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meyverick

@meyverick source repo

46 published skills

  1. Fs Sveltekit Init · meyverick
    Scaffolds new SvelteKit projects autonomously. Use when initializing a brand new Svelte codebase via headless CLI.
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  2. Pixijs 2d Rendering · meyverick
    Engineers high-performance 2D WebGL/WebGPU graphics using PixiJS. Use when building HTML5 games, batched rendering, or particle systems.
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  3. Unity Webgl Pruning · meyverick
    Optimizes and prunes Unity WebGL exports. Use when reducing final build payload sizes to meet strict playable ad limits (e.g., < 5MB).
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  4. Biteecs Optimization · meyverick
    Engineers high-performance ECS architectures using bitECS in JS/TS. Use when migrating away from OOP to maximize data locality in HTML5 games.
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  5. Esengine Integration · meyverick
    Integrates ESEngine for modular TypeScript game systems. Use when implementing behavior trees, spatial indexing, or client-prediction networking.
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  6. Fairygui Integration · meyverick
    Integrates the FairyGUI UI framework into game engines. Use when decoupling visual layout creation from gameplay logic to minimize UI payloads.
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  7. Html5 Game Migration · meyverick
    Migrates mechanics from full-scale games (Unity, Cocos) into lightweight HTML5/JavaScript implementations suitable for playable ads.
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  8. Mraid Ad Integration · meyverick
    Integrates the MRAID API into HTML5 playable ads. Use when handling ad viewability, orientation changes, and mandatory store CTA hooks.
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  9. Svg Emote Generation · meyverick
    Designs production-ready, perfectly looping SVGs. Use when generating animated emotes, loaders, or math-driven vector graphics.
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  10. Playable Ad Packaging · meyverick
    Packages HTML5 games into a single HTML file. Use when generating final deliverables for Voodoo, AppLovin, or IronSource.
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  11. Playable Ad Telemetry · meyverick
    Implements custom interaction tracking for playable ads. Use when logging user interactions without relying on heavy third-party SDKs.
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  12. Svelte UI Engineering · meyverick
    Engineers high-performance user interfaces using Svelte 5 runes and snippets. Use when building UI components, orchestrating complex animations, or architecting reactive state.
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  13. Unity Ads Integration · meyverick
    Integrates Unity's first-party ad network into Unity projects. Use when handling Unity Ads SDK placement IDs, initialization sequences, and C# Advertisement APIs.
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  14. Workspace Refactoring · meyverick bundle
    Conducts autonomous, full-workspace structural refactoring. Use when auditing architecture, combating technical debt, or enforcing SOLID principles globally.
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  15. Unity Dots Programming · meyverick
    Engineers high-performance DOD architectures using Unity ECS. Use when architecting systems, structuring components, or migrating away from MonoBehaviours.
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  16. Caprover CLI Deployment · meyverick
    Guides agents through autonomous M2M application lifecycle management on a CapRover instance. Use when registering apps, configuring domains/SSL, mutating environment variables, or executing deployments.
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  17. Svelte Game Development · meyverick
    Engineers high-performance web-based games using Svelte 5. Use when managing rendering loops, WebGL contexts, or Canvas via Svelte components.
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  18. Vite Build Optimization · meyverick
    Configures Vite for rapid HMR and optimized chunk splitting. Use when auditing build pipelines, configuring environment variables, or optimizing client payloads.
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  19. Bug Resolution Reporting · meyverick
    Generates structured bug resolution reports. Use when hunting, isolating, fixing, and reporting software defects.
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  20. Harmony Patching Mastery · meyverick bundle
    Explicit guidance on authoring safe, non-destructive C# runtime patches for Unity/Mono games using the Harmony library. Trigger this skill when patching game binaries or developing Rust mods.
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  21. Pinus Server Development · meyverick
    Architects multi-process Pomelo/Pinus servers. Use when building highly concurrent MMORPG backends, RPC boundaries, or real-time distributed state.
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  22. Rust Systems Programming · meyverick
    Engineers high-performance backend systems in Rust. Use when building memory-safe libraries, enforcing borrow-checking, or utilizing zero-cost abstractions.
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  23. Tokio Async Architecture · meyverick
    Architects scalable asynchronous runtimes using Tokio. Use when optimizing thread pools, mpsc channels, and preventing async thread starvation.
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  24. Unity Burst Optimization · meyverick
    Writes highly optimized, multithreaded unmanaged C# jobs. Use when compiling mathematics, physics, or ECS loops through the LLVM Burst Compiler.
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  25. Pnpm Workspace Management · meyverick
    Manages monorepo workspaces and strict dependency resolution using pnpm. Use when configuring workspaces, lockfiles, or resolving ghost dependencies.
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  26. Tauri Desktop Engineering · meyverick
    Engineers secure, cross-platform desktop applications using Tauri. Use when bridging web frontends with native Rust backends via IPC.
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  27. Oops Framework Development · meyverick
    Architects robust game systems, MVC state management, and resource loading using Oops Framework for Cocos Creator 3.x.
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  28. Virtual Avatar Engineering · meyverick
    Engineers real-time web-based virtual avatars, computer vision pipelines, and high-performance interactive graphics using Svelte 5 and SvelteKit. Orchestrates local ML execution via MediaPipe Tasks Vision, WebAssembly optimization, mathematical animations (LERP, EAR), and Web Worker isolation to drive seamless WebGL/Canvas overlays without dropping frames.
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  29. AI Referencing Optimization · meyverick
    Optimizes codebases for 2026 autonomous AI crawlers. Use when implementing Answer Engine Optimization (AEO), llms.txt routing, or OpenAPI contracts.
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  30. Cocos Playbuild Integration · meyverick
    Configures Cocos Creator macro-build exports. Use when bundling Cocos mechanics into single-file playable ads.
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  31. Markdown Formatting Mastery · meyverick
    Enforces strict, standardized Markdown formatting. Use when writing documentation, generating reports, formatting code blocks, or creating wikis.
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  32. Playable Ad Design Research · meyverick
    Equips agents with search heuristics for finding and applying modern playable ad systems and interactive trends.
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  33. Secure Gitignore Management · meyverick
    Manages and audits .gitignore files. Use when evaluating codebase security to strictly enforce a default-deny pattern for tracking files.
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  34. Tanstack Query Architecture · meyverick
    Architects robust server state management using TanStack Query. Use when configuring caching TTLs, optimistic updates, and SSR hydration.
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  35. Monetization Sdk Integration · meyverick
    Architects multi-network Ad Mediation integrations. Use when integrating AppLovin MAX, IronSource, or handling ad state machines and callbacks.
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  36. Encore TS Backend Engineering · meyverick
    Engineers type-safe backend microservices using Encore.ts. Use when orchestrating declarative architectures and infrastructure-from-code topologies.
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  37. Project Documentation Mastery · meyverick
    Guides agents through project documentation architecture. Use when creating, reviewing, or updating a project's README or Wiki documentation.
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  38. Unity Csharp Memory Stripping · meyverick
    Optimizes C# script compilation for WebGL, reducing the size of the final compiled WebAssembly binary by minimizing heavy dependencies and GC allocations.
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  39. Colyseus Multiplayer Development · meyverick
    Builds real-time, authoritative multiplayer servers using Colyseus. Use when synchronizing complex game state or defining client-server schemas.
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  40. Resilience And Security Auditing · meyverick
    Conducts security audits and resilience checks. Use when evaluating security, input sanitization, threat modeling, thread safety, or network fault tolerance.
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  41. Sveltekit Fullstack Architecture · meyverick
    Architects scalable full-stack applications using SvelteKit. Use when configuring routing, writing server endpoints, handling form actions, or defining SSR strategies.
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  42. Lightweight Analytics Integration · meyverick
    Integrates mandatory third-party analytics suites into ads by stripping abstractions. Use when raw, minified core JS layers are required to bypass payload limits.
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  43. Architectural Alignment Validation · meyverick
    Evaluates and validates codebase architectural structure. Use when auditing SOLID, DRY, Demeter, or DDD decoupling principles.
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  44. Unity Javascript Bridge Integration · meyverick
    Integrates WebGL JS libraries (.jslib) into Unity C# scripts. Use when safely communicating with browser-level APIs like MRAID or custom telemetry.
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  45. Cloud Native Infrastructure Optimization · meyverick
    Validates and optimizes Twelve-Factor app configurations. Use when configuring Docker, Kubernetes, database connection pools, or cache TTLs.
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  46. Quality Assurance And Observability Validation · meyverick
    Validates testing, logging, and observability standards. Use when writing tests, setting up logging systems, reviewing API schemas, or compiling system documentation.
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