neversight
- 29 skills
- 0 followers
- 17 hours ago last updated
- ▌ Tdd · neversight bundleBuild a feature or fix through short red-green-refactor cycles. Use when the user explicitly requests TDD, test-first development, or a red-green-refactor workflow.
- ▌ Ctf Reverse · neversight bundleReverse compiled, packed, obfuscated, virtualized, or anti-analysis targets for an authorized CTF challenge. Use while understanding the target; switch to an exploitation skill once the vulnerability is known.
- ▌ Brooks Review · neversight bundleReview existing code or diffs for maintainability, design decay, and architecture risks, reporting actionable Symptom → Source → Consequence → Remedy findings. Do not use for writing code from scratch.
- ▌ Writing Plans · neversight bundleWrite an implementation plan from an established specification. Use when the user asks for a plan or when complex work needs a durable handoff before implementation.
- ▌ Binary Lifting · neversightDesign or debug machine-code lifting into LLVM IR for analysis and recompilation. Use when the lifting pipeline is the subject, not for general binary reverse engineering.
- ▌ Llvm Obfuscation · neversightAnalyze or implement LLVM code-protection transformations such as control-flow flattening, string protection, and virtualization. Use when the obfuscation pass or pipeline is the subject.
- ▌ Technical Cofounder · neversightTurn a product idea into a usable first release across scoping, implementation, polish, and handoff. Use for end-to-end MVP or launch work, not isolated feature requests.
- ▌ Systematic Debugging · neversight bundleDiagnose reproducible bugs and test failures by gathering evidence, isolating the failing boundary, and testing a root-cause hypothesis. Use when the cause is unclear or an attempted fix did not work.
- ▌ Llvm Tooling · neversightBuild Clang plugins, LibTooling tools, LLDB extensions, or clangd/LSP integrations. Use for developer tooling around LLVM, not compiler pipeline implementation.
- ▌ Qt UI Design · neversight bundleDesign or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.
- ▌ Llvm Learning · neversightTeach LLVM, Clang, and compiler concepts or assemble a learning path. Use for explanations and educational resources, not implementation work covered by a specialized LLVM skill.
- ▌ Llvm Security · neversightApply or develop LLVM sanitizers, compiler hardening, and exploit mitigations. Use when secure compilation is central, not for general vulnerability analysis unrelated to the toolchain.
- ▌ Mobile Security · neversightAnalyze Android or iOS game security and platform protections. Use for APK/IPA, mobile IL2CPP, Frida, root or jailbreak, emulator, mobile kernel, or mobile anti-cheat research.
- ▌ Static Analysis · neversightImplement LLVM-based dataflow, pointer, taint, dependency, or verification analyses. Use for static program-analysis algorithms and tools, not runtime instrumentation.
- ▌ Mlir Development · neversightBuild MLIR or CIR dialects, conversions, passes, and multi-level compiler pipelines. Use when MLIR/CIR is the implementation substrate, including ML and domain-specific compilers.
- ▌ Llvm Optimization · neversightImplement or analyze LLVM optimization passes, pipelines, and generated-code quality. Use for IR transformation and pass behavior, not general application performance tuning.
- ▌ Anti Cheat Systems · neversight bundleAnalyze anti-cheat architecture and detection tradeoffs across client, kernel, hypervisor, and backend layers. Use for system-level defense design; use narrower skills for PCIe DMA or Windows kernel details.
- ▌ Compiler Development · neversightBuild compiler frontends, IR generation, optimization pipelines, or code generation with LLVM. Use for language and DSL compiler work; use narrower LLVM skills for isolated tooling or analysis tasks.
- ▌ Graphics API Hooking · neversightAnalyze graphics API interception, overlays, and render pipelines across DirectX, OpenGL, and Vulkan. Use for swap-chain, Present, SwapBuffers, shader, draw-call, or capture interactions.
- ▌ Dma Attack Techniques · neversight bundleAnalyze PCIe DMA threats, FPGA device behavior, and IOMMU defenses. Use for DMA-specific threat modeling or detection; use windows-kernel-security for kernel mechanisms without a DMA boundary.
- ▌ Game Engine Resources · neversightResearch game-engine internals, source trees, SDK extraction, plugins, and engine-specific security surfaces. Use for Unreal, Unity, Source, Godot, or custom-engine structure rather than generic cheat techniques.
- ▌ Dynamic Instrumentation · neversightBuild dynamic instrumentation, runtime tracing, coverage, profiling, or monitoring with LLVM-related tooling. Use static-analysis when execution is not part of the analysis.
- ▌ Game Hacking Techniques · neversight bundleClassify game-cheat implementation surfaces and their defensive implications. Use for authorized threat modeling of memory access, injection, overlays, input, or engine attack surfaces.
- ▌ Windows Kernel Security · neversight bundleAnalyze Windows kernel security mechanisms used by drivers and game protection. Use for callbacks, IRQL, kernel memory, PatchGuard, DSE, HVCI, or driver trust; use dma-attack-techniques for PCIe DMA.
- ▌ Reverse Engineering Tools · neversightSelect and use reverse-engineering workflows for protected game or anti-cheat binaries. Use for disassembly, decompilation, debugging, memory artifacts, anti-analysis, and tool choice; use narrower skills for lifting or kernel internals.
- ▌ Github CI Runtime Debugging · neversight bundleDiagnose NeverD runtime tests that fail only or intermittently on GitHub Actions. Use for runner-specific crashes, signals, timeouts, or semantic mismatches; not ordinary local failures or workflow configuration errors.
- ▌ Awesome Game Security Overview · neversightMaintain the awesome-game-security resource index. Use when adding or reclassifying links, organizing categories, or checking README format; use topic skills for security research itself.
- ▌ Neverd Semantic Invariant Debugging · neversight bundleDiagnose NeverD lifting bugs caused by duplicated or divergent semantic decisions across pipeline surfaces. Use for cross-architecture, cross-format, order-dependent, verifier, PHI, ABI, or provenance inconsistencies; not isolated feature work.
- ▌ Game Engineering Team · neversight bundleAAA-caliber engineering council for building production-quality games. Use when implementing game systems, writing game code, designing data architecture, building UI components, creating tutorials, optimizing performance, or any technical game development task. Covers game programming patterns, casino/card game implementation, reward systems, game UI engineering, tutorial design, code architecture, data infrastructure, security, and quality assurance. Triggers on requests for game code, system implementation, refactoring, performance optimization, data design, or technical architecture decisions.