meyverick
- 46 skills
- 0 followers
- 13 hours ago last updated
- ▌ Fs Sveltekit Init · meyverickScaffolds new SvelteKit projects autonomously. Use when initializing a brand new Svelte codebase via headless CLI.
- ▌ Pixijs 2d Rendering · meyverickEngineers high-performance 2D WebGL/WebGPU graphics using PixiJS. Use when building HTML5 games, batched rendering, or particle systems.
- ▌ Unity Webgl Pruning · meyverickOptimizes and prunes Unity WebGL exports. Use when reducing final build payload sizes to meet strict playable ad limits (e.g., < 5MB).
- ▌ Biteecs Optimization · meyverickEngineers high-performance ECS architectures using bitECS in JS/TS. Use when migrating away from OOP to maximize data locality in HTML5 games.
- ▌ Esengine Integration · meyverickIntegrates ESEngine for modular TypeScript game systems. Use when implementing behavior trees, spatial indexing, or client-prediction networking.
- ▌ Fairygui Integration · meyverickIntegrates the FairyGUI UI framework into game engines. Use when decoupling visual layout creation from gameplay logic to minimize UI payloads.
- ▌ Html5 Game Migration · meyverickMigrates mechanics from full-scale games (Unity, Cocos) into lightweight HTML5/JavaScript implementations suitable for playable ads.
- ▌ Mraid Ad Integration · meyverickIntegrates the MRAID API into HTML5 playable ads. Use when handling ad viewability, orientation changes, and mandatory store CTA hooks.
- ▌ Svg Emote Generation · meyverickDesigns production-ready, perfectly looping SVGs. Use when generating animated emotes, loaders, or math-driven vector graphics.
- ▌ Playable Ad Packaging · meyverickPackages HTML5 games into a single HTML file. Use when generating final deliverables for Voodoo, AppLovin, or IronSource.
- ▌ Playable Ad Telemetry · meyverickImplements custom interaction tracking for playable ads. Use when logging user interactions without relying on heavy third-party SDKs.
- ▌ Svelte UI Engineering · meyverickEngineers high-performance user interfaces using Svelte 5 runes and snippets. Use when building UI components, orchestrating complex animations, or architecting reactive state.
- ▌ Unity Ads Integration · meyverickIntegrates Unity's first-party ad network into Unity projects. Use when handling Unity Ads SDK placement IDs, initialization sequences, and C# Advertisement APIs.
- ▌ Workspace Refactoring · meyverick bundleConducts autonomous, full-workspace structural refactoring. Use when auditing architecture, combating technical debt, or enforcing SOLID principles globally.
- ▌ Unity Dots Programming · meyverickEngineers high-performance DOD architectures using Unity ECS. Use when architecting systems, structuring components, or migrating away from MonoBehaviours.
- ▌ Caprover CLI Deployment · meyverickGuides agents through autonomous M2M application lifecycle management on a CapRover instance. Use when registering apps, configuring domains/SSL, mutating environment variables, or executing deployments.
- ▌ Svelte Game Development · meyverickEngineers high-performance web-based games using Svelte 5. Use when managing rendering loops, WebGL contexts, or Canvas via Svelte components.
- ▌ Vite Build Optimization · meyverickConfigures Vite for rapid HMR and optimized chunk splitting. Use when auditing build pipelines, configuring environment variables, or optimizing client payloads.
- ▌ Bug Resolution Reporting · meyverickGenerates structured bug resolution reports. Use when hunting, isolating, fixing, and reporting software defects.
- ▌ Harmony Patching Mastery · meyverick bundleExplicit guidance on authoring safe, non-destructive C# runtime patches for Unity/Mono games using the Harmony library. Trigger this skill when patching game binaries or developing Rust mods.
- ▌ Pinus Server Development · meyverickArchitects multi-process Pomelo/Pinus servers. Use when building highly concurrent MMORPG backends, RPC boundaries, or real-time distributed state.
- ▌ Rust Systems Programming · meyverickEngineers high-performance backend systems in Rust. Use when building memory-safe libraries, enforcing borrow-checking, or utilizing zero-cost abstractions.
- ▌ Tokio Async Architecture · meyverickArchitects scalable asynchronous runtimes using Tokio. Use when optimizing thread pools, mpsc channels, and preventing async thread starvation.
- ▌ Unity Burst Optimization · meyverickWrites highly optimized, multithreaded unmanaged C# jobs. Use when compiling mathematics, physics, or ECS loops through the LLVM Burst Compiler.
- ▌ Pnpm Workspace Management · meyverickManages monorepo workspaces and strict dependency resolution using pnpm. Use when configuring workspaces, lockfiles, or resolving ghost dependencies.
- ▌ Tauri Desktop Engineering · meyverickEngineers secure, cross-platform desktop applications using Tauri. Use when bridging web frontends with native Rust backends via IPC.
- ▌ Oops Framework Development · meyverickArchitects robust game systems, MVC state management, and resource loading using Oops Framework for Cocos Creator 3.x.
- ▌ Virtual Avatar Engineering · meyverickEngineers real-time web-based virtual avatars, computer vision pipelines, and high-performance interactive graphics using Svelte 5 and SvelteKit. Orchestrates local ML execution via MediaPipe Tasks Vision, WebAssembly optimization, mathematical animations (LERP, EAR), and Web Worker isolation to drive seamless WebGL/Canvas overlays without dropping frames.
- ▌ AI Referencing Optimization · meyverickOptimizes codebases for 2026 autonomous AI crawlers. Use when implementing Answer Engine Optimization (AEO), llms.txt routing, or OpenAPI contracts.
- ▌ Cocos Playbuild Integration · meyverickConfigures Cocos Creator macro-build exports. Use when bundling Cocos mechanics into single-file playable ads.
- ▌ Markdown Formatting Mastery · meyverickEnforces strict, standardized Markdown formatting. Use when writing documentation, generating reports, formatting code blocks, or creating wikis.
- ▌ Playable Ad Design Research · meyverickEquips agents with search heuristics for finding and applying modern playable ad systems and interactive trends.
- ▌ Secure Gitignore Management · meyverickManages and audits .gitignore files. Use when evaluating codebase security to strictly enforce a default-deny pattern for tracking files.
- ▌ Tanstack Query Architecture · meyverickArchitects robust server state management using TanStack Query. Use when configuring caching TTLs, optimistic updates, and SSR hydration.
- ▌ Monetization Sdk Integration · meyverickArchitects multi-network Ad Mediation integrations. Use when integrating AppLovin MAX, IronSource, or handling ad state machines and callbacks.
- ▌ Encore TS Backend Engineering · meyverickEngineers type-safe backend microservices using Encore.ts. Use when orchestrating declarative architectures and infrastructure-from-code topologies.
- ▌ Project Documentation Mastery · meyverickGuides agents through project documentation architecture. Use when creating, reviewing, or updating a project's README or Wiki documentation.
- ▌ Unity Csharp Memory Stripping · meyverickOptimizes C# script compilation for WebGL, reducing the size of the final compiled WebAssembly binary by minimizing heavy dependencies and GC allocations.
- ▌ Colyseus Multiplayer Development · meyverickBuilds real-time, authoritative multiplayer servers using Colyseus. Use when synchronizing complex game state or defining client-server schemas.
- ▌ Resilience And Security Auditing · meyverickConducts security audits and resilience checks. Use when evaluating security, input sanitization, threat modeling, thread safety, or network fault tolerance.
- ▌ Sveltekit Fullstack Architecture · meyverickArchitects scalable full-stack applications using SvelteKit. Use when configuring routing, writing server endpoints, handling form actions, or defining SSR strategies.
- ▌ Lightweight Analytics Integration · meyverickIntegrates mandatory third-party analytics suites into ads by stripping abstractions. Use when raw, minified core JS layers are required to bypass payload limits.
- ▌ Architectural Alignment Validation · meyverickEvaluates and validates codebase architectural structure. Use when auditing SOLID, DRY, Demeter, or DDD decoupling principles.
- ▌ Unity Javascript Bridge Integration · meyverickIntegrates WebGL JS libraries (.jslib) into Unity C# scripts. Use when safely communicating with browser-level APIs like MRAID or custom telemetry.
- ▌ Cloud Native Infrastructure Optimization · meyverickValidates and optimizes Twelve-Factor app configurations. Use when configuring Docker, Kubernetes, database connection pools, or cache TTLs.
- ▌ Quality Assurance And Observability Validation · meyverickValidates testing, logging, and observability standards. Use when writing tests, setting up logging systems, reviewing API schemas, or compiling system documentation.