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mihirbathani

@mihirbathani source repo

1 published skill

  1. Unreal MCP Discipline · mihirbathani bundle
    Build small, documented, reviewable Blueprint graphs when driving Unreal Editor over MCP, instead of hundred-node spaghetti with no comments. Use this skill whenever the task touches Unreal Engine through MCP or the Unreal Editor at all - creating or editing Blueprints, adding or connecting nodes, building UMG widgets, Niagara, Sequencer, materials, Control Rigs, spawning actors, or running editor Python - even when the user only says "add this to the Blueprint", "wire this up in UE", "make an actor that does X", or names an asset path like /Game/Blueprints/BP_Foo. Also use it when reviewing, auditing, cleaning up or documenting graphs an earlier agent built, and when the user complains about node bloat, duplicated logic, missing comments, or an agent burning tool calls in the editor.
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