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jmhobbs

@jmhobbs source repo

2 published skills

  1. Blender Lod Pipeline · jmhobbs
    Generate LOD (level-of-detail) mesh variants of a Blender model via progressive Decimate/Collapse, fix broken or missing texture links, and export each LOD to FBX (embedded or external textures) plus a single set of separate, unpacked 8-bit PNG PBR texture maps (base color/roughness/metallic/AO/normal each as their own file, splitting any pre-packed source maps apart, shared across all LOD tiers rather than duplicated per LOD) — with control over naming conventions, optional channel packing (e.g. ORM) as an explicit add-on, and baking an AO map when none exists. Use whenever the user asks to create LODs, make a low-poly version, decimate a model, reduce poly count for a game asset, relink or fix a broken texture, export to FBX for a game engine, export or split textures, or bake an AO map — even without the word "LOD" (e.g. "cut the triangle count down", "textures look pink/missing", "give me separate roughness and metallic maps"). Applies in a Blender MCP context.
    0 installs
  2. Calibre Library Curator · jmhobbs bundle
    Use this skill whenever the user wants to review, clean up, deduplicate, or standardize metadata in a Calibre ebook library via the calibredb CLI — merging duplicate/variant authors, publishers, or tags, enforcing Fiction/Nonfiction tagging, tidying series numbering, fixing malformed metadata, or doing a general "audit my library for inconsistencies" pass. Trigger on mentions of calibredb, "my calibre library", "duplicate authors/publishers/tags", "clean up my ebooks", or requests to standardize metadata across a book collection. This skill is opinionated. It encodes specific judgment calls (naming conventions, what counts as a real duplicate vs. a legitimate distinct tag, how to handle ambiguous classifications) learned from actual library-cleanup sessions — follow its heuristics rather than re-deriving policy from scratch each time.
    0 installs