hoatv2211
- 53 skills
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- 10 hours ago last updated
- ▌ Review Swarm · hoatv2211 bundleUse when reviewing a known change set through parallel read-only code, architecture, test, safety, or product lanes with disjoint concerns and one integrator verdict.
- ▌ Bug Hunt Swarm · hoatv2211 bundleUse when an unknown crash, intermittent failure, or cross-subsystem bug needs parallel read-only reproduction lanes, ranked hypotheses, suspect paths, and an integrator root-cause plan.
- ▌ Studio Handoff · hoatv2211 bundleUse when pausing, transferring, or reactivating game-studio work and a durable handoff must capture branch, goal, scope, files, commands, Verified Snapshot Unverified BLOCKED facts, failures, decisions, next actions, and a reactivation prompt.
- ▌ Playtest Evidence · hoatv2211 bundleUse when planning or reviewing game playtests that need structured scenarios, participant context, observations, reproduction evidence, severity, and honest separation of observed findings from conclusions.
- ▌ Game Feature To Spec · hoatv2211 bundleUse when an approved, chosen, or selected game mechanic direction must become a testable specification with acceptance criteria, state transitions, inputs, outputs, edge cases, tuning, telemetry, and playtest criteria.
- ▌ Studio Context Brief · hoatv2211 bundleUse when an active KIT-managed Goal needs compact brief, working, or resume context projections from trusted structured state while preserving exact technical literals and durable handoff authority.
- ▌ Studio Goal Progress · hoatv2211 bundleUse when a KIT-managed Codex or Hermes Goal needs evidence-backed percentage, ETA range, live read-only progress views, or portable append-only progress recovery.
- ▌ Safe Project Mutation · hoatv2211 bundleUse when changing project files or generated state requires a report-only dry run, exact scope, backup manifest, apply verification, and a tested restore path.
- ▌ Studio Project Intake · hoatv2211 bundleUse when collecting a game project goal, scope, risk tier, engine and version, subsystem ownership, constraints, and do-not-touch paths into an actionable intake task packet.
- ▌ Cpp Server Crash Triage · hoatv2211 bundleUse when triaging a C++ game server crash, dump, access violation, segmentation fault, stack trace, symbols, or build identity into a stable signature and ranked root-cause plan.
- ▌ Feature To Work Packets · hoatv2211 bundleUse when decomposing an approved specification into ordered work packets with a file owner, exact paths, single-writer ownership, dependencies, risks, evidence, and verification commands.
- ▌ Game Performance Budget · hoatv2211 bundleUse when defining or reviewing game frame-time, memory, loading, network, CPU, GPU, allocation, or thermal budgets against captured measurements and target hardware tiers.
- ▌ Studio Project Scaffold · hoatv2211 bundleUse when running gamestudio init, status, or uninit, or bootstrapping a new or adopted game repository with AGENTS.md, HANDOFF.md, .agents/CONTRACT.md, project governance, a subsystem registry, or a per-project adapter report, plan digest, named reviewer, backup root, generated agent overlay, apply, uninstall, and .codex/config.toml preservation.
- ▌ Evidence First Debugging · hoatv2211 bundleUse when debugging a crash, lỗi, failing game, tool, build, service, script, or reproducible local code failure requires repro or reproduction, giả thuyết or ranked hypotheses, instrumentation, root-cause isolation, a minimal fix, regression proof, and a regression test.
- ▌ Studio Workspace Routing · hoatv2211 bundleUse when `.agents/project-profile.yaml`, nested Git roots, or cross-repository game work requires a profile-defined repository route, validation slice, or cross-project phase.
- ▌ Using Game Studio Skills · hoatv2211 bundleUse when starting any GameStudio-CodexKIT task or when a model runner is unavailable and someone requests a confidence-based PASS.
- ▌ Economy Source Sink Model · hoatv2211 bundleUse when modeling a game economy's currencies, item faucets, sinks, exchange rates, player segments, inflation risk, progression affordability, or live-operations reward assumptions.
- ▌ Liveops Incident Response · hoatv2211 bundleUse when a live production service outage needs incident-controlled service or database mitigation, an incident commander, containment, timeline, player communications, recovery, and postmortem.
- ▌ Skill Authoring And Audit · hoatv2211 bundleUse when creating or revising a GameStudio-CodexKIT skill, resolving ambiguous skill triggers, auditing provenance or lifecycle maturity, or deriving reusable capabilities from session history.
- ▌ Balance Data Change Review · hoatv2211 bundleUse when numeric game tuning data such as damage, price, cooldown, drop rate, or progression has a before/after diff that must stay within approved min/max bounds.
- ▌ Code Intelligence Contract · hoatv2211 bundleUse when dependency, call-chain, blast-radius, architecture, domain-flow, or unfamiliar-codebase analysis needs an optional vendor-neutral code-intelligence provider.
- ▌ Game Feature Brainstorming · hoatv2211 bundleUse when exploring a game feature, mechanic, player experience, or production approach and the team needs two or three options with trade-offs before choosing a design.
- ▌ Save Data Schema Migration · hoatv2211 bundleUse when versioning or converting serialized player save files, profiles, checkpoints, or persistence payloads across recognized save-format versions with fixture compatibility and rollback.
- ▌ Store Submission Checklist · hoatv2211 bundleUse when preparing a game for Steam, console, mobile, or other storefront submission with platform metadata, compliance, ratings, privacy, package, entitlement, and approval requirements.
- ▌ Studio Agent Orchestration · hoatv2211 bundleUse when selecting project investigator, implementer, independent verifier, or profile specialist roles with expected output, do-not-touch scope, critical-path ownership, disjoint writers, concurrency limits, or no child agents.
- ▌ Studio Production Planning · hoatv2211 bundleUse when a game milestone needs production planning across schedule, staffing, workstreams, dependencies, delivery forecast, scope, and milestone acceptance; not for decomposing one approved feature into work packets.
- ▌ Release Candidate Preflight · hoatv2211 bundleUse when a release candidate or RC needs a go/no-go readiness decision across required artifacts, test summaries, known issues, approvals, compatibility, monitoring, and rollback.
- ▌ Unity Asset Guid Meta Audit · hoatv2211 bundleUse when auditing Unity asset GUID and meta consistency, duplicate GUIDs, missing meta files, stale references, or import and prefab reference failures without editing assets.
- ▌ Art Asset Pipeline Preflight · hoatv2211 bundleUse when source art or game assets need preflight across naming, ownership, DCC export, scale, pivots, materials, textures, LOD, collision, compression, import settings, budgets, and delivery; not for GUID-only audits.
- ▌ Localization Authority Audit · hoatv2211 bundleUse when auditing localization source authority, generated copies, translation keys, missing or extra entries, mismatched text, encoding, mojibake, or client and server localization drift.
- ▌ Unity UI Rendering Debugging · hoatv2211 bundleUse when a Unity UI, HUD, screen item, or NGUI widget is missing, clipped, behind another canvas, wrongly sorted, disconnected from a prefab or atlas, misanchored, or invisible despite correct gameplay state.
- ▌ Audio Content Pipeline Review · hoatv2211 bundleUse when music, voice, SFX, ambience, or middleware content needs review across source ownership, loudness, codec, streaming, looping, localization, routing, memory, concurrency, platform limits, and integration; not for generic performance budgeting.
- ▌ Mmorpg Packet Protocol Review · hoatv2211 bundleUse when a C++ server and Unity client protocol manifest or wire compatibility review covers packet version negotiation, numeric opcode registry, byte layout order, direction, and request-response pairing.
- ▌ QA Test Strategy And Coverage · hoatv2211 bundleUse when a game project, milestone, or feature needs a QA test strategy and coverage matrix across risk, test levels, platforms, environments, ownership, automation, regression, evidence, and exit criteria; not for one playtest session.
- ▌ Animation Rigging Import Audit · hoatv2211 bundleUse when character animation needs an audit across skeleton, rig, skin weights, avatar, retargeting, clips, events, root motion, compression, import settings, runtime blending, and platform budgets; not for general art preflight.
- ▌ Build And Runtime Verification · hoatv2211 bundleUse when running build, compile, test, launch, or runtime checks and producing a verdict tied to exact commands, exit codes, artifact paths, limitations, and fresh evidence.
- ▌ Game Database Migration Safety · hoatv2211 bundleUse when planning a game MySQL schema or data migration that requires 3306 or 3307 isolation, recognized schema gates, dry-run review, backup, restore, human approval, and zero credential exposure.
- ▌ Unity Client Offline Debugging · hoatv2211 bundleUse when a Unity client cannot enter offline gameplay because login, bootstrap, disconnected server handling, local mock data, network fallback, or scene startup paths fail.
- ▌ Level And Content Design Review · hoatv2211 bundleUse when a level, encounter, mission space, or content slice needs review for player flow, pacing, readability, content density, progression gates, challenge, replayability, and production feasibility; not for broad feature ideation.
- ▌ Load Soak Capacity Verification · hoatv2211 bundleUse when servers or online game services need controlled load, soak, concurrency, capacity, saturation, leak, queue, failover, recovery, and scaling verification with baselines and stop conditions; not for client frame budgets.
- ▌ Telemetry Event Contract Review · hoatv2211 bundleUse when reviewing game analytics or telemetry event names, IDs, required properties, types, versions, privacy classes, producers, consumers, and backward compatibility before instrumentation changes.
- ▌ Lua Client Server Contract Audit · hoatv2211 bundleUse when normalized Lua client/server RPC contract copies or generated protocol tables disagree on opcode, request-response fields, types, ordering, or source authority.
- ▌ Narrative Quest Content Contract · hoatv2211 bundleUse when narrative, quest, dialogue, objective, state, reward, localization, cinematic, and implementation teams need one explicit content contract; not for general story brainstorming or protocol review.
- ▌ Unity Batchmode Build Verification · hoatv2211 bundleUse when a Unity batch or batchmode, BuildPipeline, Editor.log, PlayerSettings, or Unity CI job is involved.
- ▌ Unity UI Art And Motion Production · hoatv2211 bundleUse when new or revised Unity UI visuals, icons, panels, 9-slice sprites, component states, HUD or menu layouts, popup motion, screen transitions, or flattened UI screenshot decomposition must be produced through Figma and integrated into uGUI, NGUI, or UI Toolkit; not for UI debugging, localization-only work, character animation, or general art-pipeline audits.
- ▌ Product Analytics Experiment Review · hoatv2211 bundleUse when a game product experiment or A/B test needs review across hypothesis, population, assignment, metrics, guardrails, instrumentation, segmentation, sample size, significance, novelty, ethics, and decision rules; not for telemetry schema alone.
- ▌ Liveops Content Rollout And Rollback · hoatv2211 bundleUse when a live game content update needs a governed rollout and rollback plan across cohort, canary, configuration, dependencies, monitoring, approvals, triggers, recovery, communication, and post-rollout verification; not for incident response after failure.
- ▌ Network Authority And Exploit Review · hoatv2211 bundleUse when sensitive multiplayer or MMORPG client actions require static server-authority validation, trust-boundary, replay, abuse, or rate-limit analysis with no attack traffic.
- ▌ Platform Device Compatibility Matrix · hoatv2211 bundleUse when a game needs a platform and device compatibility matrix across OS, hardware, GPU, memory, resolution, input, network, storefront, certification, test evidence, and support policy; not for store metadata preparation.
- ▌ Production Risk And Dependency Review · hoatv2211 bundleUse when a production plan needs a read-only dependency risk review covering critical path, ownership gaps, blocked handoffs, mitigation, escalation, and schedule exposure; not for creating the baseline production schedule.
- ▌ Multi Service Local Environment Doctor · hoatv2211 bundleUse when diagnosing a multi-service local game environment with port conflicts, process listeners, configured ports, service names, startup dependencies, and cross-project isolation concerns.
- ▌ Codexkit Repository Maintenance · hoatv2211Use when maintaining or improving the GameStudio-CodexKIT source repository, including CI, governance, catalog, generators, adapters, packaging, documentation, versioning, or release readiness.
- ▌ Game Screenshot Showcase And Store Packaging · hoatv2211 bundleUse when a Unity team needs approved PlayMode screenshots, immutable capture evidence, reviewed showcase slides, or report-only store screenshot packaging without auto-upload, signing, or submission.