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leobbaroni

@leobbaroni source repo

21 published skills

  1. Gsap · leobbaroni bundle
    GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.
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  2. Comfy · leobbaroni
    Generate images, video, audio, and 3D with Comfy Cloud — search hundreds of models and workflow templates, run custom ComfyUI workflows, and manage generation jobs through the hosted Comfy Cloud MCP server. Cloud-only — connects to the hosted service, not a local ComfyUI install. Use for any "generate/edit an image", "make a video", "text to 3D", or ComfyUI workflow task.
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  3. Threejs R3f · leobbaroni bundle
    Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
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  4. Framer Motion · leobbaroni bundle
    Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
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  5. Compose Graphics · leobbaroni bundle
    Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
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  6. Swiftui Graphics · leobbaroni bundle
    Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
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  7. Canvas Generative · leobbaroni bundle
    Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
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  8. Desktop Principles · leobbaroni bundle
    Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
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  9. Maestro · leobbaroni bundle
    Unified design, motion, 3D, and video super skill. Use for designing or improving any UI (websites, landing pages, dashboards, product UI, components), art direction and design systems, extracting Design DNA from reference UIs, UI critique/audit/accessibility hardening, motion design and animation (CSS, WAAPI, Motion/Framer Motion, GSAP, ScrollTrigger), Three.js/WebGL/R3F scenes, generative art, and authoring videos (HyperFrames or Remotion) — promos, explainers, kinetic typography, motion graphics. Also use when the user says "maestro", wants design options/mockups, or wants a design plan stress-tested before building.
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  10. Cast · leobbaroni
    Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
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  11. Paint · leobbaroni
    Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
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  12. Video Shotcraft · leobbaroni bundle
    Create cinematic product videos from shot recipe cards, a validated template, and code/audio assets (Remotion + real page screenshots + 2.5D camera moves + beat-synced cuts + sound design). Use when the user asks to turn a frontend project or webpage into a product video, says "use video-shotcraft to make a video/promo", names the Ink Press template or asks to reproduce its effect, or wants a single shot card's motion. 用镜头配方卡 + 已验收模板 + 代码/音频资产制作电影感产品视频(Remotion + 真实页面截图 + 2.5D 运镜 + 节奏卡点 + 声音设计)。当用户要求"用 video-shotcraft 做视频/宣传片"、把前端项目/网页做成产品视频、点名 Ink Press 模板或要求复刻模板片效果,或要用镜头卡做单个动效镜头时使用。
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  13. CSS Native · leobbaroni bundle
    Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
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  14. Design Audit · leobbaroni
    Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
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  15. Compose Motion · leobbaroni bundle
    Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
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  16. Swiftui Motion · leobbaroni bundle
    SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
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  17. Mobile Principles · leobbaroni bundle
    Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
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  18. Motion Principles · leobbaroni bundle
    Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
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  19. Compose Multiplatform · leobbaroni bundle
    Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
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  20. Higgsfield Generate · leobbaroni bundle
    Generate images/videos/3D assets/audio via Higgsfield AI. Defaults: GPT Image 2 for image/design/text, Seedance 2.0 for video, Nano Banana 2/Lite/Pro for character/reference images, Marketing Studio for ads, Seed Audio 1.0 for audio. Use when: "generate an image", "make a video", "animate this photo", "image-to-video", "edit/stylize/remix this image", "reframe this video", "edit this video from a sketch", "create a 3D model/GLB", "create a sound effect", "make music", "text-to-audio", "create an ad", "make a UGC video", "unboxing", "presenter video", "import product from URL", or "analyze video virality". Supports generic generation, workflows, Marketing Studio, and Virality Predictor. Chain with higgsfield-soul-id for face/identity consistency. NOT for: Soul training, brand systems/brandbooks (use higgsfield-brandkit), photoshoots, cards, YouTube thumbnails (use higgsfield-youtube-thumbnail), explainers (use higgsfield-video-explainer), playable games/assets (use higgsfield-game-generation), or TTS.
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  21. Higgsfield Websites · leobbaroni bundle
    Build, edit, and deploy full-stack websites, apps and games via the Higgsfield CLI (`higgsfield website …`). Each is a React 19 + TanStack Start SSR app in one Cloudflare Worker (D1/R2/KV/DO/Containers). THREE product types, picked via `--type` on create: `website` (standalone, no Higgsfield integration — references/website-flow.md), `app` (Sign in with Higgsfield + fnf SDK, Quanta — references/app-flow.md), `game` (realtime multiplayer rooms — references/game-flow.md). Routes to the right flow; each carries its own rules and deploy/publish gates. Use when: "build me a website", "make a landing page", "create a web app", "build a SaaS dashboard / portfolio", "make me a game", "deploy this site", "publish". Also owns GAME ART: "make a spritesheet", "tileable texture", "animate a 3D character", game music/SFX — see the game-* references. NOT for: single image/video/audio generation (higgsfield-generate), product photos (higgsfield-product-photoshoot), marketplace cards (higgsfield-marketplace-cards).
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