← all publishers

luumenlabs

@luumenlabs source repo

9 published skills

  1. Luau Core · luumenlabs bundle
    ---
    0
    installs
  2. Luau Types · luumenlabs bundle
    Use for Luau type-system work focused on strictness modes, annotations, inference-aware API design, generics, refinements, advanced type patterns, and Roblox-aware type usage at the type level.
    0
    installs
  3. Roblox API · luumenlabs bundle
    Use for Roblox Engine API lookup during implementation: finding the correct engine class or service, confirming properties, methods, events, callbacks, datatypes, enums, globals, and built-in libraries, and verifying parameter, return, and property usage for a known engine task. Prefer this skill when the problem is referential rather than architectural.
    0
    installs
  4. Roblox Core · luumenlabs bundle
    Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
    0
    installs
  5. Roblox Data · luumenlabs bundle
    Use for Roblox persistent data and cross-server state design: choosing between DataStoreService, OrderedDataStore, MemoryStoreService, and MessagingService; designing save and load flows, schema shape, versioning, metadata, retries, quotas, observability, and concurrency-safe coordination across servers.
    0
    installs
  6. Roblox Cloud · luumenlabs bundle
    ---
    0
    installs
  7. Roblox OAUTH · luumenlabs bundle
    ---
    0
    installs
  8. Luau Performance · luumenlabs bundle
    Use for Luau performance work focused on profiling hotspots, allocation-aware code structure, table and iteration costs, builtin and function-call fast paths, compiler/runtime optimization behavior, and environment constraints that change execution speed.
    0
    installs
  9. Roblox Networking · luumenlabs bundle
    Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.
    0
    installs