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gary149

@gary149 source repo

2 published skills

  1. H3 Game Sprites · gary149 bundle
    Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model instead of filmed actors. Covers the character-still recipe, the idle-pin trick that keeps every move on-model and loopable, per-move clip briefs, frame extraction with keying and numeric QC, seamless walk-cycle detection, and the atlas/render math that keeps a character planted and correctly sized in an engine. Use this whenever the user wants game sprites, a sprite sheet, an animated 2D game character, a fighting/platformer/beat-em-up character, wants to turn AI video into game animation frames, or wants a character animated for a game - even if they never say H3, Hailuo, or "sprite". Also use it for chroma-keying generated video to transparent frames, choosing keyframes from footage, and debugging sprites that jitter, float, sink, or change size between animations.
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  2. Huggingface Hub · gary149
    Expert knowledge for the Hugging Face Hub ecosystem including HTTP/curl API usage, Python/JavaScript SDKs, Spaces apps (Gradio, Docker), model formats (GGUF, PEFT/LoRA), datasets (pandas, Polars, DuckDB), automation (webhooks, Jobs), and security features. Use when working with Hub APIs, huggingface_hub Python code, Spaces apps, inference providers, model/dataset repositories, or Hub automation.
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