openfootmanager
- 6 skills
- 0 followers
- 6 hours ago last updated
- ▌ Preflight · openfootmanagerRun the full local verification gauntlet before opening a pull request — type check, frontend tests, build, backend tests, clippy, and the i18n audit — in cheapest-first order, and confirm the PR hygiene items (branch, conventional commit, linked issue, AI disclosure).
- ▌ Add MCP Tool · openfootmanagerAdd a tool to the MCP server that lets AI agents play OpenFoot Manager. Follows the six-step checklist in tools.rs — route registration, catalog entry, implementation in the right tools_impl module, game-state-changed emission, competition-mode gating, and the docs/MCP_SERVER.md tables.
- ▌ Add UI String · openfootmanagerAdd or change any text a player can see, in every locale the game ships in. Covers the full procedure — en.json first, real translations for the rest, INTENTIONAL_SAME.json only where a term genuinely does not translate, then the two vitest gates. Use for frontend strings and for Rust-side message keys.
- ▌ New UI Surface · openfootmanagerBuild a new frontend component, panel, dashboard tab, or screen that matches the Matchday design language, works in light and dark, is keyboard and screen-reader accessible, reuses existing primitives, and ships with a Testing Library test.
- ▌ Add Domain Field · openfootmanagerAdd a field to a domain type so it survives save/load. Covers serde(default) for backward compatibility, the five positional edit sites in the db repositories, the SQL migration and MIGRATION_COUNT bump, the round-trip test, and the frontend type plus translated label.
- ▌ Add Tauri Command · openfootmanagerExpose new backend behaviour to the frontend over Tauri IPC. Covers the _internal function split so MCP tools can share the logic, atomic mutation via mutate_active_game, translation-key errors, registration in the invoke handler, the typed service wrapper, store update, tests on both sides, and the docs/ARCHITECTURE.md command table.