haruma-k
- 17 skills
- 0 followers
- 11 hours ago last updated
- ▌
- ▌ Uloop Compile · haruma-kCompile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
- ▌ Uloop Raycast · haruma-kRaycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.
- ▌ Uloop Get Logs · haruma-kRead current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.
- ▌ Uloop Run Tests · haruma-kRun Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
- ▌ Uloop Screenshot · haruma-k bundleCapture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
- ▌ Uloop Focus Window · haruma-kBring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
- ▌ Uloop Record Input · haruma-k bundleRecord PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.
- ▌ Uloop Replay Input · haruma-k bundleReplay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
- ▌ Uloop Clear Console · haruma-kClear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
- ▌ Uloop Get Hierarchy · haruma-kGet the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
- ▌ Uloop Control Play Mode · haruma-kControl Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
- ▌ Uloop Find Game Objects · haruma-kFind or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
- ▌ Uloop Simulate Keyboard · haruma-kSimulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.
- ▌ Uloop Simulate Mouse UI · haruma-kSimulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
- ▌ Uloop Execute Dynamic Code · haruma-k bundleExecute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
- ▌ Uloop Simulate Mouse Input · haruma-kSimulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.