ifbars
- 14 skills
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- 11 hours ago last updated
- ▌ Schedule One Custom Npcs · ifbars bundleFocused Schedule One S1API custom NPC creation skill. Use when creating, editing, debugging, or reviewing custom NPC classes for Schedule 1 mods, including physical or non-physical NPCs, ConfigurePrefab builder setup, appearance, schedules, dialogue, customer behavior, dealer behavior, runtime lifecycle hooks, save/load callback restoration, and AvatarFramework-backed appearance ranges and asset paths.
- ▌ Youtube Video Context · ifbars bundleUse when a user gives a YouTube video URL, playlist URL, or search topic and wants timestamped visual, audio, transcript, UI, gameplay, walkthrough, or implementation context for an agent task.
- ▌ Blender Agent Studio · ifbars bundleRoute Blender asset creation, refinement, procedural systems, rendering, simulations, characters, validation, animation, MCP integration, and agent benchmarking work to the appropriate Blender Agent Studio workflow. Use when an agent needs an end-to-end Blender workflow or when the correct specialist skill is not yet known.
- ▌ Blender Agent Benchmark · ifbars bundleBenchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost, or completion quality.
- ▌ Blender MCP Integration · ifbars bundleChoose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow.
- ▌ Blender Asset Validation · ifbars bundleInspect and validate Blender assets technically and visually. Use for `.blend`, `.glb`, `.gltf`, `.fbx`, or `.obj` quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.
- ▌ Blender Modeling Workflow · ifbars bundleBuild or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.
- ▌ Blender Animation Workflow · ifbars bundleAuthor, diagnose, and refine Blender animation for articulated props, mechanical assemblies, material-transfer sequences, and game-ready actions. Use when motion timing, pivots, physical connections, critical poses, trajectories, visibility states, or exported GLB actions must be created or reviewed.
- ▌ Blender Character Workflow · ifbars bundleCreate, repair, rig, skin, animate, and export Blender characters, creatures, avatars, and facial rigs with deformation and runtime validation. Use when a request involves a character mesh, armature, weights, IK/FK, blend shapes, facial animation, humanoid/VRM/game export, or deformation quality.
- ▌ Blender Rendering Workflow · ifbars bundleBuild, diagnose, and deliver Blender still, turntable, sequence, and animation renders with reproducible lighting, camera, color-management, compositor, and output settings. Use when a request concerns product visualization, cinematic shots, architectural renders, look development, render passes, denoising, compositing, or final image/video delivery.
- ▌ Blender Procedural Workflow · ifbars bundleCreate reproducible Blender Geometry Nodes, modifiers, instancing systems, and procedural environments. Use when a request involves Geometry Nodes, scattering, terrain, architecture, repeated assets, parametric generators, non-destructive variation, or scalable scene assembly.
- ▌ Blender Simulation Workflow · ifbars bundleCreate, diagnose, bake, and validate deterministic Blender physics simulations including fluid, smoke, fire, rigid bodies, cloth, soft bodies, particles, and hair. Use when a request involves physical dynamics, collision, cache baking, fluid or volume output, simulation handoff, or rendering a simulation.
- ▌ Blender Art Direction Intake · ifbars bundleClarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear.
- ▌ Blender Iterative Refinement · ifbars bundleRun an opt-in evidence-backed second pass on a complete Blender deliverable. Use when the user explicitly asks to critique, improve, repair, iterate, or apply a practice-makes-perfect loop; when a benchmark fixture explicitly requires retained before-and-after evidence; or when a completed candidate must be improved without regressing its existing technical or visible qualities.