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peterbamuhigire

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1006 published skills · page 2 of 11

  1. Sector Strategies · peterbamuhigire bundle
    Use when a website needs an evidence-based sector direction for travel, consulting, education, nonprofit, professional services, portfolio, or another industry without a dedicated skill. Do not use for legal, healthcare, fintech, or ecommerce UX; route those regulated/specialist sectors to their skills.
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  2. Distinctive By Design · peterbamuhigire bundle
    Use when a UI, website, dashboard, deck, or rendered artefact needs one defensible visual signature before high-fidelity build. Do not use for detailed token production or final QA; route those to the relevant design-system or audit skill after direction is chosen.
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  3. Legal Sector UI UX · peterbamuhigire bundle
    Use when a lawyer, law firm, chambers, solicitor, barrister, or legal consultancy website needs ethical trust signals, practice-area structure, attorney profiles, or intake UX. Do not use for legal advice or generic sector selection; verify current jurisdictional advertising/privacy rules.
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  4. Deck System · peterbamuhigire bundle
    Use when designing or writing a slide deck, pitch, strategy presentation, board update, review, or credentials deck with a visual system, slide economy, builds, and presenter notes. Use design-storytelling-and-case-studies for the narrative spine and document skills for paginated output.
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  5. Healthcare UI Design · peterbamuhigire bundle
    Use when a clinical, EHR/EMR, patient portal, telemedicine, medication, wellness, or ageing-care interface needs safety-centred web, mobile, or tablet UX. Do not use for medical advice, clinical-rule authoring, or compliance certification; require authoritative clinical and legal owners.
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  6. Data Visualization · peterbamuhigire bundle
    Use when crafting or reviewing an individual chart, analytical exhibit, or data story for perceptual accuracy, decluttering, annotation, accessibility, and narrative focus. Use chart-selection-and-encoding to choose the chart type and dashboard-and-data-product-design for page-level systems.
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  7. AI Slop Typography Audit · peterbamuhigire bundle
    Use when auditing an existing artefact for banned or convergent type, weak hierarchy, monotype systems, or unstated choices. Unlike visual-product-slop-audit, this inspects typography only; font selection owns the replacement design.
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  8. Interaction Design Patterns · peterbamuhigire bundle
    Use when an interface flow needs a proven behaviour, navigation, action, layout, or data-display pattern selected from task and context. Do not use for visual styling or per-component state fidelity; route those to practical-ui-design or component-states.
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  9. Product Design Audit · peterbamuhigire bundle
    Use when auditing a real product across multiple surfaces such as marketing web, SaaS, iOS, Android, or desktop and producing scored, prioritised, skill-routed findings. Use design-audit for one artefact and design-qa-and-pre-launch-review for a release gate.
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  10. Ecommerce And Checkout UX · peterbamuhigire bundle
    Use when designing or reviewing an e-commerce journey across PLP, PDP, cart, guest checkout, payment, returns, refunds, and order status with transparent cost and no dark patterns. Use form-ux-design for field anatomy and landing-page-and-conversion-design for campaign pages.
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  11. Pos And Retail Operations · peterbamuhigire bundle
    Use when designing, auditing, or implementing a point-of-sale workflow for a tenant-aware retail or field-sales ERP where products, finished stock, customers, payments, and inventory truth must remain aligned. Use ecommerce-and-checkout-ux for consumer checkout and fintech-and-financial-product-ui for financial-product journeys.
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  12. Font Selection And Pairing · peterbamuhigire bundle
    Use when choosing and pairing typefaces for a website, UI, document, report, proposal, deck, or marketing page, including design voice and licence constraints. Use font-embedding-and-licensing after selection and ai-slop-typography-audit for existing output.
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  13. Color Selection · peterbamuhigire bundle
    Use when generating a starting website palette from brand hues, imagery, audience, mood, or colour harmony. Unlike color-system-and-palette, this selects candidate colours; semantic roles, ramps, dark themes, and final contrast contracts are downstream.
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  14. Fluid Responsive Typography · peterbamuhigire bundle
    Use when browser typography must scale smoothly across viewport or container sizes while preserving zoom, reflow, measure, and hierarchy. Unlike responsive-and-adaptive-layout, this owns type sizing only; face and pairing choices remain upstream.
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  15. UX Psychology · peterbamuhigire bundle
    Use when a design decision needs a cautious cognitive rationale involving Gestalt grouping, affordances, memory, attention, mental models, or bias. Do not use as proof of user behaviour or for heuristic inspection; route claims to research/testing or heuristic evaluation.
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  16. Font Embedding And Licensing · peterbamuhigire bundle
    Use when a chosen font must be loaded or embedded in web, DOCX, PPTX, PDF, or XLSX with verified permission. Unlike premium-font-scan, this implements format-specific embedding; type choice remains with font-selection-and-pairing.
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  17. Brand Style Guide · peterbamuhigire bundle
    Use when packaging an approved identity into a client-facing guide with logo, colour, typography, spacing, imagery, voice, and application rules. Unlike brand-visual-identity, this documents settled decisions rather than creating the identity.
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  18. IOS UI UX Design · peterbamuhigire bundle
    Use when an iPhone, iPad, SwiftUI, or UIKit screen needs native Apple navigation, controls, states, Dynamic Type, VoiceOver, and adaptive window behaviour. Do not use for Android conventions or cross-platform unify/diverge decisions; route those to Android design or parity.
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  19. Visual Product Slop Audit · peterbamuhigire bundle
    Use when auditing imagery, brand assets, UI screens, or AI product features for visual and product slop. Unlike ai-slop-typography-audit, this excludes type; written-copy slop routes to the digital-research engine.
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  20. Layout Grid And Spacing · peterbamuhigire bundle
    Use when a page, screen, slide, or document needs its column scaffold, margins, gutters, spacing rhythm, or alignment system defined. Do not use for hierarchy inside an established grid or for breakpoint behaviour; route those to composition or responsive layout.
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  21. Chart Selection And Encoding · peterbamuhigire bundle
    Use when choosing a chart type and honest encoding for comparison, trend, distribution, relationship, part-to-whole, or geography. Use data-visualization for decluttering and storytelling after selection, and dashboard-and-data-product-design for multi-chart products.
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  22. UX Remediation And Redesign · peterbamuhigire bundle
    Use when existing design-audit findings must become a prioritised remediation plan, redesign, re-test, and measured before/after result. Use design-audit or product-design-audit to diagnose problems and design-qa-and-pre-launch-review for the final release verdict.
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  23. Brand Visual Identity · peterbamuhigire bundle
    Use when defining or refreshing a distinctive visual identity across logo usage, colour, type, spacing, imagery, and applications. Unlike logo-and-wordmark-design, this owns the whole identity system; detailed palette and type construction route to specialist skills.
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  24. Dark Mode And Theming · peterbamuhigire bundle
    Use when building, adding, or auditing a dark mode — or any multi-theme (light/dark/high-contrast/dimmed) system — for a website, app/web UI, dashboard, or themed document. Builds a true dual-mode semantic palette where dark is a deliberate remap (lowered chroma, lightened/desaturated accents, dark-grey surfaces carrying the brand hue, NOT
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  25. Fintech And Financial Product UI · peterbamuhigire bundle
    Use when a banking, wallet, remittance, mobile-money, lending, transfer, balance, transaction, statement, fee, or payment-confirmation interface must prevent costly mistakes and build trust. Do not use for accounting rules or backend payment architecture; consult those domain engines separately.
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  26. Android UI UX Design · peterbamuhigire bundle
    Use when an Android phone, tablet, foldable, or Compose screen needs native Material navigation, components, states, accessibility, and adaptive behaviour. Do not use for iOS conventions or cross-platform unify/diverge decisions; route those to iOS design or parity.
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  27. Micro Interactions And Feedback · peterbamuhigire bundle
    Use when designing per-control feedback for presses, toggles, inputs, selections, optimistic actions, haptics, or delight moments. Use motion-design for the product-wide timing, easing, transition, choreography, and reduced-motion system.
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  28. UX Writing And Microcopy · peterbamuhigire bundle
    Use when writing or reviewing buttons, field labels, hints, tooltips, menus, toggles, placeholders, tabs, navigation labels, or other routine interface microcopy. Use error-empty-and-system-messaging for system states and voice-tone-and-content-style-guide for voice governance.
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  29. Email And Newsletter Design · peterbamuhigire bundle
    Use when designing, building, or debugging HTML email and newsletters across Outlook, Gmail, Apple Mail, dark mode, mobile, image-off, and limited-CSS conditions. Use ux-writing-and-microcopy for subject, preheader, and CTA wording, and responsive layout skills for non-email surfaces. copy).
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  30. Inclusive And Assistive Design · peterbamuhigire bundle
    Use when designing beyond the WCAG floor for cognitive, visual, motor, assistive-technology, temporary, or situational ability ranges. Unlike accessibility-wcag-2-2-compliance, this creates inclusive adaptations rather than certifying criteria.
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  31. Color System And Palette · peterbamuhigire bundle
    Use when building a cross-format colour system with an authored anchor, perceptual ramps, semantic roles, contrast contracts, and theme mappings. Unlike color-selection, this operationalises a palette; focused contrast audit routes to accessible-color-and-contrast.
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  32. Logo And Wordmark Design · peterbamuhigire bundle
    Use when constructing or specifying a logo, wordmark, lockups, clear space, responsive marks, favicons, or app icons. Unlike brand-visual-identity, this owns mark geometry and reduction; strategy, palette, typography, and the broader system remain upstream.
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  33. Enterprise UX Process · peterbamuhigire bundle
    Use when a regulated, B2B, or large internal product needs a maturity-declared enterprise UX engagement with stakeholder, research, prototype, evaluation, and launch evidence. Do not use for a small experiment or single prototype; route those to the focused research/prototyping skills.
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  34. Design QA And Pre Launch Review · peterbamuhigire bundle
    Use when a page, screen, flow, or component is done and needs a final design go/no-go gate across implementation parity, browsers, devices, accessibility, performance, and anti-slop checks. Use design-audit for diagnosis before release.
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  35. Variable Fonts And Opentype Features · peterbamuhigire bundle
    Use when configuring variable-font axes, optical sizing, numerals, or OpenType features after a face is chosen. Unlike font-selection-and-pairing, this implements type mechanics; embedding and licence work routes to font-embedding-and-licensing.
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  36. Dashboard And Data Product Design · peterbamuhigire bundle
    Use when designing or reviewing a dashboard, analytics console, monitoring view, KPI scorecard, or data product with multiple metrics, charts, filters, drill-downs, and freshness states. Use chart-selection-and-encoding for chart choice and data-visualization for single-chart craft.
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  37. Editorial And Long Form Layout · peterbamuhigire bundle
    Use when an article, essay, documentation page, case study, or web report needs sustained-reading measure, rhythm, landmarks, notes, figures, or captions. Do not use for editable DOCX or print-PDF production; route those artefacts to the document skills.
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  38. Responsive And Adaptive Layout · peterbamuhigire bundle
    Use when a browser-rendered page, component, dashboard, or email must adapt across widths using intrinsic layout, fluid values, breakpoints, or container queries. Do not use to establish the base grid or for fixed-canvas documents; route those to layout-grid-and-spacing.
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  39. Design Tokens And Naming · peterbamuhigire bundle
    Use when defining, naming, mapping, or exporting primitive, semantic, and component design tokens for colour, type, space, radius, elevation, motion, themes, or brands. Use component-library-architecture for component APIs and design-handoff-and-dev-spec for screen delivery.
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  40. Game UI Hud And Diegetic Interfaces · peterbamuhigire bundle
    Use when designing game HUDs, menus, maps, inventory, dialogue, tutorials, pause/settings, save/load, failure/success, controller focus, touch, couch-distance, or diegetic interfaces. Use ordinary app UI skills for non-game task flows.
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  41. Accessibility Wcag 2 2 Compliance · peterbamuhigire bundle
    Use when designing or auditing an interactive UI for WCAG 2.2 AA, keyboard and focus behaviour, accessible names, screen readers, target size, reflow, authentication, or reduced motion. Use inclusive-and-assistive-design for needs beyond the compliance floor.
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  42. Component States And Interaction Fidelity · peterbamuhigire bundle
    Use when a single interactive control needs complete hover, focus-visible, pressed, selected, read-only, and transition fidelity. Do not use for aggregate data-region lifecycle handling or API architecture; route those concerns to system-state design or component-library architecture.
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  43. Touch Gesture And Haptics · peterbamuhigire bundle
    Use when a mobile screen needs touch-target sizing, thumb reach, tap/press/swipe/drag/pinch rules, gesture alternatives, discoverability, conflict resolution, or truthful iOS/Android haptics. Do not use for navigation architecture or motion choreography; pair with platform and motion skills.
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  44. Game Visual Experience Orchestration · peterbamuhigire bundle
    Use when a game needs its player fantasy and interaction loop routed into HUD, art direction, feedback, camera, input, accessibility, testing, and engine handoff. Use ordinary app UI skills for non-game software and the four game specialists for focused craft.
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  45. Composition And Visual Hierarchy · peterbamuhigire bundle
    Use when a screen, page, slide, or cover needs a deliberate focal point, reading order, figure-ground separation, and visual tension. Do not use for choosing columns or spacing units; route those scaffold decisions to layout-grid-and-spacing.
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  46. App Store Presence And Aso · peterbamuhigire bundle
    Use when an App Store or Google Play listing needs icon, screenshot narrative, preview video, captions, feature graphic, localisation, or current asset-spec planning. Do not use for in-app UI or growth strategy beyond the store surface; verify current platform specifications before release.
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  47. Figma And Tooling Workflow · peterbamuhigire bundle
    Use when structuring current Figma files, variables, modes, auto-layout, component properties, Dev Mode, branches, or library publishing. Use design-tokens-and-naming for the platform-neutral token contract and design-handoff-and-dev-spec for delivery evidence.
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  48. Game Feel Feedback Camera And Haptics · peterbamuhigire bundle
    Use when tuning a game action through anticipation, response, impact, timing, animation, VFX, audio-visual coordination, camera, hit-stop, particles, haptics, reduced-motion, sensory alternatives, or intensity settings. Use micro-interactions-and-feedback for ordinary UI controls.
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  49. Internationalization And Rtl Design · peterbamuhigire bundle
    Use when a UI or document must support multiple locales, scripts, RTL direction, bidi text, string expansion, pluralisation, or locale formatting. Unlike responsive-layout work, this owns language-driven adaptation; translation wording remains with content design.
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  50. Accessible Color And Contrast · peterbamuhigire bundle
    Use when verifying or fixing text, UI, focus, border, status, or data colours for contrast and colour-vision accessibility. Unlike color-system-and-palette, this is the focused WCAG/APCA and non-colour-cue gate, not palette creation.
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  51. Demo Driven Design Process · peterbamuhigire bundle
    Use when a design or feature must converge through repeated demo, feedback, dogfooding, selection, and decision capture. Do not use merely to choose one prototype's fidelity; route that artefact decision to wireframing-and-prototyping. through).
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  52. Design Handoff And Dev Spec · peterbamuhigire bundle
    Use when handing a design to engineering through token-referenced redlines, component and screen behaviour, states, breakpoints, accessibility notes, edge cases, and testable acceptance criteria. Use design-tokens-and-naming to define tokens and design-qa-and-pre-launch-review for final release.
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  53. Design Ethics And Anti Dark Patterns · peterbamuhigire bundle
    Use when auditing or redesigning consent, urgency, pricing, subscription, checkout, or retention flows for deception and coercion. Unlike product-design-audit, this is the focused ethics gate; conversion optimisation remains with its surface skill.
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  54. Wireframing And Prototyping · peterbamuhigire bundle
    Use when a flow or feature needs sketches, wireframes, wireflows, or a clickable/coded prototype and the fidelity must match the learning question. Do not use to run a multi-round convergence process or produce final visual design; route those to demo-driven process or UI craft.
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  55. Cross Platform Design Parity · peterbamuhigire bundle
    Use when one product must ship as idiomatic iOS and Android and needs explicit unify/diverge decisions for brand, IA, flows, navigation, controls, motion, gestures, and system chrome. Do not use to perfect only one platform; route that work to the iOS or Android skill.
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  56. Error Empty And System Messaging · peterbamuhigire bundle
    Use when writing error, empty, success, loading, offline, validation, toast, banner, permission, destructive-action, or HTTP-status messages. Use ux-writing-and-microcopy for ordinary interface labels and empty-error-and-loading-states for visual state design.
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  57. Design Engine And Product Improvement · peterbamuhigire bundle
    Use when auditing this design engine or any rendered product for continuous improvement, evidence quality, visual readability, accessibility, AI trust, or repeatable remediation. Use design-audit for a single diagnostic without the Kaizen portfolio loop.
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  58. Performance As UX And Core Web Vitals · peterbamuhigire bundle
    Use when page speed, loading perception, Core Web Vitals, asset budgets, image or font weight, FOIT/FOUT, or layout shift must be treated as design constraints. Use engineering performance skills for code-level profiling and remediation.
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  59. DOCX Report And Document Formatting · peterbamuhigire bundle
    Use when producing or formatting an editable DOCX report, proposal, plan, specification, memo, or letter with named styles, contents, headers, footers, tables, figures, pagination, embedded fonts, and accessibility. Use pdf-proposal-and-bankable-document-design for final fixed-layout PDF craft.
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  60. Empty Error And Loading States · peterbamuhigire bundle
    Use when designing visual and interaction behaviour for empty, error, loading, offline, permission, partial-failure, success, or confirmation states. Use error-empty-and-system-messaging for the words and onboarding-and-first-run-design for the wider activation journey.
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  61. Component Library Architecture · peterbamuhigire bundle
    Use when defining reusable component anatomy, variants, states, slots, composition, APIs, or component documentation. Use design-tokens-and-naming for shared values and figma-and-tooling-workflow for tool-specific library operations.
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  62. Voice Tone And Content Style Guide · peterbamuhigire bundle
    Use when defining or governing a product voice chart, tone map, terminology glossary, content style guide, or voice tiebreaker. Use ux-writing-and-microcopy for interface strings and error-empty-and-system-messaging for state-specific messages.
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  63. Iconography System Design · peterbamuhigire bundle
    Use when designing or auditing an icon family, grid, keylines, stroke, terminals, metaphors, optical corrections, small-size fitting, naming, or export contract. Use illustration-style-and-systems for expressive scenes and component-library-architecture for icon-button behaviour.
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  64. Photography Art Direction · peterbamuhigire bundle
    Use when sourcing, selecting, shooting, treating, cropping, or licensing photography and producing a photographic art-direction brief. Use ai-image-generation-art-direction for model generation controls and illustration-style-and-systems for drawn imagery.
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  65. Design Storytelling And Case Studies · peterbamuhigire bundle
    Use when structuring the evidence-backed narrative of a design deck, pitch, portfolio piece, or case study around problem, stakes, decisions, before/after, proof, and action. Use deck-system for slide craft and never substitute narrative for a working demonstration.
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  66. Onboarding And First Run Design · peterbamuhigire bundle
    Use when designing first-run, activation, setup checklists, progressive disclosure, permission priming, coachmarks, or time-to-value paths from first open to real value. Use empty-error-and-loading-states for isolated state behaviour and ux-writing-and-microcopy for the words.
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  67. Educational And Childrens Game Experience · peterbamuhigire bundle
    Use when a game for children or learners needs age-appropriate comprehension, scaffolding, learning-feedback separation, privacy/safety, stopping cues, guardian/teacher needs, accessible play, or non-exploitative engagement. Use onboarding-and-first-run-design for ordinary apps.
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  68. Game Art Direction And Visual Development · peterbamuhigire bundle
    Use when a game needs visual pillars, shape language, colour scripting, character/world readability, cultural motif governance, 2D/3D cohesion, VFX hierarchy, an asset bible, style scalability, performance-aware art, or engine handoff. Use illustration-style-and-systems for non-game illustration sets.
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  69. Design Critique And Review Facilitation · peterbamuhigire bundle
    Use when facilitating a live or asynchronous design critique that needs a clear ask, safe feedback, a decider, and recorded outcomes. Unlike design-audit or heuristic evaluation, this runs the human review session rather than producing expert findings.
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  70. Slop Doctrine Refresh And Research Loop · peterbamuhigire bundle
    Use when AI-slop definitions, banned fonts, visual tells, product-slop patterns, or anti-slop doctrine may have changed and the design engine needs a self-review pass coordinated with the digital-research engine before updating guidance.
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  71. XLSX And Financial Model Presentation · peterbamuhigire bundle
    Use when presenting an XLSX financial model, KPI sheet, or analytical exhibit through number formats, styles, conditional encoding, charts, and print layout. Use accounting or engineering skills for formulas, pivots, macros, calculation logic, and financial correctness.
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  72. Landing Page And Conversion Design · peterbamuhigire bundle
    Use when designing or restructuring a landing, marketing, campaign, waitlist, signup, or product-home page around one honest conversion goal, value proposition, objections, proof, CTA hierarchy, and closing ask. Use trust-credibility-and-social-proof for proof assets and navigation-and-information-architecture for structure.
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  73. Trust Credibility And Social Proof · peterbamuhigire bundle
    Use when selecting, verifying, and placing testimonials, reviews, logos, ratings, usage numbers, certifications, guarantees, security cues, awards, team credentials, or case-study proof. Use landing-page-and-conversion-design to compose the whole page and design-ethics-and-anti-dark-patterns for persuasion review.
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  74. UX Research And Usability Testing · peterbamuhigire bundle
    Use when planning moderated usability sessions, participant tasks, observation evidence, interviews, surveys, card/tree tests, diary studies, or findings synthesis. Do not use for expert-only heuristic inspection or unsupported personas; route those to heuristic evaluation or journey mapping.
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  75. Journey Mapping And Service Design · peterbamuhigire bundle
    Use when evidence must be synthesised into a persona, JTBD, end-to-end journey, experience map, or service blueprint across channels and frontstage/backstage work. Do not use for a single-screen flow or primary user research collection.
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  76. Illustration Style And Systems · peterbamuhigire bundle
    Use when defining, building, or auditing an illustration language, spot-art set, scene system, character rules, or ownable visual motif. Use photography-art-direction for photographs and iconography-system-design for reductive grid-bound glyphs.
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  77. PDF Proposal And Bankable Document Design · peterbamuhigire bundle
    Use when designing a print-ready fixed-layout PDF proposal, report, feasibility study, business case, tender, or lender document with covers, dividers, exhibits, running furniture, and verified font embedding. Use docx-report-and-document-formatting for editable Word source and deck-system for slides.
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  78. AI Image Generation Art Direction · peterbamuhigire bundle
    Use when turning an art-direction brief into generated imagery, prompts, negative constraints, reject gates, provenance notes, and post-processing instructions. Use photography-art-direction for sourced photos and visual-product-slop-audit for product-wide review.
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  79. Navigation And Information Architecture · peterbamuhigire bundle
    Use when defining or repairing a content inventory, taxonomy, sitemap, URL hierarchy, navigation system, labels, search, filters, or wayfinding. Use landing-page-and-conversion-design for page persuasion and practical-ui-design for visual component styling after structure is settled.
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  80. Heuristic Evaluation And Design Critique · peterbamuhigire bundle
    Use when an existing interface or flow needs an expert, no-users inspection against Nielsen/Tognazzini heuristics with screen evidence and 0–4 severity. Do not use for empirical usability testing or a broad 0–100 visual audit; route those to research or design-audit.
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  81. Ifrs Leases · peterbamuhigire bundle
    Advanced lease identification, measurement, reassessment, modification, sale-and-leaseback, lessor and disclosure review under IFRS 16, with Section 20 routing for IFRS for SMEs.
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  82. Ledger Posting Engine Core · peterbamuhigire bundle
    Use when designing, reviewing, or testing the canonical posting service, journal-entry schema, event-to-journal mapping, ledger invariants, reversals, idempotency, period locks, control-account tie-outs, and drilldown from source evidence to financial reports.
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  83. Ias Impairment · peterbamuhigire bundle
    Use when identifying, measuring, reviewing, or disclosing impairment under IAS 36 and Section 27, including CGU allocation, goodwill, value in use, fair value less costs of disposal, sensitivities, reversals, and disclosures.
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  84. Ias Agriculture · peterbamuhigire bundle
    Agriculture and biological-asset accounting under IAS 41 (full IFRS) and Section 34 (IFRS for SMEs). Recognition, measurement at fair value less costs to sell where reliably measurable, point-of-harvest treatment, bearer biological assets, government grants in agriculture, cost-model fallback, sector-specific build implications for BIRDC, agribusinesses, poultry, dairy, horticulture, plantation, and aquaculture. Use whenever biological assets, agricultural produce, or sector operations like BIRDC, dynagricug, or other Chwezi agribusiness clients are in scope.
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  85. Management Accounting Dimensions · peterbamuhigire bundle
    Governed dimensions (cost centre, project, grant, donor restriction, department, branch, product line, customer, supplier, activity, currency, book) and the budget / variance / allocation / contribution-margin / donor-grant reporting they support. Use when designing or implementing management reporting, KPI dashboards, budget vs actual, project profitability, grant utilisation, contribution-margin analysis, or allocation rules. Applies in software, SRS, SDS, test plan, proposal, and business-plan contexts.
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  86. Ifrs Revenue Recognition · peterbamuhigire bundle
    IFRS 15 (full IFRS) and Section 23 (IFRS for SMEs) revenue recognition for Chwezi systems. Covers contract identification, performance obligations, transaction price, allocation, timing of recognition, contract assets and liabilities, refunds, warranties, principal-vs-agent, and disclosures. Use when revenue, sales contracts, subscription billing, multi-element arrangements, deferred revenue, retention, percentage of completion, agency fees, or revenue disclosures are in scope.
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  87. Indirect Tax Vat Mechanics · peterbamuhigire bundle
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  88. Ifrs For Smes Equivalents · peterbamuhigire bundle
    Practical IFRS for SMEs equivalents to full IFRS standards. The default reporting framework for typical Chwezi clients (SMEs, schools, clinics, NGOs, retail, agribusiness, hospitality, family business). Cross-references each IFRS standard to its IFRS for SMEs section and notes the build implications. Use whenever generating finance content for SME clients, or when deciding whether full IFRS or IFRS for SMEs applies.
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  89. Ifrs Borrowing Costs Ias23 · peterbamuhigire bundle
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  90. Ifrs Financial Instruments · peterbamuhigire bundle
    Advanced financial-instrument classification, measurement, impairment, derecognition, modification, hedge-accounting and risk-disclosure review under IFRS 9 and IFRS 7, with Sections 11 and 12 routing for IFRS for SMEs.
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  91. Withholding Tax And Treaties · peterbamuhigire bundle
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  92. Finance UI Pattern Library · peterbamuhigire bundle
    Production UI patterns, design tokens, role-conditioned shells, drilldown primitives, reconciliation triage layout, print stylesheet patterns, status taxonomy components, and money-cell components for Chwezi finance and accounting products. Use when designing or building any finance / accounting screen, dashboard, report, print layout, mobile cashier flow, accountant ledger surface, reconciliation UI, close board, return-pack viewer, or audit-ready export across any consumer engine. Auto-load when the user requests UI / UX work that touches money, inventory, payroll, tax, banking, mobile money, POS, statutory compliance, or accounting records.
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  93. Functional And Presentation Currency · peterbamuhigire bundle
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  94. Period Locking And Data Immutability · peterbamuhigire bundle
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  95. Ifrs Employee Benefits Ias19 · peterbamuhigire bundle
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  96. Ifrs Intangible Assets Ias38 · peterbamuhigire bundle
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  97. Ias Government Grants · peterbamuhigire bundle
    Government grants and assistance under IAS 20 (full IFRS) and Section 24 (IFRS for SMEs). Recognition, measurement, presentation (gross vs net), conditions, repayable assistance, donor restrictions for NGOs, grant utilisation reporting. Use when government or donor grants are in scope, especially for NGOs, schools, agribusiness, and projects under restricted funding.
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  98. Transfer Pricing Documentation · peterbamuhigire bundle
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  99. Cost Accounting Methods · peterbamuhigire bundle
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  100. Ngo And Fund Accounting · peterbamuhigire bundle
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