Joe-Simo
- 3 skills
- 0 followers
- 18 hours ago last updated
- ▌ Apple Design System · joe-simo bundleCommunity skill for designing, redesigning, reviewing, and polishing Apple-style interfaces using official Apple Human Interface Guidelines and Apple Developer design resources only. Use for platform-native and Cupertino-style UI across iOS, iPadOS, macOS, watchOS, tvOS, visionOS, SwiftUI, UIKit, AppKit, and web translations; typography, semantic color, layout, materials, Liquid Glass, SF Symbols, app icons, navigation, controls, components, accessibility, motion, platform adaptation, responsive behavior, asset/licensing boundaries, screenshots, and Apple-quality UI polish. Community-authored, not official Apple. Trigger for Apple HIG, Apple design, Apple-style UI, iOS UI, macOS UI, visionOS UI, Cupertino UI, SF Pro, SF Symbols, Liquid Glass, or native-feeling Apple-platform product design. Skip non-visual work unless it materially changes rendered UI.
- ▌ Awwwards Style Web Design · joe-simo bundleIndependent community skill for designing, redesigning, reviewing, and polishing original Awwwards-style, award-caliber experiential websites: immersive portfolios, agency sites, editorial microsites, campaign pages, cinematic launches, scroll narratives, WebGL/Three.js/R3F scenes, GSAP/Motion interactions, tactile transitions, typography, art direction, media, accessibility, performance, and UI polish. Trigger for explicit Awwwards, Site of the Day, Site of the Year, award-caliber, experiential, immersive, cinematic, experimental, motion-led, WebGL-heavy web design, or portfolio, agency, luxury, fashion, music, campaign, launch, editorial, interactive, storytelling, or narrative work paired with high-craft/experiential intent. Skip ordinary SaaS, admin, docs, CRUD, backend-only, and ordinary portfolio/campaign/launch work unless experiential treatment is requested. Community guidance; not affiliated with Awwwards and not permission to clone winners or nominees.
- ▌ Vercel Geist Design System · joe-simo bundleCommunity skill for applying the Geist design system to Vercel-inspired rendered frontend UI across React/Next.js/Vite/Astro/Svelte/Vue/HTML/CSS, Tailwind, shadcn, and Radix. Use for typography, spacing, color, materials, components, app shells, dashboards, forms, tables, dialogs, states, responsive layout, and UI polish. Community-authored, not official Vercel. Trigger for Geist, Vercel-style UI, or generic clean/modern/premium/polished SaaS/developer-product visuals when no other final visual system is requested. Skip non-visual work unless it materially changes rendered UI.