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hzq510473048

@hzq510473048 source repo

4 published skills

  1. Xianxia Pinball Gameplay · hzq510473048 bundle
    Design, prototype, tune, and polish the specific xianxia dark-fantasy arcane pinball mobile game concept. Use when Codex works on this game's dual-hand energy-control pinball mechanics, arcane orb states, overload/harvest/deep-abyss rules, dark stone and gold rune board art, teal/gold/purple lightning effects, Cocos implementation plans, MCP automation, generated material assets, or future iterations of this game's reusable art/gameplay rules.
    0 installs
  2. AI Mini Game Development · hzq510473048 bundle
    Guide AI-assisted mini game development with phased delivery, risk-based autonomy, validation gates, documentation updates, backup/rollback discipline, and natural-language tuning. Use when Codex helps create, modify, polish, test, or package small games in Cocos, Unity, Godot, pygame, Three.js, HTML Canvas, Web games, or similar lightweight game projects.
    0 installs
  3. Cocos Ball Physics Gameplay · hzq510473048 bundle
    Build and tune Cocos Creator ball-physics mini games and arcade prototypes. Use when Codex works on basketball, pinball, rolling balls, rebound walls, flippers, seesaws, tilting boards, catapult boards, ball launch arcs, ball rolling/sliding, sticking, micro-bounce, restitution/friction tuning, or mouse/keyboard control of physical boards and paddles in Cocos.
    0 installs
  4. Cocos AI Automation Development · hzq510473048 bundle
    Automate Cocos Creator projects with AI agents, MCP tools, and local editor control. Use when Codex needs to install or connect cocos-mcp, inspect or modify a Cocos Creator project, create or tune 3D/2D scenes, add nodes/components/materials/scripts/assets, interact with Cocos Creator UI, preview behavior, debug physics/rendering issues, or document repeatable Cocos AI automation workflows.
    0 installs