KeeVeeG
- 32 skills
- 0 followers
- 8 hours ago last updated
- ▌ 19 Game QA Plan · keeveegPlan game QA, regression, and player-experience checks from actual requirements and tasks while separating future tests from evidence already obtained.
- ▌ 08 Game UX Design · keeveegSpecify game interactions, screens, and HUD through exact states, navigation, and verifiable requirements before implementation. Use after mechanics and target devices are defined.
- ▌ 09 Game UX Review · keeveegIndependently review game interface and interaction documentation for scenario coverage, consistent states, and decisions that an implementer would otherwise have to invent.
- ▌ 10 Game Art Bible · keeveegDefine reproducible rules for a game's visual style, form, color, motion, and technical delivery, tied to player needs and content production.
- ▌ 11 Game Asset Spec · keeveegSpecify game production units, variants, dependencies, technical delivery, and observable acceptance criteria without producing the game assets.
- ▌ 21 Game Gate Check · keeveegDetermine evidence-based readiness of all agreed game D0 documentation, including feature applicability, current reviews, and unresolved mandatory contracts.
- ▌ 02 Game Map Systems · keeveegMap a game's systems, rule owners, and directed dependencies. Use after diagnosis or changes to system boundaries to order specification work.
- ▌ 03 Game Scope Check · keeveegCompare game documentation with the agreed scope to find missing requirements and hidden additions. Use for the initial package and subsequent changes.
- ▌ 17 Game Create Epics · keeveegDecompose agreed game scope into connected code and content epics grounded in requirements, architecture, and production units, without executing the tasks.
- ▌ 00 Game Preproduction · keeveeg bundlePrepare or resume a game's documentation for implementation, coordinating the full preproduction workflow and saving progress. Use for a full-cycle request; route a focused domain task to its specialist skill.
- ▌ 06 Game Design System · keeveegSpecify a selected game system through exact rules, states, formulas, neighboring contracts, and acceptance criteria. Preserve canonical documents and the agreed player experience.
- ▌ 07 Game Balance Check · keeveegCheck calculated consistency of game resources, probabilities, competition, and progression, including sequential states and dominant strategies. Distinguish paper calculations from verified gameplay balance.
- ▌ 07b Game Level Design · keeveegSpecify game spaces, levels, boards, and procedural families through plans, placement rules, routes, and future build criteria. Use before implementing scenes and spatial content.
- ▌ 07c Game Level Review · keeveegIndependently review spatial package completeness, plan/data consistency, reachability, solvability, and recovery. Cover authored levels, boards, and procedural rules at the documentation stage.
- ▌ 10b Game Audio Design · keeveegSpecify game audio events, musical states, mixing, accessibility, and technical delivery before sound production and integration.
- ▌ 18 Game Create Stories · keeveegSpecify testable future implementation and content-production tasks from game epics, requirements, and architecture contracts, covering the selected scope completely.
- ▌ 04 Game Review All Gdds · keeveegIndependently review the whole game's documentation through end-to-end scenarios, rule completeness, and cross-system conflicts. Repeat after material changes and before architecture or implementation handoff.
- ▌ 20 Game Story Readiness · keeveegIndependently check game task specifications, dependencies, and QA, including handoff of actual documentation to a fresh Codex subagent without author history.
- ▌ 05 Game Consistency Check · keeveegReconcile shared entities, states, values, and formulas across game documents and data, maintaining a canonical source registry. Use after shared-rule changes or for consistency audits.
- ▌ 07a Game Narrative Design · keeveegSpecify applicable narrative, characters, quests, dialogue, and onboarding as connected states and implementation materials. Support linear, branching, and systemic forms without requiring a story.
- ▌ 11a Game Content Coverage · keeveegAudit all agreed game content against specifications, consumers, production tasks, and acceptance, including procedural families and gaps hidden by shared specifications.
- ▌ 12 Game Create Architecture · keeveegSpecify the architecture of the agreed game through state ownership, system contracts, dependencies, and necessary decisions before implementation.
- ▌ 14 Game Architecture Review · keeveegIndependently audit game architecture documentation for requirement coverage, ambiguous system contracts, conflicting decisions, and unsupported technical assumptions.
- ▌ 01 Game Project Stage Detect · keeveegAssess the actual state of a game's documentation, agreed scope, and gaps before implementation. Use as the initial diagnostic stage for an existing project or a new concept.
- ▌ 13 Game Architecture Decision · keeveegRecord or refine a game architecture decision with alternatives, scope, dependencies, compatibility evidence, and a future verification plan.
- ▌ 17a Game Production Readiness · keeveegAssess whether the agreed game has a feasible production plan through deliverable scope, role capacity, estimates, dependencies, and applicable release or support plans.
- ▌ 10c Game Visual Reference Pack · keeveegResolve visual uncertainties with actual reference images, required views and states, and independent Codex subagent review of every used image and new artistic version.
- ▌ 15a Game Technical Risk Review · keeveegReview applicable game risks in failures, load, compatibility, and content pipelines, and specify future evidence without implementation.
- ▌ 10a Game Environment Production · keeveegPlan reproducible production of game spaces and environments from approved layouts and art direction, including reuse, assembly, and future pipeline validation.
- ▌ 15 Game Create Control Manifest · keeveegDerive concise implementation rules from accepted game architecture, preserving scope, source, prevented violation, and version for production tasks.
- ▌ 16 Game Propagate Design Change · keeveegTrace and synchronize the documentary impact of changes to game rules or scope across data, UX, content, architecture, and production tasks, with or without Git.
- ▌ 09a Game Accessibility Localization · keeveegSpecify and review accessibility and localization workflows for selected game devices, languages, and audiences. Connect requirements to actions, text, signals, and future acceptance.