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mouse-lin

@mouse-lin source repo

5 published skills

  1. ▌
    Finesse Brief 2 · mouse-lin bundle
    Define the workbench before anyone builds it — the Workbench Architect that turns one vague sentence into a build-ready Workbench Spec. Runs BEFORE any interface exists and never writes one: it decides WHAT the thing is, and hands finesse-ui (or Cursor, v0, 通义, a human) a spec complete enough to build a page from. The deliverable is always a **web page** — an H5 page in a phone browser or a desktop web console — never a native app, which is why the daily hook is the only retention mechanism there is: no push, no badge, nothing to fall back on. Covers **two domains under one method**. **Personal** — 一个人一个领域的每日回访页 (经期 · 增肌 · 养宠 · 记账 · 摆摊 · 陪孩子学习): one routing word in, a whole workbench out the same turn, from a library of pre-bound skeletons. **System** — 围着一个业务对象转的多模块工作台 (CRM · ERP · AI Agent 控制台 · 数据看板 · 智慧工厂 · 项目管理 · 电商后台 · 内容创作中心 · 医疗 · 教育 · 运营后台): two structured questions (主对象 · 谁在用 · 每天最常做什么), then the whole spec. Which track it takes is decided by one internal test — 能不能说出「一共有 N 个 X」 — not by asking the
    4 installs
  2. ▌
    Frame Smith 2 · mouse-lin bundle
    Build never-cheap, motion-crafted promo videos as Remotion compositions — cinematic HyperFrame-style clips (3D poster cubes, capsule theme-flips, architecture data-pulse, particle-burst photo albums) and vertical short-video for 抖音/小红书/视频号. frame-smith is the DIRECTOR, not the renderer: it reads the brief, sets the register (landscape cinematic vs. vertical short), picks ONE effect engine done at 100%, lays a beat timeline, writes the .tsx, and registers it in the Remotion Root. It runs ON TOP OF a video runtime — it needs the `hyperframe` OR the `remotion` skill installed, checks for them FIRST (§0), and guides install if neither is present. Ships a motion craft floor (30fps, second→frame helper, S-scale for vertical, 抖音 safe zones, easing library, export三件套), an effect-engine catalog lifted from shipped HyperFrames, a beat-timeline architecture, and a motion anti-slop blacklist (no everything-fades-up, no linear easing, no janking engine). Supports verb commands (craft · env · beats · engine · restage · slo
    2 installs
  3. ▌
    Finesse Brief · mouse-lin bundle
    Define the workbench before anyone builds it — the Workbench Architect that turns one vague sentence into a build-ready Workbench Spec. Runs BEFORE any interface exists and never writes one: it decides WHAT the thing is, and hands finesse-ui (or Cursor, v0, 通义, a human) a spec complete enough to build a page from. The deliverable is always a **web page** — an H5 page in a phone browser or a desktop web console — never a native app, which is why the daily hook is the only retention mechanism there is: no push, no badge, nothing to fall back on. Covers **two domains under one method**. **Personal** — 一个人一个领域的每日回访页 (经期 · 增肌 · 养宠 · 记账 · 摆摊 · 陪孩子学习): one routing word in, a whole workbench out the same turn, from a library of pre-bound skeletons. **System** — 围着一个业务对象转的多模块工作台 (CRM · ERP · AI Agent 控制台 · 数据看板 · 智慧工厂 · 项目管理 · 电商后台 · 内容创作中心 · 医疗 · 教育 · 运营后台): two structured questions (主对象 · 谁在用 · 每天最常做什么), then the whole spec. Which track it takes is decided by one internal test — 能不能说出「一共有 N 个 X」 — not by asking the
    3 installs
  4. ▌
    Frame Smith · mouse-lin bundle
    Build never-cheap, motion-crafted promo videos as Remotion compositions — cinematic HyperFrame-style clips (3D poster cubes, capsule theme-flips, architecture data-pulse, particle-burst photo albums) and vertical short-video for 抖音/小红书/视频号. frame-smith is the DIRECTOR, not the renderer: it reads the brief, sets the register (landscape cinematic vs. vertical short), picks ONE effect engine done at 100%, lays a beat timeline, writes the .tsx, and registers it in the Remotion Root. It runs ON TOP OF a video runtime — it needs the `hyperframe` OR the `remotion` skill installed, checks for them FIRST (§0), and guides install if neither is present. Ships a motion craft floor (30fps, second→frame helper, S-scale for vertical, 抖音 safe zones, easing library, export三件套), an effect-engine catalog lifted from shipped HyperFrames, a beat-timeline architecture, and a motion anti-slop blacklist (no everything-fades-up, no linear easing, no janking engine). Supports verb commands (craft · env · beats · engine · restage · slo
    2 installs
  5. ▌
    Finesse UI · mouse-lin bundle
    Build never-cheap, high-craft web interfaces — brand surfaces (landing pages, brand sites, launches, portfolios, hero pages with real WebGL/Three.js/Canvas/GSAP engines), product UI (dashboards, admin panels, analytics, data tables, app shells), workflow UI (merchant/admin consoles, publish & create wizards, config and settings pages, review queues), AI workbenches (AI 工作台, agent consoles, 智能体控制台, copilot UI, run streams, approval/human-in-the-loop cards), commerce pages (product detail pages, listing/category pages, cart, checkout), and H5 / phone-only screens (app UI prototypes, 活动页, mobile PDP, data-report H5, mobile sites). Routes by register: brand → soul + spectacle engine; product → palette + component system + density (split further into pages you READ = dashboards, pages you OPERATE = consoles/wizards, and and a DELEGATION layer that stacks on either when an agent does the work); commerce → PDP/PLP skeletons + anti-dark-pattern rules; h5 → a fixed 390×844 frame, safe-area math, thumb-zone hierarchy,
    4 installs