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nvidia-rtx

@nvidia-rtx source repo

7 published skills

  1. Nri Review · nvidia-rtx
    Review NRI changes or the current tree for graphics-API correctness, backend parity, validation coverage, duplication, simplification, and build risk.
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  2. Nri Coding Standard · nvidia-rtx
    Implement or modify NRI C/C++ using its source layout, validation boundary, backend patterns, low-overhead rules, CMake conventions, and verification requirements.
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  3. Integrate Dlss Rr · nvidia-rtx bundle
    Integrate and validate NVIDIA DLSS Ray Reconstruction (DLSS-RR/DLSSD) in a game engine using NVIDIA Streamline or project Streamline wrappers, SDK documentation, project-specific RR gotchas, and bundled integration/validation checklists. Use when an AI coding agent is asked to add, debug, verify, or code-review DLSS-RR, ray/path-traced denoising, DLSSD inputs, Streamline RR resource tagging, path-space/layered guide-buffer generation, G-buffer generation, motion-vector producer chains, specular-hit-distance or specular-motion-vector paths, denoiser/temporal-cache ordering, or RR runtime toggle support in an engine.
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  4. Integrate Dlss Sr · nvidia-rtx bundle
    Integrate and validate NVIDIA DLSS Super Resolution (DLSS-SR) in a game engine using NVIDIA Streamline, SDK documentation, project-specific SR gotchas, and bundled integration/validation checklists. Use when an AI coding agent is asked to add, debug, verify, or code-review DLSS-SR, upscaling, motion-vector, jitter, render-resolution, composition-order, or DLSS runtime toggle support in an engine.
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  5. Integrate Reflex Pcl · nvidia-rtx bundle
    Integrate and validate NVIDIA Streamline Reflex and PCL latency markers in a game engine using the Streamline SDK, Reflex/PCL headers, existing Streamline or NVAPI Reflex wrappers, render/input/simulation/present loop inspection, frame-token ownership, slReflexSleep placement, runtime fallback, and bundled integration/validation checklists. Use when an AI coding agent is asked to add, debug, verify, or code-review Reflex low-latency modes, Reflex sleep, PCL markers, latency marker ordering, frame tokens, frameLimitUs, Reflex UI availability, runtime toggles, or Reflex/PCL verification tooling in an engine.
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  6. Authoring Dlss Agent Skills · nvidia-rtx
    Maintain and validate the Streamline DLSS Agent Skills package itself, including shared skill sources, route-specific DLSS/Reflex checklist edits, plugin manifest prompts, shared workflow text, package.bat copy rules, BOM entries, and release packaging. Use when an AI coding agent is asked to add, review, or release changes to plugins/streamline-agent-skills rather than integrate DLSS into a game.
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  7. Integrate Dlss Fg · nvidia-rtx bundle
    Integrate and validate NVIDIA DLSS Frame Generation (DLSS-FG/DLSS-G) in a game engine using NVIDIA Streamline or engine-owned Streamline wrappers, SDK documentation, present/swapchain integration, current-frame constants and resource tags, runtime fallback, and bundled integration/validation checklists. Use when an AI coding agent is asked to add, debug, verify, or code-review DLSS-G, frame generation, generated-frame count or multiplier support, Streamline proxy/manual device setup, DLSSGState handling, present-path ownership, menu/loading fallback, real-scene frame tagging, or frame pacing validation in an engine.
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