost bundleDesign, implement, and validate SwiftUI and AppKit macOS window behavior. Use when choosing window scenes, toolbar or title-bar treatment, drag regions, placement, resizing, restoration, document or utility windows, and focused window ownership.
- ▌ Swift Package Build Run Workflow · gaelic-ghost bundleGuide ordinary build, run, manifest, dependency, resource, Metal-packaging, and Release-versus-Debug work in existing Swift Package Manager repositories. Use when Package.swift is the source of truth and the task is package build or run work rather than testing or package extensions.
- ▌ Swiftui Component Audit Workflow · gaelic-ghost bundleAudit and repair SwiftUI code toward self-contained declarative components, local reactive state, framework-native data flow, and simple reusable view interfaces. Use when an existing SwiftUI feature has external ViewModels, injected collaborators, imperative coordination, duplicated state, environment dumping, or unclear component ownership.
- ▌ Inspect Apple Artifact · gaelic-ghost bundleInspect Apple application bundles, extensions, frameworks, dylibs, static archives, XCFrameworks, IPA files, Mach-O executables, dSYMs, crash artifacts, dyld caches, kernel collections, IPSW files, or restore images without changing the original. Use when Codex must identify Apple container structure, executable and architecture slices, Mach-O load commands, UUIDs, imports, exports, rpaths, encryption, signing context, or the next Apple-specific analysis workflow.
- ▌ Final Cut Pro Workflow · gaelic-ghost bundleGuide safe Final Cut Pro libraries, events, projects, media imports, proxy and optimized-media decisions, timeline edits, roles, captions, shares, and Compressor/Motion handoffs. Use when a user needs to inspect, edit, repair, export, or hand off a Final Cut Pro project while preserving source media and existing libraries.
- ▌ Arkit Face Body Tracking Workflow · gaelic-ghost bundleGuide ARKit TrueDepth face tracking, face anchors, geometry, topology, transforms, eye transforms, blend shapes, face-driven animation, world-plus-face tracking, body anchors, skeletons, joint transforms, scale estimation, privacy, and diagnostics. Use when ARKit face geometry or 3D body tracking is primary rather than Face ID authentication or Vision frame analysis.
- ▌ Safari Extension Control Workflow · gaelic-ghost bundleGuide macOS Safari integration decisions across Safari Web Extensions, Safari Web Inspector Extensions, Safari App Extensions, SafariServices APIs, content blockers, extension messaging, and app-to-Safari control surfaces. Use when the user wants a Mac app to extend, message, open, inspect, debug, or coordinate with Safari without confusing WebExtension, Web Inspector, native extension, content blocker, authentication, or AppleScript-style automation paths.
- ▌ Swiftui App Architecture Workflow · gaelic-ghost bundleGuide SwiftUI app-structure decisions for Apple apps across `App`, scenes, commands, focus, environment, preferences, window and document coordination, and reusable view composition. Use when the user wants help deciding where ownership belongs in a SwiftUI app, which data-flow mechanism fits a responsibility, or how to correct wrapper-heavy and state-scattering SwiftUI shapes without drifting into generic styling or execution work.
- ▌ Compare Binary Versions · gaelic-ghost bundleCompare exact compiled-artifact builds and record reproducible structural, metadata, symbol, dependency, signing, resource, or control-flow differences. Use when Codex must diff binaries, bundles, frameworks, firmware, assemblies, dyld caches, releases, security updates, or beta builds without assuming that marketing versions, filenames, or tool-generated names uniquely identify the compared inputs.
- ▌ Evidence Notes Workflow · gaelic-ghost bundleCreate reproducible reverse-engineering notes from artifacts, copied working files, commands, tool versions, decompiler or disassembler output, observations, inferences, open questions, and follow-up checks. Use when Codex needs to document a binary analysis session, preserve an evidence trail, compare tool output, or hand off reverse-engineering findings to a later agent or human pass.
- ▌ Inspect Unity Artifacts · gaelic-ghost bundleInspect compiled Unity player, package, data, managed Mono, and IL2CPP artifacts across supported platforms. Use when Codex must identify Unity version and scripting backend; inventory player executables, UnityPlayer, managed assemblies, Assembly-CSharp, GameAssembly, global-metadata.dat, native libraries, symbols, resources, assets, scenes, or package clues; choose managed decompilation versus native IL2CPP analysis; or hand project authoring, profiling, builds, and source changes to game-dev-skills.
- ▌ Expo Inline Native Modules Workflow · gaelic-ghost bundleWork at the Expo SDK 56+ inline native module boundary with current Expo docs, live project inspection, TypeScript interface generation, and explicit Apple Dev Skills handoffs.
- ▌ Design Agent Eval Workflow · gaelic-ghost bundleDesign evaluation workflows for agent, skill, prompt, and automation behavior before implementation. Use when choosing eval cases, graders, thresholds, regression runs, full-auto gates, or escalation points for Codex skills, repo-local agents, OpenAI Agents SDK services, LangGraph graphs, or other agentic workflows.
- ▌ Vision Coreml Recognition Workflow · gaelic-ghost bundleGuide custom Core ML image classification, object detection, semantic segmentation, and feature-output integration through Apple Vision, including model provenance, configuration, image constraints, crop-and-scale behavior, typed observations, confidence, postprocessing, compute units, evaluation, and performance repair. Use when a custom Core ML model interprets images or video frames.
- ▌ Xcode Coding Intelligence Workflow · gaelic-ghost bundleGuide Xcode coding-intelligence setup, ACP-hosted agents, external-agent access through xcrun mcpbridge, permissions, Xcode-only agent configuration, and stable or beta agentic workflows.
- ▌ Core Haptics Game Feedback Workflow · gaelic-ghost bundleGuide Core Haptics and game feedback work for Apple games. Use when Codex designs, implements, repairs, or validates CHHapticEngine, CHHapticPattern, audio-haptic feedback, controller haptics, capability checks, fallback behavior, accessibility-sensitive feedback, or physical-device haptic validation.
- ▌ Review Decompiler Output · gaelic-ghost bundleReview generated pseudocode or disassembly without presenting it as original source. Use when Codex must interpret, compare, annotate, validate, or summarize output from Cutter, Rizin, Malimite, Ghidra, Hopper, ILSpy, or another decompiler or disassembler; assess recovered types and control flow; track analyst renames; or reconcile disagreements between generated output and binary or runtime evidence.
- ▌ Apple Image Representation Workflow · gaelic-ghost bundleGuide Apple image decoding, encoding, metadata, thumbnails, multi-frame sources, and representation bridging across Image I/O, Core Graphics, AppKit NSImage and NSImageRep, UIKit UIImage, Core Image, and Core Video. Use when image work involves files, data, representations, orientation, scale, color, metadata, or conversion rather than pixel effects or visual recognition.
- ▌ Network Protocol Diagnostics · gaelic-ghost bundleDiagnose modern network protocol failures with evidence, including HTTP version negotiation, QUIC and UDP reachability, TLS and ALPN, Alt-Svc, browser networking, WebRTC ICE/STUN/TURN, MoQ relay logs, proxies, CDNs, firewalls, NAT, packet captures, qlog, server logs, and stack-specific handoffs.
- ▌ Inspect Dotnet Assemblies · gaelic-ghost bundleInspect .NET and .NET Framework assemblies, managed PE files, CIL, manifests, metadata tables, resources, dependencies, target frameworks, runtimeconfig and deps files, portable or Windows PDBs, and generated decompiler output. Use when Codex must distinguish managed, mixed-mode, single-file, ReadyToRun, NativeAOT, or obfuscated artifacts; map types and members; compare IL with C# or another generated language view; or hand ordinary source repair and rebuilding to dotnet-skills.
- ▌ Inspect Dyld Shared Cache · gaelic-ghost bundleInspect, map, extract from, or compare Apple dyld shared caches and subcaches while preserving cache-native identity and addresses. Use when Codex must identify a cache by platform, architecture, UUID, and OS build; inventory images, mappings, slide information, local symbols, chained fixups, closures, or subcaches; correlate a cache image with crash or static-analysis evidence; or compare exact cache builds without confusing extracted Mach-O addresses with cache-native locations.
- ▌ Preserve Binary Artifacts · gaelic-ghost bundleCreate preservation-grade inventories and immutable working practices for compiled artifacts and reverse-engineering research. Use when Codex must preserve binaries, app bundles, firmware, archives, symbols, crash logs, decompiler projects, historical software, research evidence, or FOSS analysis materials while recording provenance, hashes, identifiers, transformations, generated outputs, and redistribution status separately.
- ▌ Avfoundation Media Pipeline Workflow · gaelic-ghost bundleGuide AVFoundation media-pipeline implementation and repair, including AVCaptureSession, capture queues, AVPlayer, AVAsset async loading, AVAssetReader, AVAssetWriter, export, transcode, sample-buffer append back-pressure, and capture or playback ownership boundaries. Use when fixing or modernizing Apple media capture, playback, loading, reader, writer, or export code.
- ▌ Apple Developer Provisioning Workflow · gaelic-ghost bundlePlan and safely automate officially supported Apple Developer provisioning and CloudKit workflows through the App Store Connect REST API, Xcode-aware local discovery, cktool, and CKTool JS. Use when inspecting or changing bundle IDs, capabilities, certificates, devices, provisioning profiles, CloudKit schemas, or sandbox test data while keeping portal-only configuration, credentials, dry runs, and confirmation gates explicit.
- ▌ Coremedia Timing Samplebuffer Workflow · gaelic-ghost bundleGuide Core Media timing and sample-buffer implementation and repair, including CMTime, CMTimeRange, CMClock, CMTimebase, CMFormatDescription, CMSampleBuffer, attachments, readiness, presentation and decode timestamps, dropped buffers, AVSampleBufferDisplayLayer, AVSampleBufferRenderSynchronizer, and synchronization diagnostics. Use when media bugs involve timestamps, sample buffers, timing drift, or format descriptions.
- ▌ Cloud Inference Routing Workflow · gaelic-ghostChoose the right cloud AI inference, model training, model conversion, or GPU infrastructure path before implementation. Use when Codex works with Runpod, Hugging Face, AWS, AWS Lambda inference, Vast.ai, CoreWeave, GPU Pods, Serverless GPU endpoints, model weights, vLLM, TGI, SGLang, custom containers, LoRA/adapters, dataset upload, model conversion, cheap GPU rentals, or managed inference endpoints.
- ▌ Analyze Apple Silicon Arm64e · gaelic-ghost bundleAnalyze AArch64 and Apple arm64e instruction, calling-convention, pointer-authentication, tagged-pointer, Rosetta, and hardware-mitigation evidence. Use when Codex must interpret Apple Silicon disassembly, registers, stack frames, SIMD, compiler idioms, PAC instructions or authenticated pointers, CPU subtypes, top-byte handling, SPTM or PPL context, memory tagging, or Memory Integrity Enforcement without generalizing behavior across unsupported hardware or OS builds.
- ▌ Coreaudio Modernization Repair Workflow · gaelic-ghost bundleGuide legacy Core Audio and Audio Toolbox modernization and repair, including AudioUnit, AudioQueue, AudioConverter, AudioStreamBasicDescription, AudioComponentDescription, OSStatus diagnostics, callback lifetime, pointer ownership, Swift bridging, and migration decisions toward AVFAudio when appropriate. Use when fixing low-level Apple audio implementations or deciding whether to keep or replace legacy Core Audio code.
- ▌ Design Agent Automation Workflow · gaelic-ghost bundleDesign framework-neutral agent and automation workflows before implementation. Use when choosing between Codex app automations, codex exec, Codex subagents, OpenAI Agents SDK services, LangGraph graphs, Hermes-specific workflows, full-auto execution, auto-with-escalation, or no automation yet, and when the user wants a planning/scaffolding pass that delegates stack-specific implementation to the owning plugin or official docs.
- ▌ Realtime Media Over Quic Workflow · gaelic-ghost bundlePlan, evaluate, and diagnose Media over QUIC or MoQ work, including draft-state checks, relay/client/server topology, publish/subscribe object flow, media packaging, live latency, reliability tradeoffs, authorization/privacy drafts, qlog or protocol evidence, and fallback routing to WebRTC, HLS/DASH, HTTP streaming, or stack-specific implementation plugins.
- ▌ Perform Apple Dynamic Analysis · gaelic-ghost bundlePlan and record bounded dynamic analysis of Apple binaries using supported LLDB, Xcode, Instruments, unified logging, Simulator, physical-device, macOS VM, or research-device surfaces. Use when Codex must verify a static hypothesis at runtime, launch or attach, inspect images, memory regions, registers, exceptions, or generated data, correlate runtime addresses, or explain how Developer Mode, signing, get-task-allow, SIP, security policy, Rosetta, hardware, and exact OS build constrain the observation.
- ▌ Recover Apple Runtime Metadata · gaelic-ghost bundleRecover and validate Objective-C and Swift runtime structure from Apple binaries and generated analysis output. Use when Codex must inspect classes, categories, protocols, selectors, methods, properties, ivars, mangled Swift names, metadata, conformances, witness tables, generic specialization, async state machines, closure thunks, or Swift and Objective-C interoperability without presenting recovered metadata or decompiler guesses as original source declarations.
- ▌ Report Apple Security Research · gaelic-ghost bundleTurn Apple-platform security research evidence into a reproducible, exact-build technical report. Use when Codex must document affected hardware and OS builds, expected and observed behavior, a minimal test case, artifact hashes, crash or sysdiagnose evidence, impact, mitigations, version bounds, beta revalidation, unresolved questions, or a handoff to the current Apple Security Research, Security Bounty, or Security Research Device reporting process.
- ▌ Audit Apple Signing And Containment · gaelic-ghost bundleAudit Apple code signatures, code directories, CDHashes, authorities, Team IDs, designated requirements, provisioning profiles, entitlements, hardened runtime, library validation, notarization, App Sandbox, SIP, Data Vaults, and platform-binary context. Use when Codex must explain an Apple artifact's declared identity and containment state, compare original and re-signed copies, or separate signed claims from access observed at runtime.