ippclub
- 10 skills
- 0 followers
- 13 hours ago last updated
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- ▌ UI Design · ippclubUse this skill when designing, creating, or polishing UI/screens/HUDs/menus so the result is visually refined, coherent, responsive, and implemented with the correct Dora UI APIs.
- ▌ Dora Engine Development · ippclubUse when developing the Dora-SSR engine itself, including C++ engine code, Lua/YueScript dev services, generated bindings, DoraX runtime, Web IDE integration, docs, tests, local validation, and release-facing engine changes.
- ▌ Agent Command · ippclubRules and examples for using execute_command with Lua and Git safely inside the Dora Agent runtime.
- ▌ Skill Creator · ippclubGuide the agent to create a new project skill with correct placement, required metadata, and a practical SKILL.md template.
- ▌ Dora CLI Game Development · ippclubUse when building, running, testing, or debugging Dora engine games with the Dora CLI, including TypeScript, TSX/DoraX, Lua, YueScript, Teal, XML, Wa, Yarn, Rust WASM, Web IDE service recovery, and in-engine validation.
- ▌ Music Generation · ippclub bundleGenerate original game audio by authoring a typed exact score or procedural music definition, building it, and invoking the engine Async generator through execute_command.
- ▌ Dora Engine Coding · ippclubDora SSR coding rules for game/workspace projects; prevents browser DOM/Canvas/Node.js code in Dora engine scripts and forces Dora API lookup before using unfamiliar engine APIs.
- ▌ Love Game Development · ippclubDevelop, fix, or review LÖVE 11.5 games hosted by Dora LoveNode, including Love TypeScript or Lua sources, Love API documentation lookup, isolated runtime boundaries, full-screen adaptation, filesystem behavior, and log-based debugging.
- ▌ Dora Agent Development Validation · ippclub bundleDevelop, test, benchmark, and iteratively validate Dora Agent changes with evidence from the current implementation, real `.agent` histories, controlled LLM trials, Dora in-engine tests, and human-visible acceptance. Use for changes to Agent prompts, tool schemas or execution, edit recovery, memory compression, sub-agent lifecycle, cancellation and handoff, usage reporting, Web IDE Agent UX, or game-generation quality; also use when comparing baseline and improved Agent behavior across models such as GLM or DeepSeek.