hashgraph-online
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- ▌ Power Automate Debug · hashgraph-online bundle>- Debug failing Power Automate cloud flows using the FlowStudio MCP server. The Graph API only shows top-level status codes. This skill gives your agent action-level inputs and outputs to find the actual root cause. Load this skill when asked to: debug a flow, investigate a failed run, why is this flow failing, inspect action outputs, find the root cause of a flow error, fix a broken Power Automate flow, diagnose a timeout, trace a DynamicOperationRequestFailure, check connector auth errors, read error details from a run, or troubleshoot expression failures. Requires a FlowStudio MCP subscription — see https://mcp.flowstudio.app
- ▌ Game Playtest Planning · hashgraph-online bundlePlan, run, and interpret game playtests. Use when validating prototypes, onboarding, difficulty, mechanics, UI clarity, retention, or fun; when writing playtest scripts, surveys, observation plans, or telemetry requirements.
- ▌ Game Transform Systems · hashgraph-onlineDesign and debug game transform systems, coordinate spaces, local/world/view/projection matrices, homogeneous coordinates, camera constraints, and inverse transforms. Use when implementing object transforms, camera math, parent-child transforms, projection/unprojection, or coordinate-space conversions.
- ▌ Remotion Video Builder · hashgraph-online bundleUse when building, reviewing, or refactoring a Remotion project, especially parameterized launch or demo videos with shared props schemas, calculateMetadata, Sequence and Series timing, multiple aspect ratios, terminal or footage layers, and render scripts. Prefer official Remotion docs or MCP for API details because package behavior may change.
- ▌ Rust Bracket Game Loop · hashgraph-online bundleBuild and review bracket-lib style Rust 2D game loops, state structs, game modes, input handling, rendering calls, and restart flow. Use when creating a small Rust game with bracket-lib, porting a tutorial loop, or debugging tick/update/render state behavior.
- ▌ Cross Platform Design · hashgraph-onlineUse when the user wants one codebase or one product design across web, iOS, Android, Windows, and Mac, asks for the same app on all platforms, asks to translate/port a UI between platforms, or names Compose Multiplatform, Tauri 2, Electron, React Native, Flutter, .NET MAUI, Avalonia, or Uno Platform. Builds cross-platform UI by preserving UX decisions, originality seed, desktop archetype, state coverage, tokens, and product job while translating each surface into the host platform's native idiom rather than pixel-cloning. SKIP when only one platform is targeted and no translation/cross-platform tradeoff is involved.
- ▌ Player Experience Modeling · hashgraph-online bundleModel target players, motivations, emotions, pleasures, needs, flow, novelty, judgment, and interest curves. Use when defining who a game is for, shaping retention, diagnosing boredom or confusion, designing progression, or aligning gameplay with a desired emotional arc.
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- ▌ SEO Roadmap Prioritization · hashgraph-online bundlePrioritize SEO initiatives as product roadmap work with impact, effort, confidence, resourcing, executive pitch, cross-functional ownership, quarterly planning, and business KPI alignment. Use when building SEO roadmaps, scoring SEO work, requesting engineering/design/content resources, annual planning, executive buy-in, or turning SEO recommendations into product-ready asks.
- ▌ Vsql Extension Builder · hashgraph-online bundle> Build a VillageSQL extension end-to-end using the 7-phase persona-driven workflow: requirements, feasibility, scaffold, implementation, CTO review, UAT, and documentation. Supports C++ (default) and Rust implementations. Discovers the current VEF API from live SDK sources during Phase 1 feasibility and Phase 2 bootstrap — no hardcoded API names. Works from any directory.
- ▌ Reviewer Create Task · hashgraph-onlineCreate a task on a configured board with canonical server-side structure. Use when the user asks to file or create a task on the board.
- ▌ Reviewer Finish Task · hashgraph-onlineAfter a task's PR is created, offer to close the task on the configured board and reindex it. Use when the user says a PR is up or asks to close or finish a task.
- ▌ Beta Reader Feedback · hashgraph-online bundlePlan beta reading rounds for practical nonfiction and turn reader comments, abandonment, confusion, skepticism, and negative feedback into manuscript revisions. Use when recruiting beta readers, preparing reader instructions, synthesizing feedback, deciding whether a book is ready, or improving a draft from real reader data.
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- ▌ Rust Bevy Asset Pipeline · hashgraph-online bundleBuild and review Bevy game asset loading pipelines with typed asset catalogs, path validation, loading states, handle ownership, sprite sheets, audio, and runtime resource checks. Use when organizing Bevy assets, replacing hard-coded paths, adding loading screens, diagnosing missing handles, or packaging Rust game resources.
- ▌ Rust Error Observability · hashgraph-online bundleUse when adding, changing, debugging, or reviewing Rust service error handling and observability, especially when separating domain errors from HTTP responses, adding thiserror/anyhow, implementing ResponseError or IntoResponse, adding tracing spans, redacting secrets, or diagnosing async failures.
- ▌ Docs Orchestrator · hashgraph-online bundle> Use this skill when orchestrating documentation generation and updates within a session. Maps session scope to audience-specific docs tasks (User / Dev / Vault), dispatches the docs-writer agent with source-grounded prompts, and reports coverage gaps to session-end. Gated on `docs-orchestrator.enabled: true` in Session Config. Zero overhead when disabled.
- ▌ River Review Docs · hashgraph-online bundle| ドキュメント観点のレビューエージェント。 README / docs / AGENTS.md と実装の整合性、API ドキュメントとコードの対応、 usage や例の正確性、i18n(JA/EN)整合性、用語統一を検証する。
- ▌ River Review Performance · hashgraph-online bundle| パフォーマンス観点のレビューエージェント。 N+1クエリ、メモリ効率、キャッシュ戦略、可観測性の観点でコード変更を評価する。
- ▌ Rust Legion Ecs Gameplay · hashgraph-online bundleDesign and review Rust ECS gameplay code using Legion-style entities, components, resources, systems, schedules, queries, command buffers, and spawners. Use when building ECS-driven Rust game features, migrating game state into ECS, or debugging system ordering and component composition.
- ▌ Rust Ownership Borrowing · hashgraph-online bundleDesign and review Rust ownership, borrowing, lifetimes, and interior mutability so data flow matches the domain model. Use when writing, refactoring, or reviewing Rust code that hits move, borrow checker, aliasing, Clone, Copy, Rc, Arc, RefCell, or lifetime problems.
- ▌ Rust Reverse Engineering · hashgraph-online bundleUse when analyzing a Rust binary without source code, reverse engineering Rust executables or libraries, demangling Rust symbols, recovering likely crate namespaces, tracing panic or unwind paths, identifying FFI boundaries, or mapping behavior from ELF, Mach-O, PE, `.so`, `.dylib`, `.dll`, `.a`, `.rlib`, or object files.
- ▌ Using Git Worktrees Lite · hashgraph-onlineUse when creating an isolated git worktree from the current branch for parallel development and only a build/compile check is required (no tests)
- ▌ Affordance Signifiers · hashgraph-online bundleUse this skill when the design has interactive capability but users aren''t *seeing* it — when the affordance is technically present but the signifier (the visible cue that tells users "you can do this") is missing or weak. Trigger when reviewing flat-design UIs where everything looks the same, when designing custom controls, when stakeholders ask "should this be more obvious?", or when picking signifier strength for primary vs. secondary actions. Sub-aspect of `affordance`; read that first.
- ▌ Audit Frontend Design · hashgraph-online bundleUse when reviewing or changing a React, Next.js, Tailwind, or shadcn interface and you need evidence-backed findings for accessibility, hierarchy, tokens, states, and responsive design before editing code.
- ▌ Form Follows Function · hashgraph-online bundleUse this skill when designing the visual or aesthetic layer of a product, deciding between expressive style and functional restraint, evaluating decorative elements, or arguing about whether a feature should ship plain vs. polished. Trigger when stakeholders ask "should we add visual flair to this?", when reviewing a design that "feels too decorated," or when picking between competing visual directions. Form Follows Function is one of the foundational principles in ''Universal Principles of Design'' (Lidwell, Holden, Butler 2003) and one of the most-quoted dictums in design — but its meaning depends on which interpretation (descriptive vs. prescriptive) you take.
- ▌ Frontend UI UX System · hashgraph-online bundle> 提供公司级前端 UI/UX 设计知识库,覆盖产品类型、视觉方向、设计 token、布局、 交互、可访问性、动效与交付检查。当前端任务需要统一设计语言或体验门禁时使用。
- ▌ Hierarchy Typographic · hashgraph-online bundleUse this skill when the question is specifically about how to construct visual hierarchy through typography — picking a type scale, ladders of weight, line-height steps, and the relationships between display, heading, body, and caption type. Trigger when designing type systems, choosing fonts, picking heading sizes, defining a design system''s typographic tokens, fixing a "no clear focal point in the headline area" issue, or reviewing why a long-form page feels like a wall of text. Sub-aspect of the broader `hierarchy` principle; read that first if you haven''t already.
- ▌ Iconic Representation · hashgraph-online bundleApply iconic representation — using simplified visual symbols to communicate function, status, or category at a glance. Use when designing icon sets, choosing between icon and text labels, evaluating whether to lean on existing iconography (resemblance to a known object) or invent symbolic icons (arbitrary forms with assigned meanings), or auditing whether your icons are actually communicating. Three kinds: similar (icons that look like what they represent), example (icons that depict an object associated with the function), and arbitrary/symbolic (forms with no inherent meaning, like the hamburger menu).
- ▌ Proximity Data Tables · hashgraph-online bundleUse this skill when designing or fixing data tables and tabular layouts — row spacing, column spacing, header treatment, group separators, total rows, sticky headers, dense vs. comfortable variants. Trigger when the user is laying out a table, deciding density, debugging "rows that are hard to follow," picking when to add zebra striping, or arguing for/against borders. Sub-aspect of `proximity`; read that first if you haven''t already.
- ▌ Proximity Form Fields · hashgraph-online bundleUse this skill when laying out a form, fixing a confusing form, or building a form layout convention for a design system. Forms are where proximity failures are most visible: ambiguous label-input pairing, sections that bleed into each other, help text that orphans from its field. Trigger when designing sign-up, sign-in, settings, profile, billing, checkout, multi-step, or any structured-input surface. Sub-aspect of `proximity`; read that first if you haven''t already.
- ▌ Reviewable Design Doc · hashgraph-online bundle| 要求・設計・アーキテクチャ・未決事項を整理し、レビュー可能な設計資料HTMLを作りたい時に使う。Use this skill to structure requirements, design, architecture, alternatives, decisions, and unresolved issues into a review-ready HTML design document. レビュー完了後はHTMLコメントを読み込み、設計へ反映し、確認が必要な場合はHTMLコメントスレッドへagent返信を書き戻す。Triggers: レビュー可能な設計資料, 設計資料をHTMLで, design doc, reviewable design doc, レビュー終わったので確認して, コメントを反映して, create a reviewable design doc, make a design doc in HTML, build a review-ready design document, ingest review comments, process review comments, reply to review comments, apply resolved comments。使用しない場面: 汎用HTMLレンダリングだけ、Notion投稿だけ、既存HTMLの見た目修正だけ。Do not use for: generic HTML rendering, Notion-only publishing, or small visual tweaks to existing HTML.
- ▌ River Review Frontend · hashgraph-online bundle| フロントエンド観点のレビューエージェント。 アクセシビリティ、デザインシステム準拠、Tailwind クラス衛生、UI 状態設計、 Next.js / React Router のフレームワーク境界を個別スキルへルーティングする。
- ▌ Signal To Noise Ratio · hashgraph-online bundleUse this skill whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty," or when the user can''t find the meaningful information amid decoration. Trigger when reviewing dashboards, data tables, settings pages, marketing surfaces, or any layout under critique. Trigger when designing chart axes/legends/grids, when picking icon density, when deciding whether to add a divider/border/illustration, or when a design "passes" the requirements but doesn''t feel right. Signal-to-Noise Ratio is the discipline of subtraction; this skill teaches what counts as signal vs. noise, how to audit and reduce noise, and the trade-offs of overcorrecting.
- ▌ Skill Visual Feedback · hashgraph-online bundleProcess screenshot-based UI/UX feedback to fix visual issues — use when users share screenshots of bugs
- ▌ Skill Knowledge Work · hashgraph-online bundleSwitch to Knowledge Work mode for research and writing — use when task is non-code focused
- ▌ Using Bgs Translator · hashgraph-onlineUse when the user wants to translate a Bethesda Game Studios plugin (.esp/.esm/.esl) with bgs-translator/xtl, create or inspect a translation project, run LLM batch translation, generate prompt previews, or export SST/XML for xTranslator. Triggers - "translate this mod", "汉化这个 mod", "localize plugin", "build SST", "use xtl", "bgs-translator".
- ▌ Agent Drift Auditor · hashgraph-online bundle中文漂移审计技能。用于项目或学习过程变乱、上下文漂移、任务分叉、多个方案冲突、命名不一致、Codex 可能顺手改多了时。触发语包括"漂移检查""感觉跑偏了""项目变乱了""检查是否失控""分叉太多""上下文漂移"。
- ▌ Agent Introspection · hashgraph-onlineLoop-breaking self-diagnosis. Use when 3+ consecutive failures occur, circular retries persist, or context overwhelms the session.
- ▌ Claude Code Harness · hashgraph-online bundleDesign a real harness for an agentic system using Claude Code-inspired patterns. Use when the user needs a harness blueprint, request assembly design, execution loop, tool runtime, memory layering, permission model, transcript or recovery strategy, or wants to turn a vague agent idea into a harness-level architecture. Do not use for generic product brainstorming, simple prompt writing, or isolated code generation.
- ▌ Codex Usage Tracker · hashgraph-online bundleUse when the user asks about Codex token usage, model/reasoning efficiency, usage dashboards, CSV exports, or per-session/per-turn Codex usage stats from local logs.
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- ▌ Karpathy Guardrails · hashgraph-online| Behavioral guardrails for Cavekit agents. Four principles — think before coding, simplicity first, surgical changes, goal-driven execution — that prevent over-engineering, silent assumptions, scope creep, and unfocused work. Every task-builder, reviewer, planner, and inspector must internalize these before writing a single line. Trigger phrases: "guardrails", "karpathy", "scope creep", "over-engineering", "stop adding features", "surgical fix".
- ▌ Orgx Initiative Ops · hashgraph-onlineUse when Codex is working on a repo or task that is scoped to an OrgX initiative, workstream, milestone, task, blocker, or decision and needs to use OrgX MCP as the source of truth.
- ▌ Project Map Catalog · hashgraph-online bundleUse when recording, registering, or updating a project feature, flow, page, component, module, utility, pattern, contract, domain, or business concept into Wingman's project map for future discovery and reuse/reference decisions. Trigger for 登记, 记录, 加入项目地图, 以后 AI 能找到, catalog, register, record, add to project map, feature inventory, capability map, or reusable capability. Do not use for explaining code, editing code, summarizing a file, or writing memory/history unless the user asks to add project-map knowledge.
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- ▌ Personal Data Protection · hashgraph-online bundlePersonal-data-protection compliance reference for engineers building applications subject to Singapore PDPA, Indonesia UU PDP 27/2022, Thailand PDPA B.E. 2562 (2019), Malaysia PDPA 2010 (with the 2024 Amendments), or Philippines DPA (RA 10173). Use when reviewing or modifying code that touches personal data — signup/auth/consent, data export, account deletion, retention/purging, admin access controls, third-party processors, breach response, or privacy/T&C documents. On first use in a new project, asks which jurisdiction(s) apply and loads only those.
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- ▌ Apple Calendar · hashgraph-onlineRead and create Calendar.app events through a local macOS helper. Use when the user wants to inspect Apple Calendar calendars, summarize a day, check upcoming events, or create a new Calendar.app event from Codex.
- ▌ Extracting Keywords · hashgraph-onlineUse when extracting keywords (YAKE/RAKE) from documents — and, secondarily, when detecting document language or generating embeddings for RAG and search. Covers the keyword config (and its feature gating), `--detect-language`, and the standalone `embed` command with real flags.
- ▌ Reviewer Solve Task · hashgraph-onlineGather disciplined context for solving a task, then hand off to development. Use when the user asks to solve/implement a task ("solve PRI-4", "/reviewer_solve-task <key or description>", "реши задачу X"). Reads a keyed task from the reviewer store, pulls related/similar tasks and relevant code, distills a brief, and enters brainstorming. Requires the reviewer MCP server.
- ▌ Reviewer Sync Tasks · hashgraph-onlineWarm the task graph and vector store by synchronizing a configured task board through the reviewer MCP server. Use when the user asks to sync or index board tasks.
- ▌ Iatf 16949 Audit · hashgraph-online bundle>- Conduct an IATF audit, check supplemental requirements, or prepare for a manufacturing process audit or IATF 16949:2016 third-party assessment. Covers customer-specific requirements (CSR), all 16 automotive supplemental clauses, and the three required audit types: QMS audit, manufacturing process audit, and product audit. Use for internal IATF audits or supplier quality audits at automotive organisations.
- ▌ Traction Events Community · hashgraph-onlinePlan existing-platform, trade show, offline event, speaking, and community-building traction experiments from Traction. Use when testing platform distribution, conferences, meetups, talks, forums, local events, or community-led startup growth.
- ▌ Proximity Navigation · hashgraph-online bundleUse this skill when designing or fixing navigation — sidebars, top nav, footer nav, mobile menus, breadcrumbs, tab bars, command palette groupings. Trigger when grouping related links, deciding when to add section dividers, fixing a sidebar where every link feels like a separate item, or designing a mobile bottom-nav with multiple action groups. Sub-aspect of `proximity`; read that first if you haven''t already.
- ▌ Skill Design Lineage · hashgraph-online bundlePersist design documents with branch tracking, revision chains, and cross-session discovery
- ▌ Snr Emphasis Economy · hashgraph-online bundleUse this skill when deciding *how* to spend emphasis — color, weight, size, motion — across a design so that each instance lands. Trigger when picking the primary action among many CTAs, when status-color usage has multiplied across the app and lost meaning, when the brand color appears in too many places, or when a designer asks "should this also be highlighted?" and the answer is almost always no. Sub-aspect of `signal-to-noise-ratio`; read that first if you haven''t already.
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- ▌ Error Experience Library · hashgraph-online bundle> 错误经验库:自动捕获错误模式、根因和解决方案,支持查询和反馈更新。 当遇到 build error、runtime error 或需要查找历史错误解决方案时使用。
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- ▌ Rust Turn Intent Systems · hashgraph-online bundleBuild and review turn-based Rust game flow using turn-state enums, phase-specific schedules, intent messages, movement resolution, combat resolution, wait actions, and win/loss states. Use when implementing roguelike turns, tactical action order, ECS message entities, or decoupled input and action systems.
- ▌ Book Seed Marketing · hashgraph-online bundlePlan seed marketing for useful nonfiction books so the first 500-1000 target readers can start word of mouth. Use when choosing launch channels, planning a podcast or digital book tour, Amazon PPC, event giveaways, bulk sales, writing in public, content schedules, or email capture for a practical book.
- ▌ Competitor Analysis · hashgraph-onlineRun competitive analysis. Use when: content, SEO, paid ads, social, AI visibility, pricing, positioning comparison.
- ▌ Engagement Workflow · hashgraph-onlineRun a full marketing engagement using the 12-Part methodology. Use when starting a new engagement, advancing parts, applying the Decision Matrix, or showing engagement status.
- ▌ Four Core Documents · hashgraph-onlineProduce the Four Core Documents at strategic depth (61 total steps): Business & SBU Analysis, Segmentation Framework, Brand Positioning, DMFlow. Use when running Part 3 of the engagement methodology.
- ▌ Intelligence Report · hashgraph-onlineGenerate marketing intelligence briefings from compound intelligence across agents — surfaces learnings, cross-agent patterns, confidence distribution, and playbooks. Use when reviewing accumulated marketing learnings, preparing for quarterly planning, onboarding team members, or identifying knowledge gaps.
- ▌ Linkedin Repurposer · hashgraph-onlineRepurpose existing content into a native LinkedIn post. Take a tweet, thread, YouTube video, blog, or newsletter and rebuild it for LinkedIn: re-hook before the fold, expand to the 900 to 1300 char sweet spot, add whitespace and a CTA, move links to the first comment, run the humanizer, publish via Publora on approval. Not for writing from scratch (use linkedin-post-writer), not for auditing a draft (use linkedin-humanizer --mode audit).
- ▌ Send Email Campaign · hashgraph-onlineSend email campaigns. Use when: deploying via SendGrid, Klaviyo, Customer.io, Brevo, or Mailgun with A/B testing.
- ▌ Vidseeds Efficiency · hashgraph-onlineUse before expensive VidSeeds MCP workflows - seeds, daily MCP call quotas, async jobId polling, when to call vidseeds_get_seed_balance, and avoiding retry loops on MCP_QUOTA_EXCEEDED or insufficient seeds.
- ▌ Vidseeds Publishing · hashgraph-onlineUse for VidSeeds MCP publishing - platform connections, OAuth connect URLs, activate YouTube channel, update connection settings, preflight/confirm/cancel publish, publish status, direct YouTube upload, and updating live YouTube metadata.
- ▌ Vidseeds Thumbnails · hashgraph-onlineUse for VidSeeds MCP thumbnail workflows - generate, poll jobs, edit, restyle, Thumbnail Studio (trends, briefs, subjects, overlay text), apply to a project, publish to YouTube, or thumbnails from a local video file via vidseeds-local.
- ▌ Game Mechanics Design · hashgraph-online bundleDesign, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.
- ▌ Muapi Cinema Director · hashgraph-online bundleDirect high-fidelity cinematic video with AI — translates creative intent into technical cinematographic directives for Veo3, Kling, and Luma video models via muapi.ai
- ▌ Muapi Interior Design · hashgraph-onlineCreate professional interior design visualizations — redesign existing rooms, generate new room concepts, or visualize specific furniture styles in a space.
- ▌ Executive Dashboard · hashgraph-onlineDesign executive marketing dashboards. Use when: building CMO reports, board metrics, or leadership views.
- ▌ Rust Deployable Service · hashgraph-online bundleUse when preparing, containerizing, configuring, testing, or reviewing Rust services for deployment, especially Docker multi-stage builds, runtime configuration, environment overrides, secrets, health checks, SQLx offline builds, release profiles, image-size reduction, or production startup validation.
- ▌ Game Design Docs · hashgraph-online bundleCreate lightweight, living game design documents for AI-built games. Use when writing a game design brief, system spec, feature contract, content schema, implementation handoff, decision log, or when a coding agent needs durable project memory.
- ▌ Diagnosing Bgs Problems · hashgraph-onlineUse when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. NOT for proactive post-install testing; use testing-bgs-modpack.
- ▌ Django Test Performance · hashgraph-online bundleImprove slow Django test suites through measured profiling, safe test settings, database and migration tuning, parallel execution, test-data cleanup, and CI workflow changes. Use when Django or pytest-django tests are slow, CI test jobs take too long, database setup dominates runtime, or a user asks for a prioritized speedup plan rather than isolated test fixes.
- ▌ First Principles Review · hashgraph-onlineUse when explicitly asked for first-principles or Occam's-razor review, or when complex decisions involve competing constraints, repeated fixes, fallback growth, duplicate owners, or architecture/product direction risk.
- ▌ Quality Problem Zeroing · hashgraph-online bundle>- Run quality problem zeroing, perform 双归零 (double-five zeroing), write a technical zeroing report, write a management zeroing report, or close an aerospace quality problem under GB/T 29076—2021. Covers problem reporting, emergency response, team formation, technical zeroing (定位准确、机理清楚、问题复现、 措施有效、举一反三), management zeroing (过程清楚、责任明确、措施落实、严肃处理、 完善规章), evidence gates, review, and closure. Use for aerospace or complex equipment failures, defects, accidents, repeated problems, human-responsibility problems, and issues requiring a formal closed-loop investigation.
- ▌ Readability Line Length · hashgraph-online bundleSet line length (measure) for prose — capping the maximum width of body text so lines stay in the 45–75 character range that supports comfortable sustained reading. Use when designing article layouts, documentation, email templates, dashboard copy, or any container that holds paragraphs of prose. Line length is the most fundamental readability decision because it directly affects the reader''s eye movement; lines that are too long or too short both cost reading comfort.
- ▌ Reviewer Pr Walkthrough · hashgraph-onlineBuild a human-facing reading guide for a GitHub pull request (where to start, what each file changes, what it impacts) using the reviewer PR session + code graph. Use when the user asks to walk a human reviewer through a PR ("PR walkthrough", "гид по PR", "как читать этот PR", "проведи по PR"). NOT a bug review (see review-pr). Requires the reviewer MCP server + base index.
- ▌ Accessibility Robust · hashgraph-online bundleUse this skill when the question is whether assistive technologies — screen readers, voice control, switch devices, refreshable braille displays — can reliably interpret your UI. Trigger when picking between semantic HTML and a custom-built component, when reaching for ARIA, when designing live regions for dynamic content (toasts, validation, search results), or when reviewing a UI built largely from `<div>` elements. Covers WCAG Principle 4 (Robust). Sub-aspect of `accessibility`; read that first if you haven''t already.
- ▌ Consistency External · hashgraph-online bundleApply external consistency — honoring conventions from outside your product (platform conventions, category conventions, established interaction patterns) so users can transfer their learning into your product. Use when designing for a specific platform (iOS, Android, web), entering an established product category (calendar, email, file manager), choosing icons or gestures, or deciding when to follow vs. lead a convention. External consistency reduces the learning cost for new users; deviating from it requires both a strong reason and explicit framing.
- ▌ Frontend Engineering · hashgraph-online bundle> 提供 React/Next 优先的前端工程规范,覆盖组件结构、状态分层、语义化、可访问性、 性能与交付质量。当前端工程师、架构师或 Tech Lead 需要统一工程做法时使用。
- ▌ Htmx Endpoint Design · hashgraph-online bundleDesign and review htmx endpoint contracts for server-rendered HTML fragments. Use when adding or debugging hx-get, hx-post, hx-put, hx-patch, hx-delete, hx-target, hx-swap, hx-select, out-of-band swaps, HX-Trigger events, partial template responses, redirects, retargeting, or response headers.
- ▌ Octopus UI UX Design · hashgraph-online bundleDesign UI/UX systems with style guides, palettes, typography, and component specs for new interfaces
- ▌ Research Briefing · hashgraph-onlineBuild a focused literature and citation briefing from PapersFlow. Use when the user wants paper search, citation verification, related-paper discovery, or citation graph exploration.
- ▌ Influence Audit · hashgraph-online bundleUse when auditing landing pages, emails, sales scripts, pricing flows, fundraising asks, product UX, or negotiations for persuasion mechanisms, pressure tactics, manipulation risk, fake urgency, fake social proof, authority misuse, or ethical rewrites.
- ▌ Narrative Landscape · hashgraph-onlineMap the competitive narrative landscape. Use when: analyzing positioning territories, gaps, competitor claims, differentiation.
- ▌ Skill Writing Plans · hashgraph-online bundleCreate zero-context implementation plans with bite-sized tasks — use for multi-step feature planning
- ▌ Agent Deck Session · hashgraph-onlineUse at session start in a deck-bound workspace, or when the user asks for the deck status line / which deck is active.
- ▌ Agent Dev Workshop · hashgraph-online bundle> 交互式 AI Agent 开发工作坊:通过 6 阶段深度协作对话,引导用户完成 Agent 需求分析、架构设计、 工具定义、Prompt 与编排设计、代码生成、验证迭代,产出可直接运行的 Agent 项目。 框架无关设计优先,支持 LangChain / EINO / AutoGen / AgentScope / CrewAI 等 ADK 框架。
- ▌ Agent Newbie Guide · hashgraph-online bundle中文新手引导技能。用于用户有模糊目标、不会拆任务、不知道如何开始使用 Codex、希望像游戏新手教程一样被一步步引导时。触发语包括"启动新手引导""我有个模糊目标""我不知道怎么开始""帮我把想法变成任务""像小白一样带我做"。
- ▌ Agents Md Improver · hashgraph-online bundleMaintain AGENTS.md-based project instructions for tools that support AGENTS.md. Use for instruction audits, session learnings, AGENTS.md updates, or migrating useful CLAUDE.md rules into a shared instruction source. Not for general docs, code review, runtime debugging, or global memory unless asked.
- ▌ Attribute Creation · hashgraph-online bundleGuides you step-by-step through defining a calculated attribute (dimension) on a Honeydew entity. Covers SQL expression building and pushes to Honeydew via the MCP tools.
- ▌ Automation Builder · hashgraph-onlineИспользуй только внутри активного Codex Project Autopilot-проекта для automation-задач по его плану; не включай для обычных скриптов вне автопилота.
- ▌ Book Genre Creator · hashgraph-onlineMeta-skill that references all available genres, agents, and skills to help users define and create any genre — including custom genres not yet supported.