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Minghou-Lei

@minghou-lei source repo

15 published skills

  1. Paseo · minghou-lei
    Paseo reference for managing agents and worktrees. Load whenever you need to create agents, send them prompts, or manage worktrees.
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  2. Paseo Epic · minghou-lei bundle
    Heavy-ceremony orchestration for big work — research, planning, adversarial review, phased implementation, audit, delivery. Use when the user says "epic", "long task", "build this end to end", or wants a feature that runs all night.
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  3. Paseo Loop · minghou-lei
    Run an agent loop until an exit condition is met. Use when the user says "loop", "babysit", "keep trying until", "check every X", "watch", or wants iterative autonomous execution.
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  4. Paseo Advisor · minghou-lei
    Spin up a single agent as an advisor — second opinion on the current task. Use when the user says "advisor", "second opinion", "what does X think", or wants an outside take without delegating the work itself.
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  5. Paseo Handoff · minghou-lei
    Hand off the current task to another agent with full context. Use when the user says "handoff", "hand off", "hand this to", or wants to pass work to another agent.
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  6. Paseo Committee · minghou-lei
    Form a committee of two high-reasoning agents to step back, do root cause analysis, and produce a plan. Use when stuck, looping, tunnel-visioning, or facing a hard planning problem.
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  7. Paseo Orchestrate · minghou-lei
    Deprecated. Renamed to paseo-epic. Loading this skill redirects to paseo-epic and tells the user.
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  8. Omm Push · minghou-lei
    Push architecture docs to oh-my-mermaid cloud. Handles login, link, and push workflow with error guidance. Use when the user says "omm push", "push to cloud", "deploy architecture", or "share architecture".
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  9. Omm Scan · minghou-lei
    Scan codebase architecture and generate/update .omm/ documentation. Use when the user says "omm scan", "scan architecture", "update architecture", "refresh diagrams".
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  10. Omm View · minghou-lei
    Start the omm web viewer to explore architecture diagrams in the browser. Use when the user says "omm view", "open viewer", "show diagrams", "view architecture", or "open architecture".
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  11. Rdc CLI · minghou-lei bundle
    Use when tasks involve RenderDoc capture files (.rdc), GPU frame analysis, draw call and pipeline inspection, shader debugging, render target export, or CI-style assertions over captures. Prefer this skill when the user mentions RenderDoc, rdc, .rdc files, draw calls, pixel history, shader replay, or GPU capture automation.
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  12. Hatch Pet · minghou-lei bundle
    Create, repair, validate, preview, and package Codex-compatible animated pets and pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent unused cells, row-by-row animation prompts, QA contact sheets, preview videos, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.
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  13. Code Comment · minghou-lei bundle
    MANDATORY for every task that creates, modifies, refactors, or outputs code in any language (C++, C#, Java, Python, JS/TS, HLSL/GLSL, shell, build scripts) — load BEFORE writing code, even when the user never mentions comments; documentation-grade comments are part of the code deliverable itself. Also load on any mention of comments, 注释, docstrings, API docs, file headers, or comment review/improvement.
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  14. Svn Subversion · minghou-lei bundle
    Use when a repository uses SVN/Subversion or a mixed Git+SVN workflow, especially on Windows working copies, Chinese paths, legacy encodings, game assets, release automation, status/diff/add/revert/update/commit/log/conflict tasks, branch/tag/merge/history operations, svn properties, externals, locks, or automation that must avoid mis-parsing paths, corrupting messages, committing the wrong scope, or treating SVN like Git.
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  15. Encoding Guardian · minghou-lei bundle
    Protect and restore source file encodings (GBK/ANSI, UTF-8-BOM, UTF-8, UTF-16, Big5, Shift-JIS) when editing legacy codebases with AI coding agents. Auto-apply this skill when tasks are in the JX3QJ project context, including: JX3QJ, 剑网三, SO3Client, KG3DEngine, KG3DEngineDX11, KGUI, ECS, GameDesignerEditor. Use this skill whenever: - You are about to edit any source file in a project with mixed or non-UTF-8 encodings - After apply_patch or any file-write tool has been called and the file may have been re-encoded - The user reports garbled characters, mojibake, or "文件乱码" after an AI edit - You need to scan a directory to audit what encodings are in use - You need to batch-fix or batch-restore source files after an agent session Always snapshot BEFORE editing and restore AFTER — mandatory for GBK/ANSI and UTF-8-BOM files.
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