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gnurio

@gnurio source repo

65 published skills

  1. Where Did We Land · gnurio bundle
    Reconstruct a meeting or workshop transcript into a single self-contained HTML page: every thread, where it landed, what was left open, who committed to what, and who held the floor. Use when the user points at a transcript (Otter, Granola, Zoom, Teams, Fathom, raw notes) and asks where they landed, what was decided, what is still open, how the conversation went, or asks to visualise or reconstruct a conversation.
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  2. Tufte Chart · gnurio bundle
    Render a real, publication-ready data graphic (SVG or HTML) that obeys Tufte's principles — minimal ink, range-frame axes, direct labels, honest proportions. Use when someone wants to design, build, create, draw, plot, or visualize a chart or graph the Tufte way, or to rebuild a chart after a critique found problems. This is the skill that outputs an actual chart file. Not for critiquing an existing graphic (`tufte-critique`).
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  3. Tufte Critique · gnurio bundle
    Critique a data graphic against a nine-criterion rubric derived from Tufte's VDQI — score it, name the chartjunk species present, compute the lie factor, compare against the book's named-failure catalogue, and return prioritised fixes tagged with the Tufte remedy (B1–B7), genre to switch to (C1–C10), and exemplar to emulate. Use when someone asks whether a chart, graph, plot, or dashboard is any good; what is wrong with it; whether it is misleading or distorted; or how to clean up, declutter, or simplify it. Not for producing a chart file (`tufte-chart`).
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  4. Pmf Status · gnurio
    Show current PMF project status and recommend next action. This skill should be used when checking where you are in the PMF workflow or deciding what to do next.
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  5. Pmf Validate · gnurio
    Use this skill after /pmf-research-synthesis has identified the riskiest PMF dimension. Takes that dimension (or any business idea/strategy) and runs a structured assumption extraction, mapping, and experiment design sequence. Triggers include: 'validate my riskiest dimension', 'extract assumptions', 'what are the riskiest assumptions', 'run assumption mapping', 'design an experiment', 'pressure test this', 'what could go wrong with this', or any request to surface and test specific assumptions before committing resources. Runs a guided Extract → Map → Test workflow.
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  6. Pmf Market Research · gnurio bundle
    Conduct comprehensive market research across 6 PMF dimensions by identifying analogs (successes) and antilogs (failures) in parallel. This skill should be used after creating an initial PMF narrative (V1) to validate hypotheses with external market evidence before investing in customer interviews.
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  7. Pmf Hypothesis Builder · gnurio bundle
    Guide user through defining initial PMF narrative with 6 dimensions, confidence scores, and validation priorities. This skill should be used when starting a new product-market fit discovery process or formalizing an initial product insight into a structured hypothesis.
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  8. Pmf Research Synthesis · gnurio bundle
    Synthesize market research and expert advice to identify the riskiest PMF dimension and update the narrative. This skill should be used after completing market research and optional expert calls to determine what to validate next.
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  9. Refactoring UI Plugin · gnurio bundle
    Refactoring UI Skills
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  10. Refactor UI · gnurio
    Analyze a design against all 10 Refactoring UI skills and generate a comprehensive assessment with specific fixes
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  11. Build Color Palette · gnurio
    Create comprehensive palette with 8-10 greys, 5-10 primary, 5-10 accent shades
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  12. Design Empty States · gnurio
    Create helpful, actionable zero-content states
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  13. Manage Color Contrast · gnurio
    Ensure WCAG AA accessibility and readability
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  14. Apply Typography Scale · gnurio
    Create clear typographic hierarchy using hand-crafted font sizes, weights, and colors
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  15. Group Related Elements · gnurio
    Use proximity and spacing to show relationships
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  16. Design Button Hierarchy · gnurio
    Create clear primary/secondary/tertiary action distinctions
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  17. Apply Consistent Spacing · gnurio
    Use systematic spacing with 25% minimum jumps, start with excess whitespace
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  18. Eliminate Visual Clutter · gnurio
    Remove unnecessary borders, backgrounds, shadows, decorations
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  19. Use Shadows Appropriately · gnurio
    Add depth only when functionally necessary (elevation, not decoration)
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  20. Establish Visual Hierarchy · gnurio
    Determine what UI element draws attention first, second, third using size, weight, color, and de-emphasis strategies
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  21. Profile Competitor · gnurio bundle
    Build a comprehensive competitor profile using Porter's four-component framework. Use when asked to analyze a competitor, predict competitor moves, or assess competitive threats.
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  22. Analyze Five Forces · gnurio bundle
    Analyze industry structure using Porter's Five Forces. Use when asked to assess industry attractiveness, competitive dynamics, profit potential, or structural threats.
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  23. Read Market Signals · gnurio bundle
    Interpret competitor market signals using Porter's taxonomy. Use when asked to decode competitor announcements, pricing moves, cross-parries, or fighting brands.
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  24. Analyze Market Entry · gnurio bundle
    Evaluate market entry opportunities using Porter's entry analysis framework. Use when asked to assess whether to enter a new market, how to enter, or what entry barriers exist.
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  25. Map Strategic Groups · gnurio bundle
    Map strategic groups within an industry using Porter's framework. Use when asked to segment competitors, identify positioning opportunities, or analyze mobility barriers.
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  26. Diagnose Industry Type · gnurio bundle
    Classify an industry's evolutionary stage and structural type using Porter's criteria. Use when asked to diagnose industry maturity, identify if an industry is emerging/fragmented/declining, or understand industry evolution.
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  27. Design Competitive Move · gnurio bundle
    Design offensive or defensive competitive moves using Porter's framework. Use when planning competitive actions, responding to competitor moves, or managing industry discipline.
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  28. Select Generic Strategy · gnurio bundle
    Select the right generic competitive strategy using Porter's framework. Use when asked to choose between cost leadership, differentiation, or focus, or to diagnose being stuck in the middle.
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  29. Audit Strategy Consistency · gnurio bundle
    Audit a competitive strategy for internal consistency using Porter's tests. Use when evaluating whether a strategy hangs together, after formulating strategy, or when diagnosing strategic drift.
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  30. Orchestrate Porter Strategy · gnurio
    Route competitive strategy analysis to the right Porter skill. Use when asked for broad competitive analysis, industry assessment, strategy formulation, or any Porter-related question.
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  31. Strategize Emerging Industry · gnurio bundle
    Formulate strategy for emerging industries using Porter's framework. Use when industry is newly formed, has high uncertainty, no established rules, and early-stage competitors.
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  32. Strategize Declining Industry · gnurio bundle
    Choose an end-game strategy for declining industries using Porter's framework. Use when demand is structurally shrinking, industry is contracting, or firms are exiting.
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  33. Strategize Fragmented Industry · gnurio bundle
    Formulate strategy for fragmented industries using Porter's framework. Use when industry has many small competitors and no dominant player, or when asked about consolidation opportunities.
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  34. Decision Audit · gnurio bundle
    PM decision quality auditor. Use this skill whenever a PM wants to audit a specific decision they made — not just whether it worked out, but whether it was a *good decision* by the criteria that define PM excellence. Trigger on: "was this the right call?", "I want to audit this decision", "I'm not sure I made this well", "help me think through whether this was a good PM decision", "I made a call about X and I want to pressure-test it", "I cut this feature / changed this priority / chose this direction — was that right?", or any time a PM wants structured feedback on the quality of a specific decision they made, regardless of whether it turned out well. Important: good outcomes don't make good decisions; bad outcomes don't make bad decisions. This skill audits the *process*, not the result.
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  35. Blind Spot Scan · gnurio bundle
    PM blind spot identifier. Use this skill whenever a PM wants a comprehensive read on which behavioral gaps they have that they can't see themselves. This is the deepest and most comprehensive mode — a full interview that surfaces systematic patterns across all 7 behavioral clusters. Trigger on: "what are my blind spots?", "what am I missing as a PM?", "give me an honest full assessment", "I want a comprehensive read on where I fall short", "test me across everything", "what do I consistently get wrong?", "I want to know what I'm not seeing about myself", or any time a PM wants a thorough behavioral audit that goes beyond a single situation or decision. Also trigger at the end of another mode when a pattern has emerged across multiple interactions and the PM wants to go deeper.
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  36. Tech Sensemaking · gnurio bundle
    Analyze technology announcements to surface non-obvious strategic implications using Verbalized Sampling. Works against any context: a business, product, codebase, feature branch, personal project, career, or exploratory domain. Use when a new technology, feature, or capability is announced and you want to understand what new outcomes, affordances, and competitive levers it creates — beyond the obvious hot takes. Triggers on: "analyze this announcement", "what does this mean for us", "tech sensemaking", "new feature dropped", "what can we do with this", "sensemaking on this", "strategic implications of", or any request to evaluate a technology change strategically. Category: Product Strategy
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  37. Workflow Trellis · gnurio
    Represent messy work as durable obligations, workflow building blocks, fragments, AI/automation insertion points, and exception queues. Use this whenever the user wants to analyze interviews, messy notes, customer research, operational workflows, PM workflows, vertical SaaS opportunities, AI insertion points, automation opportunities, "durable obligations", fragmented work, hated execution burden, or where AI should fit into an existing workflow. This skill is primarily a thinking and workflow-mapping tool, not a startup idea generator.
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  38. Focal Point Finder · gnurio bundle
    This skill should be used when someone needs to find, propose, or evaluate a focal point in a coordination, negotiation, or alignment problem. A focal point is a solution that people converge on without explicit agreement — because it is uniquely prominent, simple, or recognizable. Based on Thomas Schelling's "The Strategy of Conflict." Triggers on "where should we align?", "how do we get everyone on the same page?", "what's the obvious choice?", "find a focal point", "Schelling point", "coordination problem", "how do we agree without talking?", "what would everyone pick?", "propose a standard", "set a default", or any situation where multiple parties need to converge on a single choice without full communication.
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  39. Reasons People Buy · gnurio bundle
    Ground persuasive writing in a real reason people buy. Use when writing or editing copy meant to make someone buy, subscribe, or act (landing pages, ads, offers, positioning), or when auditing a draft that reads as feature-speak — "why would anyone buy this?", "make this benefit-led", "what's the hook?".
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  40. Verbalized Sampling · gnurio bundle
    Generate diverse outputs by prompting for a probability distribution instead of a single response. Implements Verbalized Sampling (VS) from Zhang et al. 2025 — a training-free technique that counteracts LLM mode collapse caused by typicality bias in alignment data. Use when the task needs genuine diversity: creative writing, brainstorming/ideation, synthetic data generation, persona/dialogue simulation, adversarial examples, open-ended QA with multiple valid answers, or any situation where "generate 5 ideas" keeps returning the same cluster. Do NOT use for: single correct answer tasks, factual lookup, strict format compliance.
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  41. Adversarial Roleplay · gnurio bundle
    PM stress-test roleplay. Use this skill whenever a PM wants to practice handling a difficult situation with a designer or engineer, stress-test their instincts in a realistic scenario, or understand what it feels like to be on their team when things go wrong. You play a frustrated, skeptical, or overloaded team member and respond as they would. Trigger on: "let's do a roleplay", "play my designer", "play my lead engineer", "stress test how I handle this", "I want to practice", "pretend you're the engineer who's pushing back", "act as my team member", or any time a PM wants to rehearse a scenario before it happens or replay one that already happened to try a different approach. Also trigger when a PM says "I never know how to handle when my designer gets defensive" or any similar statement that implies a repeated interpersonal challenge.
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  42. Vibe Code Leaf Finder · gnurio bundle
    This skill should be used when a user wants to identify which parts of a codebase are safe to modify with AI ("vibe code") and which require careful human engineering. It classifies files and modules into Leaf (safe to vibe), Branch (caution), or Trunk (hands off) based on dependency isolation, stability, and external verifiability. Use when users say "find safe places to vibe code", "where can I let AI loose in this repo", "leaf nodes", "vibe-code audit", "can a PM edit this codebase", or when someone points at a directory and asks whether it's safe to let Claude rewrite it. Grounded in Erik Schluntz's (Anthropic) "leaf nodes vs trunks" framework from the "Vibe coding in prod" talk.
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  43. Rulebook For Arguments · gnurio
    Construct, critique, and audit arguments using the complete methodology from Weston's "A Rulebook for Arguments". Use when building a position, stress-testing logic, identifying fallacies, writing argumentative essays, or preparing for debate. Covers all 45 rules, 19 fallacies, 3 definition rules, deductive forms, causal reasoning, and analogy evaluation.
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  44. Make Requirements Great · gnurio
    Review existing requirements or convert raw context into requirements that meet 18 quality characteristics (unambiguous, clear, cohesive, consistent, conformant, current, modifiable, traceable, relevant, unique, categorised, complete, correct, concise, testable, implementation-independent, owned, feasible). Use whenever the user mentions requirements, PRDs, specs, user stories, acceptance criteria, requirements review, requirements audit, BRD, FRD, requirements quality, requirements catalogue, requirements traceability, "are my requirements any good", "turn this into requirements", "make these requirements better", or shares meeting notes, interview transcripts, stakeholder input, or feature ideas that need to be formalised. Trigger even when the user does not use the word "requirement" if the artifact they share is functionally a requirement (e.g., "the system should let users export to PDF", "we need a way for admins to revoke access").
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  45. Situation Retrospective · gnurio bundle
    PM behavioral retrospective. Use this skill whenever a PM wants to debrief a specific situation they recently handled — a meeting, a conflict, a decision, a conversation with an engineer or designer, a feature that shipped badly, a standup that went sideways. The PM describes what happened and you map their actual behavior against the PM excellence framework to surface what they did well and where they fell short. Trigger on: "I just had a situation where...", "I want to think through how I handled...", "something happened this week that I want to debrief", "was this the right call?", "I'm not sure I handled this well", or any time a PM describes a specific recent event and wants feedback on their behavior.
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  46. Team Perspective Reveal · gnurio bundle
    Outside-in PM perspective generator. Use this skill whenever a PM wants to know how they're actually landing with their team — specifically with designers and engineers. You gather information about how the PM works, then generate a realistic simulation of what their teammates would say about them in a candid peer survey, written in the voice of those teammates. Trigger on: "how does my team see me?", "what would my team say about me?", "do I come across as...", "I wonder if my team thinks I...", "what's my reputation with the engineers?", "would a designer say I'm a good PM?", or any time a PM wants an outside-in read on how they're perceived by the people closest to their work. Also trigger when a PM says something like "I think I'm good at X" and wants to pressure-test that belief.
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  47. Orchestrate Pm Alignment · gnurio bundle
    PM alignment coach and router. Use this skill whenever a product manager (or someone managing products) wants to reflect on their own performance, check their behaviors against a standard of excellence, get coaching, practice a difficult scenario, audit a decision, or understand their blind spots. Trigger on phrases like: "am I being a good PM?", "check how I'm doing", "coach me", "how would my team see me?", "let's roleplay a scenario", "audit my decision", "what am I missing as a PM", "what are my blind spots", "test me as a PM", "I want to improve as a PM", or any time a PM is reflecting on their own practice. Also trigger when someone mentions PM self-improvement, PM development, or wanting to think through how they handled a team situation.
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  48. Corporate Misalignment Finder · gnurio bundle
    Find, diagnose, and fix misalignment in corporate settings. Use this skill when teams are stuck, decisions aren't being made, meetings are dysfunctional, or there's confusion about who has authority. Trigger on: "we're misaligned", "can't get everyone on the same page", "meetings are a waste of time", "who's supposed to decide this?", "too many cooks", "analysis paralysis", "nothing gets decided", "people aren't following the process", or any time group dynamics are blocking progress.
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  49. Map Network · gnurio
    Analyze your network structure and recommend optimal topology (dense, sparse, or hybrid) for spreading your idea. Use when you need to decide: should I develop this privately or go public? Dense networks for development and trust-building, sparse for viral scale.
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  50. Apply Domain · gnurio
    Adapt memetics playbooks to specific application domains (personal branding, product launches, social movements, etc.). Takes general memetics strategy and tailors it to domain-specific contexts, metrics, and tactics. [NEEDS SOURCE MATERIAL] Source provides brief examples of three domains but doesn't fully detail the domain-specific playbooks. Each domain needs detailed expansion.
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  51. Reframe Idea · gnurio
    Transform a dead-end idea into a viable memetic form. Converts clichés into fresh angles, supermemes into tractable sub-problems, and NO-GO ideas into spreadable versions. Use when classify-idea returns cliché, assess-fitness returns NO-GO, or detect-supermeme confirms parasitic properties. Trigger on: "How do I make this spreadable?", "This idea isn't working", "Reframe this", "Make this less apocalyptic", "Find a fresh angle".
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  52. Classify Idea · gnurio
    Classify a raw idea or concept into its memetic type (meme, antimeme, supermeme, or cliche). Use this skill when you have an idea and need to understand its spreading properties, or when you're evaluating whether an idea will naturally transmit or face resistance. Trigger on: "What type of meme is this?", "Will this spread?", "Is this a good idea to promote?", "Classify this idea", "What kind of meme is X?"
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  53. Craft Content · gnurio
    Create optimized viral content variants from a core idea. Takes a message and produces 2-5 shareable content pieces using proven memetic tactics: villain narratives, emotional activation, lightweight format, niche targeting. Output is ready-to-post content with transmissibility assessment.
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  54. Assess Fitness · gnurio
    Decide whether an idea is strategically worth spreading (GO/NO-GO decision). Takes a classified idea and answers: "Should I try to spread this?" Use when you've classified an idea and want to know if it's worth your time and effort. Produces clear GO/NO-GO recommendation with reasoning.
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  55. Build Immunity · gnurio
    Design and implement tactics to strengthen a network's resistance to unwanted memes and supermeme traps. Standalone defensive skill for teams, organizations, or networks wanting to build critical thinking and memetic resilience. [NEEDS SOURCE MATERIAL] Source describes immunity-building goal but doesn't detail the full implementation methodology, frequency, or specific frameworks to teach.
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  56. Design Strategy · gnurio
    Create a phased strategy for spreading your idea. For antimemes: dark forest → coordinated emergence → tipping point. For memes: viral content tactics. Takes all prior analysis (classification, fitness, network, champions) and produces a concrete action plan with phases, milestones, and tactical steps.
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  57. Transform Taboo · gnurio
    Design gradual transformation of taboo ideas from rejection to mainstream acceptance. For antimemes classified as taboo or controversial, with 5-10 year timeline. Outputs phased transformation strategy with inoculation schedule and monitoring approach.
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  58. Analyze Memeplex · gnurio
    Map the ecosystem of reinforcing ideas around a concept. Identifies which memeplex an idea belongs to, what ideas support or compete with it, and what mimetic desire dynamics drive its carriers. Use when you need to understand the ideological landscape before spreading an idea, or when you want to understand why an idea is thriving or dying. Trigger on: "What's the memeplex around this?", "What ideas compete with mine?", "Why does this idea keep coming back?", "Map the idea ecosystem", "What's reinforcing this narrative?"
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  59. Detect Supermeme · gnurio
    Identify parasitic supermemes and defensive strategies to contain them. Use when a classified idea has supermeme characteristics, or when you're noticing an idea consuming disproportionate attention without clear progress. Outputs red flag assessment and defense strategy.
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  60. Evaluate Fitness · gnurio
    Measure specific memetic properties of an idea: transmission rate, network immunity, and symptomatic period. Use when you want exact metrics on spreadability before committing to strategy. Outputs scored assessment feeding into fitness decision.
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  61. Execute Calendar · gnurio
    Create and manage a content posting calendar for viral meme spread. Takes approved content variants and produces a schedule with timing, platform, volume, and secondary account strategy. Implements the 3-5 posts/day consistent posting strategy. [NEEDS SOURCE MATERIAL] Source recommends 3-5 posts/day but doesn't detail calendar mechanics, optimal timing per platform, or analytics tracking methodology.
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  62. Identify Champions · gnurio
    Find and develop champion profiles for your idea. Champions are people willing to advocate persistently for 3-5+ years. Use when you need to identify who should join your core group, how to recruit them, and what roles they should play.
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  63. Monitor Receptivity · gnurio
    Track network readiness signals for advancing idea from private to public phase. Monitors when immunity is decreasing and conditions favor launch timing. Outputs phase advancement recommendation with supporting evidence. [NEEDS SOURCE MATERIAL] This skill is foundational but the source material describes monitoring as necessary without fully specifying indicators, measurement methods, or decision rules. See gaps marked below.
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  64. Orchestrate Memetics · gnurio
    Intelligent router for the memetics skill network. Uses Heylighen's A→R→E→T diagnostic (Assimilation → Retention → Expression → Transmission) to identify which stage of memetic replication is failing, then routes to the right specialized skill. Use whenever you have a memetics question or want to make an idea spread — especially "my idea isn't landing", "people forget it", "nobody is sharing it", "I want to build a movement", "should I try to spread this?", or any memetics question where you're not sure which skill to start with.
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  65. Memetic Life Cycle Engineering · gnurio
    Engineer ideas to spread successfully using Heylighen's 4-stage memetic replication model (Assimilation → Retention → Expression → Transmission). Use this skill whenever someone wants to make an idea stick, spread, or survive in an organization or audience — e.g., "my idea isn't landing", "people keep forgetting this", "nobody is sharing it", "how do I get buy-in", "help me pitch this", "why isn't this spreading", "how do I make this go viral internally", "I need this to survive a meeting". Also use for diagnosing why a specific idea is dying (which of the 4 stages is failing) and prescribing targeted fixes. Grounded in Finkelstein's Memetics Compendium (2009).
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