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nkapila6

@nkapila6 source repo

11 published skills

  1. Hyperframes Animation · nkapila6 bundle
    All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
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  2. Get API Docs · nkapila6
    Use when writing code that calls an external API or library and you need accurate, current documentation to avoid hallucinating API signatures. Runs `chub` to fetch curated docs.
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  3. Media Use · nkapila6 bundle
    Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Keeps search noise on disk, hands the agent one path or block. Use for any audio, image, icon, logo, voiceover, caption, color-grading, or media-asset need.
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  4. Hyperframes · nkapila6
    READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, slideshow / interactive deck, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.
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  5. General Video · nkapila6
    The fallback workflow for authoring or editing any custom HyperFrames composition at any length or format — longer / multi-scene pieces, brand and sizzle reels, montages, title cards, static loops, freeform builds. Use only when no specialized workflow fits the input; routing table at /hyperframes.
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  6. Hyperframes CLI · nkapila6 bundle
    HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, render, publish, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background (validate/inspect/layout are deprecated aliases covered by check), or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies / sites`).
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  7. Hyperframes Core · nkapila6 bundle
    The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
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  8. Hyperframes Creative · nkapila6 bundle
    Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
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  9. Hyperframes Registry · nkapila6 bundle
    Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).
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  10. Hyperframes Keyframes · nkapila6 bundle
    Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
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  11. Roto · nkapila6 bundle
    Adapt an existing reference video into an editable HyperFrames composition by preserving its original motion. Use when the user supplies a video and wants their own text, brand, or product in it: "recreate this ad with our copy", "swap the text in this animation", "make our version of this motion design", "reproduce this reference frame-accurately", "I have an MP4, put our headlines on it". The reference's real gradients, camera moves, cursor, and UI animation are kept as text-cleared background plates; only the typography is re-authored in JavaScript, so it stays editable and re-renders deterministically. Not for animating from scratch (use /motion-graphics or /general-video), not for captioning untouched footage (/embedded-captions), and not for overlaying graphics on talking-head video (/talking-head-recut).
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