HungryKelvin123
- 51 skills
- 0 followers
- 12 hours ago last updated
- ▌ Principle Prove It Works · hungrykelvin123 bundleApply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'
- ▌ Principle Encode Lessons In Structure · hungrykelvin123 bundleApply when you catch yourself writing the same instruction a second time, or notice a recurring correction. Encode the rule as a lint, metadata flag, runtime check, or script instead of more text.
- ▌
- ▌
- ▌ Principle Fix Root Causes · hungrykelvin123 bundleApply when debugging. Trace each symptom to its root cause and fix it there; reproduce first, ask why until you reach it, resist nil-check guards that silence crashes.
- ▌ Principle Experience First · hungrykelvin123 bundleApply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.
- ▌ Principle Model The Domain · hungrykelvin123 bundleApply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files. Encode the domain in a structure instead of scattered conditionals.
- ▌ Principle Laziness Protocol · hungrykelvin123 bundleApply when refactoring, evaluating diff size, or tempted to add abstractions, layers, or signal threading. Bias toward deletion and the smallest change that solves the problem.
- ▌ Principle Boundary Discipline · hungrykelvin123 bundleApply when wiring validation, error handling, or framework adapters. Concentrate guards at system boundaries (CLI, config, network, external APIs); trust internal types and keep business logic in pure functions.
- ▌ Principle Foundational Thinking · hungrykelvin123 bundleApply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.
- ▌ Principle Subtract Before You Add · hungrykelvin123 bundleApply when sequencing an addition, refactor, or rewrite. Remove dead weight, redundant validators, and stub references first, then build on the simpler base.
- ▌ Principle Exhaust The Design Space · hungrykelvin123 bundleApply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.
- ▌ Principle Sequence Verifiable Units · hungrykelvin123 bundleApply to multi-step work (sweeps, migrations, runs of similar edits) and to how you stack commits and PRs. Break work into small units that each end in a verifiable state, check each before the next, and order delivery so the sequence proves itself to a reviewer.
- ▌ Principle Outcome Oriented Execution · hungrykelvin123 bundleApply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.
- ▌ Principle Redesign From First Principles · hungrykelvin123 bundleApply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.
- ▌ Principle Migrate Callers Then Delete Legacy Apis · hungrykelvin123 bundleApply when introducing a new internal API while old callers still exist. Migrate callers and delete the old API in the same wave instead of preserving compatibility layers.
- ▌ Principle Separate Before Serializing Shared State · hungrykelvin123 bundleApply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.
- ▌ How · hungrykelvin123 bundleTrace how a Roblox subsystem works across Instances, Luau modules, remotes, server authority, replication, persistence, and client presentation.
- ▌ Tdd · hungrykelvin123 bundleUse for explicit TDD or when Roblox logic has a cheap deterministic Luau regression target that can fail before the fix.
- ▌ Why · hungrykelvin123 bundleRecover why a Roblox design or implementation exists from project decisions, source history, current code, and authored context.
- ▌ Arena · hungrykelvin123 bundleCompare isolated, parent-defined alternatives against a concrete rubric and synthesize the result. Use for $arena or an explicitly requested candidate comparison.
- ▌ Swarm · hungrykelvin123 bundleCoordinate independent routine execution or exploration batches and return one reviewed report. Use for $swarm or large separable work that justifies parallel overhead.
- ▌ Teach · hungrykelvin123 bundleExplain a body of work plainly so a person actually understands it. Runs the `how` and `why` skills and weaves what they find into one clear explanation. Use for 'teach me this', 'help me really understand X', 'explain this change or subsystem to me'.
- ▌ Recall · hungrykelvin123 bundleReconstruct your recent working context from your own chat history, live state, and the shared record (user reports, prior fixes, incidents), then hand back a tight current-state brief. Use for 'recall my work on X', 'catch me up', 'what have I been working on', 'where did I leave off', before starting or resuming work.
- ▌ Reflect · hungrykelvin123 bundleReview active-task history through judgment, tooling, and divergent lenses, then propose durable skill improvements. Use when the user says reflect.
- ▌ Architect · hungrykelvin123 bundleDesign typed Luau ownership, module boundaries, remotes, state, persistence, and lifecycle before broad or load-bearing Roblox changes. Use for $architect or when skipping design could lock in the wrong shape.
- ▌ Roblox UI · hungrykelvin123 bundleDesign or review responsive Roblox interfaces across touch, keyboard, mouse, and gamepad input.
- ▌ David Mode · hungrykelvin123 bundleRoblox engineering workflow router with direct phases, evidence-first design, security, performance, review, and verification discipline. Invoke explicitly with $david-mode.
- ▌ Automate Me · hungrykelvin123 bundleUse for "automate me", "create/update/refresh my -mode skill", "turn/capture my preferences or working style into a skill", or wanting agents to follow how the user works. Drafts or revises a personal -mode skill through skill-creator and unslop, optionally using supported recent task history.
- ▌ Interrogate · hungrykelvin123 bundleChallenge risky Roblox code or designs with bounded, independent read-only worker reviews and parent judgment. Use for $interrogate, adversarial review, or finding blind spots.
- ▌ No Comments · hungrykelvin123 bundleReview Roblox Luau comments and suppressions, deleting narration while preserving non-obvious invariants, platform constraints, and authored contracts.
- ▌ Roblox Data · hungrykelvin123 bundleDesign or review Roblox persistence, schemas, session ownership, retries, and cross-server state.
- ▌ Blast Radius · hungrykelvin123 bundleFind what a Roblox change can break across client/server contracts, remotes, saved data, replication, authored Instances, mobile performance, and dependent systems.
- ▌ Setup Dstack · hungrykelvin123 bundleConfigure DStack for Claude Code or Codex, verify the Roblox skill surface and guarded reviewer lanes, and optionally add a bounded startup instruction. Use only for explicit setup, installation checks, client changes, or reviewer configuration; do not use for ordinary Roblox implementation work.
- ▌ Figure It Out · hungrykelvin123 bundleDesign an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions via show-me-your-work. Use for /figure-it-out, 'figure it out', a large migration, or when no narrower playbook applies.
- ▌ Roblox Physics · hungrykelvin123 bundleDesign or review Roblox assemblies, constraints, collision, hit detection, and network ownership.
- ▌ Roblox Security · hungrykelvin123 bundleReview or design Roblox remotes, server authority, purchases, rewards, RNG, persistence, and anti-abuse behavior.
- ▌ Roblox Networking · hungrykelvin123 bundleDesign or review Roblox remotes, replication protocols, payloads, reliability, and server validation.
- ▌ Show Me Your Work · hungrykelvin123 bundleKeep a reviewable decision trail for long-running or unattended work: a TSV log with one row per decision (what, why, evidence, result). Local by default; commit it when a reviewer needs the trail to trust the result. Use for $show-me-your-work, autonomous or multi-phase runs, or work a human reviews after stepping away.
- ▌ Technical Writing · hungrykelvin123 bundleLayered technical-writing standard: Diátaxis structure, Google developer style sentences, STE instruction rules, Global English syntax. Use for $technical-writing or when writing or reviewing docs, RFCs, readmes, PR descriptions, or commit messages.
- ▌ Roblox Performance · hungrykelvin123 bundleDiagnose and improve Roblox mobile, server, physics, rendering, replication, and memory performance from measured evidence.
- ▌ Luau Best Practices · hungrykelvin123 bundleApply when reading or editing Roblox Luau for typed APIs, module boundaries, instance lifecycles, error handling, and maintainable data-oriented code.
- ▌ Roblox Monetization · hungrykelvin123 bundleDesign or review Roblox developer products, passes, subscriptions, and retry-safe purchase fulfillment.
- ▌ Create Verification Skill · hungrykelvin123 bundleCreate a project-local Roblox verification skill for Rojo assembly, existing Luau tests, source invariants, authored-context checks, and explicit user-run Studio scenarios.
- ▌ Principle Build The Lever · hungrykelvin123 bundleApply to any non-trivial work, not just bulk work: edits, migrations, analyses, checks. Build the tool that does it or proves it (codemod, script, generator, or a skill your subagents follow) instead of working by hand. The tool is the artifact a reviewer can rerun.
- ▌ Maintain Verification Skill · hungrykelvin123 bundleAudit and update a project-local Roblox verification skill when code, Rojo mappings, tests, remotes, data schemas, or authored contracts change.
- ▌ Principle Minimize Reader Load · hungrykelvin123 bundleApply when reviewing or shaping code that's hard to trace. Count layers between question and answer, and hidden state in the reader's head; collapse one-caller wrappers and shrink mutable scope.
- ▌ Principle Type System Discipline · hungrykelvin123 bundleApply when designing typed Luau state or function contracts. Model variants explicitly, narrow boundary data, avoid dishonest casts, and derive shared shapes from one authority.
- ▌ Principle Guard The Context Window · hungrykelvin123 bundleApply when context is filling up from large outputs, long files, or repeated reads. Filter bulk evidence and isolate bounded exploration when delegation earns its overhead.
- ▌ Principle Never Block On The Human · hungrykelvin123 bundleApply when tempted to ask 'should I do X?' on reversible work. Proceed, present the result, let the human course-correct after the fact; reserve confirmation for irreversible actions.
- ▌ Principle Make Operations Idempotent · hungrykelvin123 bundleApply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.