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Jeffery-Liu

@jeffery-liu source repo

1 published skill

  1. Solid Game Code · jeffery-liu bundle
    Apply the SOLID principles to game code the way experienced game programmers actually apply them - decoupled, data-driven, testable, and still fast in the hot path. Use this skill whenever writing, reviewing, refactoring, or planning game code in any engine (Unity C#, Unreal C++, Godot, Bevy, custom engines) - gameplay systems, entities and components, managers, state machines, abilities, damage and health, inventory, save systems, UI wiring, AI behaviour, or engine-facing services. Trigger it even when the user never says "SOLID", "architecture", or "refactor" - a request like "add a dash ability", "make an enemy that shoots", "why is this class such a mess", or "clean up my PlayerController" is exactly when this skill is needed.
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