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KeeVeeG

@keeveeg source repo

32 published skills

  1. 19 Game QA Plan · keeveeg
    Plan game QA, regression, and player-experience checks from actual requirements and tasks while separating future tests from evidence already obtained.
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  2. 08 Game UX Design · keeveeg
    Specify game interactions, screens, and HUD through exact states, navigation, and verifiable requirements before implementation. Use after mechanics and target devices are defined.
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  3. 09 Game UX Review · keeveeg
    Independently review game interface and interaction documentation for scenario coverage, consistent states, and decisions that an implementer would otherwise have to invent.
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  4. 10 Game Art Bible · keeveeg
    Define reproducible rules for a game's visual style, form, color, motion, and technical delivery, tied to player needs and content production.
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  5. 11 Game Asset Spec · keeveeg
    Specify game production units, variants, dependencies, technical delivery, and observable acceptance criteria without producing the game assets.
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  6. 21 Game Gate Check · keeveeg
    Determine evidence-based readiness of all agreed game D0 documentation, including feature applicability, current reviews, and unresolved mandatory contracts.
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  7. 02 Game Map Systems · keeveeg
    Map a game's systems, rule owners, and directed dependencies. Use after diagnosis or changes to system boundaries to order specification work.
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  8. 03 Game Scope Check · keeveeg
    Compare game documentation with the agreed scope to find missing requirements and hidden additions. Use for the initial package and subsequent changes.
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  9. 17 Game Create Epics · keeveeg
    Decompose agreed game scope into connected code and content epics grounded in requirements, architecture, and production units, without executing the tasks.
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  10. 00 Game Preproduction · keeveeg bundle
    Prepare or resume a game's documentation for implementation, coordinating the full preproduction workflow and saving progress. Use for a full-cycle request; route a focused domain task to its specialist skill.
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  11. 06 Game Design System · keeveeg
    Specify a selected game system through exact rules, states, formulas, neighboring contracts, and acceptance criteria. Preserve canonical documents and the agreed player experience.
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  12. 07 Game Balance Check · keeveeg
    Check calculated consistency of game resources, probabilities, competition, and progression, including sequential states and dominant strategies. Distinguish paper calculations from verified gameplay balance.
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  13. 07b Game Level Design · keeveeg
    Specify game spaces, levels, boards, and procedural families through plans, placement rules, routes, and future build criteria. Use before implementing scenes and spatial content.
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  14. 07c Game Level Review · keeveeg
    Independently review spatial package completeness, plan/data consistency, reachability, solvability, and recovery. Cover authored levels, boards, and procedural rules at the documentation stage.
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  15. 10b Game Audio Design · keeveeg
    Specify game audio events, musical states, mixing, accessibility, and technical delivery before sound production and integration.
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  16. 18 Game Create Stories · keeveeg
    Specify testable future implementation and content-production tasks from game epics, requirements, and architecture contracts, covering the selected scope completely.
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  17. 04 Game Review All Gdds · keeveeg
    Independently review the whole game's documentation through end-to-end scenarios, rule completeness, and cross-system conflicts. Repeat after material changes and before architecture or implementation handoff.
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  18. 20 Game Story Readiness · keeveeg
    Independently check game task specifications, dependencies, and QA, including handoff of actual documentation to a fresh Codex subagent without author history.
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  19. 05 Game Consistency Check · keeveeg
    Reconcile shared entities, states, values, and formulas across game documents and data, maintaining a canonical source registry. Use after shared-rule changes or for consistency audits.
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  20. 07a Game Narrative Design · keeveeg
    Specify applicable narrative, characters, quests, dialogue, and onboarding as connected states and implementation materials. Support linear, branching, and systemic forms without requiring a story.
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  21. 11a Game Content Coverage · keeveeg
    Audit all agreed game content against specifications, consumers, production tasks, and acceptance, including procedural families and gaps hidden by shared specifications.
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  22. 12 Game Create Architecture · keeveeg
    Specify the architecture of the agreed game through state ownership, system contracts, dependencies, and necessary decisions before implementation.
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  23. 14 Game Architecture Review · keeveeg
    Independently audit game architecture documentation for requirement coverage, ambiguous system contracts, conflicting decisions, and unsupported technical assumptions.
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  24. 01 Game Project Stage Detect · keeveeg
    Assess the actual state of a game's documentation, agreed scope, and gaps before implementation. Use as the initial diagnostic stage for an existing project or a new concept.
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  25. 13 Game Architecture Decision · keeveeg
    Record or refine a game architecture decision with alternatives, scope, dependencies, compatibility evidence, and a future verification plan.
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  26. 17a Game Production Readiness · keeveeg
    Assess whether the agreed game has a feasible production plan through deliverable scope, role capacity, estimates, dependencies, and applicable release or support plans.
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  27. 10c Game Visual Reference Pack · keeveeg
    Resolve visual uncertainties with actual reference images, required views and states, and independent Codex subagent review of every used image and new artistic version.
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  28. 15a Game Technical Risk Review · keeveeg
    Review applicable game risks in failures, load, compatibility, and content pipelines, and specify future evidence without implementation.
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  29. 10a Game Environment Production · keeveeg
    Plan reproducible production of game spaces and environments from approved layouts and art direction, including reuse, assembly, and future pipeline validation.
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  30. 15 Game Create Control Manifest · keeveeg
    Derive concise implementation rules from accepted game architecture, preserving scope, source, prevented violation, and version for production tasks.
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  31. 16 Game Propagate Design Change · keeveeg
    Trace and synchronize the documentary impact of changes to game rules or scope across data, UX, content, architecture, and production tasks, with or without Git.
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  32. 09a Game Accessibility Localization · keeveeg
    Specify and review accessibility and localization workflows for selected game devices, languages, and audiences. Connect requirements to actions, text, signals, and future acceptance.
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